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https://github.com/Merlin1809/Eclipse-Shader.git
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Fix RGSS oopsie
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@@ -535,7 +535,8 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
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#ifndef COLORWHEEL
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#ifndef COLORWHEEL
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#ifdef IRIS_FEATURE_TEXTURE_FILTERING
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#ifdef IRIS_FEATURE_TEXTURE_FILTERING
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gl_FragData[0] = textureFilteringMode == 1 ? sampleRGSS(gtexture, lmtexcoord.xy, 1.0 / vec2(textureSize(gtexture, 0))) : sampleNearest(gtexture, lmtexcoord.xy, 1.0 / vec2(textureSize(gtexture, 0))) * color;
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gl_FragData[0] = textureFilteringMode == 1 ? sampleRGSS(gtexture, lmtexcoord.xy, 1.0 / vec2(textureSize(gtexture, 0))) : sampleNearest(gtexture, lmtexcoord.xy, 1.0 / vec2(textureSize(gtexture, 0)));
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gl_FragData[0] *= color;
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#else
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#else
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gl_FragData[0] = texture2D(gtexture, lmtexcoord.xy, mipmapBias) * color;
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gl_FragData[0] = texture2D(gtexture, lmtexcoord.xy, mipmapBias) * color;
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#endif
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#endif
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@@ -1,6 +1,6 @@
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
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prefix.SHADER_VERSION_LABEL = V
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prefix.SHADER_VERSION_LABEL = V
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value.SHADER_VERSION_LABEL.482 = 5.8.0
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value.SHADER_VERSION_LABEL.482 = 5.8.1
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# if you're here to translate, this is not a joke, these do what they say
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# if you're here to translate, this is not a joke, these do what they say
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profile.POTATO=§4Potato
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profile.POTATO=§4Potato
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@@ -1,6 +1,6 @@
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - Bliss 编辑版
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - Bliss 编辑版
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prefix.SHADER_VERSION_LABEL = 版本
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prefix.SHADER_VERSION_LABEL = 版本
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value.SHADER_VERSION_LABEL.482 = 5.8.0
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value.SHADER_VERSION_LABEL.482 = 5.8.1
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# 如果你是来翻译的,这不是玩笑,这些选项的功能正如其名
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# 如果你是来翻译的,这不是玩笑,这些选项的功能正如其名
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profile.POTATO=§4土豆 (极低配置)
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profile.POTATO=§4土豆 (极低配置)
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