diff --git a/shaders/dimensions/composite4.fsh b/shaders/dimensions/composite4.fsh index a39ce87..9e8b128 100644 --- a/shaders/dimensions/composite4.fsh +++ b/shaders/dimensions/composite4.fsh @@ -795,7 +795,7 @@ void main() { ////// --------------- START BLENDING FOGS AND FORWARD RENDERED COLOR vec4 TranslucentShader = texelFetch(colortex2, ivec2(gl_FragCoord.xy), 0); - bool translucentCheck = TranslucentShader.a > 0.0 && TranslucentShader.a < 1.0; + bool translucentCheck = TranslucentShader.a > 0.0000011 && TranslucentShader.a < 1.0; ////// --------------- AURORA @@ -849,9 +849,6 @@ void main() { // apply multiplicative color blend for glass n stuff #ifdef Glass_Tint if( - #if defined DISTANT_HORIZONS || defined VOXY - (isLOD && !hand || !isLOD) && - #endif #ifndef BIOME_TINT_WATER !isWater && #endif