fix rain particles not rendering

This commit is contained in:
Merlin1809
2025-08-13 16:52:19 +02:00
parent 6df3e3f94c
commit 81d47f22a9
+6
View File
@@ -772,6 +772,12 @@ void main() {
temporallyFilteredVL.rgb *= nametagbackground; temporallyFilteredVL.rgb *= nametagbackground;
#endif #endif
// bloomy rain effect
#ifdef OVERWORLD_SHADER
float rainDrops = clamp(texture2D(colortex9,texcoord).a, 0.0,1.0);
if(rainDrops > 0.0) bloomyFogMult *= clamp(1.0 - pow(rainDrops*5.0,2),0.0,1.0);
#endif
// blend all fog types. volumetric fog, volumetric clouds, distance based fogs for lava, powdered snow, blindness, and darkness. // blend all fog types. volumetric fog, volumetric clouds, distance based fogs for lava, powdered snow, blindness, and darkness.
blendAllFogTypes(color, bloomyFogMult, temporallyFilteredVL, linearDistance, playerPos_normalized, cameraPosition, isSky, isLightning); blendAllFogTypes(color, bloomyFogMult, temporallyFilteredVL, linearDistance, playerPos_normalized, cameraPosition, isSky, isLightning);