From b0177c08b9aee40f67e2e71fa0feeb8ab2465df9 Mon Sep 17 00:00:00 2001 From: Merlin1809 <88194861+Merlin1809@users.noreply.github.com> Date: Mon, 13 Apr 2026 00:46:30 +0200 Subject: [PATCH] same as last one --- shaders/dimensions/composite4.fsh | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/shaders/dimensions/composite4.fsh b/shaders/dimensions/composite4.fsh index a39ce87..9e8b128 100644 --- a/shaders/dimensions/composite4.fsh +++ b/shaders/dimensions/composite4.fsh @@ -795,7 +795,7 @@ void main() { ////// --------------- START BLENDING FOGS AND FORWARD RENDERED COLOR vec4 TranslucentShader = texelFetch(colortex2, ivec2(gl_FragCoord.xy), 0); - bool translucentCheck = TranslucentShader.a > 0.0 && TranslucentShader.a < 1.0; + bool translucentCheck = TranslucentShader.a > 0.0000011 && TranslucentShader.a < 1.0; ////// --------------- AURORA @@ -849,9 +849,6 @@ void main() { // apply multiplicative color blend for glass n stuff #ifdef Glass_Tint if( - #if defined DISTANT_HORIZONS || defined VOXY - (isLOD && !hand || !isLOD) && - #endif #ifndef BIOME_TINT_WATER !isWater && #endif