From 9cb85a45a0096c127f370b6d2a85a241626b14ee Mon Sep 17 00:00:00 2001 From: Merlin1809 Date: Thu, 30 Oct 2025 17:33:38 +0100 Subject: [PATCH] Add emission to voxy terrain (fr this time) --- shaders/dimensions/voxy_solid.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/dimensions/voxy_solid.glsl b/shaders/dimensions/voxy_solid.glsl index f90793f..b99b36d 100644 --- a/shaders/dimensions/voxy_solid.glsl +++ b/shaders/dimensions/voxy_solid.glsl @@ -122,7 +122,7 @@ void voxy_emitFragment(VoxyFragmentParameters parameters) { gbuffer_data_0 = vec4(encodeVec2(Albedo.x,data1.x), encodeVec2(Albedo.y,data1.y), encodeVec2(Albedo.z,data1.z), encodeVec2(data1.w,Albedo.w)); - gbuffer_data_1 = vec4(0.0, 0.0, SSSAMOUNT, 0.0); + gbuffer_data_1 = vec4(0.0, 0.0, SSSAMOUNT, EMISSIVE); gbuffer_data_2 = vec4(normal * 0.5 + 0.5, 0.0);