diff --git a/shaders/dimensions/composite4.fsh b/shaders/dimensions/composite4.fsh index 4f8ea8a..d58f8db 100644 --- a/shaders/dimensions/composite4.fsh +++ b/shaders/dimensions/composite4.fsh @@ -848,7 +848,11 @@ void main() { // apply multiplicative color blend for glass n stuff #ifdef Glass_Tint - if(!isWater && translucentCheck && !isBlockBreaking) color *= mix(normalize(albedo.rgb+1e-7), vec3(1.0), max(borderFog.a, min(max(0.1-albedo.a,0.0) * 10.0,1.0))) ; + if( + #ifndef BIOME_TINT_WATER + !isWater && + #endif + translucentCheck && !isBlockBreaking) color *= mix(normalize(albedo.rgb+1e-7), vec3(1.0), max(borderFog.a, min(max(0.1-albedo.a,0.0) * 10.0,1.0))) ; #endif // blend forward rendered programs onto the color.