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https://github.com/Merlin1809/Eclipse-Shader.git
synced 2026-10-10 04:53:07 +08:00
Add warnings for shader grass when my iris extension mod is installed with create aeronautics or 26.2
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@@ -72,10 +72,10 @@ Note: With default settings there is at least one guaranteed eclipse per ingame
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- once the zip file finishes downloading, install it like a normal shader. you do NOT need to unzip/extract/decompress.
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- once the zip file finishes downloading, install it like a normal shader. you do NOT need to unzip/extract/decompress.
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# Incompatible Mods / Mods with issues
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# Incompatible Mods / Mods with issues
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- Iris (on MC 26.2)
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- Iris (on MC 26.2, requires "[Iris Extension](https://modrinth.com/mod/iris-extension)" for fix)
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- Chunks Fade In mod
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- Chunks Fade In mod
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- Puddles and Floods
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- Puddles and Floods
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- Create Aeronautics
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- Create Aeronautics (requires "[Iris Extension](https://modrinth.com/mod/iris-extension)" for fix)
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- BBS (disable shader curves setting in BBS settings)
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- BBS (disable shader curves setting in BBS settings)
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- Iris Uniforms
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- Iris Uniforms
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- Epic Fight Mod (disable the compute shader setting in the Epic Fight Mod settings)
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- Epic Fight Mod (disable the compute shader setting in the Epic Fight Mod settings)
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@@ -15,9 +15,9 @@ uniform sampler2D depthtex2;
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uniform sampler2D noisetex;
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uniform sampler2D noisetex;
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uniform sampler2D shadowcolor1;
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uniform sampler2D shadowcolor1;
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#if !defined IS_IRIS || (defined SHADER_GRASS_SETTING && MC_VERSION < 12101 && !defined SHADER_GRASS_UNSUPPORTED_FIX) || defined EXPLODE_THE_SHADER
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// #if !defined IS_IRIS || (defined SHADER_GRASS_SETTING && MC_VERSION < 12101 && !defined SHADER_GRASS_UNSUPPORTED_FIX) || defined EXPLODE_THE_SHADER
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#include "/lib/text_rendering.glsl"
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#include "/lib/text_rendering.glsl"
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#endif
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// #endif
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#if DEBUG_VIEW == debug_CLOUDDEPTHTEX && defined CUMULONIMBUS_LIGHTNING && CUMULONIMBUS > 0
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#if DEBUG_VIEW == debug_CLOUDDEPTHTEX && defined CUMULONIMBUS_LIGHTNING && CUMULONIMBUS > 0
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#extension GL_NV_gpu_shader5 : enable
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#extension GL_NV_gpu_shader5 : enable
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@@ -316,4 +316,24 @@ void main() {
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printString((_D, _i, _s, _a, _b, _l, _e, _space, _o, _n, _e, _space, _o, _f, _space, _t, _h, _e, _m, _exclm));
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printString((_D, _i, _s, _a, _b, _l, _e, _space, _o, _n, _e, _space, _o, _f, _space, _t, _h, _e, _m, _exclm));
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endText(gl_FragColor.rgb);
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endText(gl_FragColor.rgb);
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#endif
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#endif
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#if defined SHADER_GRASS_SETTING && MC_VERSION >= 260200
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const float textSize2 = 4.0;
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beginText(ivec2(gl_FragCoord.xy/textSize2), ivec2(0.05*viewWidth/textSize2, 0.75*viewHeight/textSize2));
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text.fgCol = vec4(1.0, 0.0, 0.0, 1.0);
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printString((_S, _h, _a, _d, _e, _r, _space, _G, _r, _a, _s, _s, _space, _i, _s, _space, _b, _r, _o, _k, _e, _n, _space, _o, _n, _space, _2, _6, _dot, _2, _space, _o, _r, _space, _h, _i, _g, _h, _e, _r, _exclm));
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printLine();
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printString((_D, _i, _s, _a, _b, _l, _e, _space, _i, _t, _exclm));
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endText(gl_FragColor.rgb);
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#endif
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#if defined SHADER_GRASS_SETTING && defined CREATE_AERONAUTICS
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const float textSize3 = 4.0;
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beginText(ivec2(gl_FragCoord.xy/textSize3), ivec2(0.05*viewWidth/textSize3, 0.75*viewHeight/textSize3));
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text.fgCol = vec4(1.0, 0.0, 0.0, 1.0);
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printString((_S, _h, _a, _d, _e, _r, _space, _G, _r, _a, _s, _s, _space, _i, _s, _space, _b, _r, _o, _k, _e, _n, _space, _b, _y, _space, _C, _r, _e, _a, _t, _e, _space, _A, _e, _r, _o, _n, _a, _u, _t, _i, _c, _s, _exclm));
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printLine();
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printString((_D, _i, _s, _a, _b, _l, _e, _space, _i, _t, _exclm));
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endText(gl_FragColor.rgb);
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#endif
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}
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}
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@@ -1,6 +1,6 @@
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit
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prefix.SHADER_VERSION_LABEL = V
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prefix.SHADER_VERSION_LABEL = V
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value.SHADER_VERSION_LABEL.482 = 8.2.3
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value.SHADER_VERSION_LABEL.482 = 8.2.4
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iris_extension.keybind.key0.name=Flashlight
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iris_extension.keybind.key0.name=Flashlight
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@@ -1,6 +1,6 @@
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - Bliss 编辑版
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option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - Bliss 编辑版
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prefix.SHADER_VERSION_LABEL = 版本
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prefix.SHADER_VERSION_LABEL = 版本
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value.SHADER_VERSION_LABEL.482 = 8.2.3
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value.SHADER_VERSION_LABEL.482 = 8.2.4
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# 如果你是来翻译的,这不是玩笑,这些选项的功能正如其名
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# 如果你是来翻译的,这不是玩笑,这些选项的功能正如其名
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profile.POTATO=§4土豆 (极低配置)
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profile.POTATO=§4土豆 (极低配置)
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@@ -1370,6 +1370,10 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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#undef SHADER_GRASS
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#undef SHADER_GRASS
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#endif
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#endif
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#if defined CREATE_AERONAUTICS || MC_VERSION >= 260200
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#undef SHADER_GRASS
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#endif
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#if CUMULONIMBUS == 0 && !defined CloudLayer0 && !defined CloudLayer1 && !defined CloudLayer2 && !defined CloudLayer3
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#if CUMULONIMBUS == 0 && !defined CloudLayer0 && !defined CloudLayer1 && !defined CloudLayer2 && !defined CloudLayer3
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#undef VOLUMETRIC_CLOUDS
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#undef VOLUMETRIC_CLOUDS
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#undef CLOUDS_SHADOWS
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#undef CLOUDS_SHADOWS
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@@ -36,7 +36,7 @@ iris.features.optional = SEPARATE_HARDWARE_SAMPLERS ENTITY_TRANSLUCENT REVERSED_
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iext_key.0 = TOGGLE
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iext_key.0 = TOGGLE
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#endif
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#endif
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#ifndef SHADER_GRASS_SETTING
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#if !defined SHADER_GRASS_SETTING || defined CREATE_AERONAUTICS || MC_VERSION >= 260200
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iext.tessellation.gbuffers_terrain=false
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iext.tessellation.gbuffers_terrain=false
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iext.geometry.gbuffers_terrain=false
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iext.geometry.gbuffers_terrain=false
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#endif
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#endif
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