From cc9a7c2d0c5b1a107e0a9007e22fc7a0b53614ef Mon Sep 17 00:00:00 2001 From: Merlin1809 Date: Wed, 23 Apr 2025 17:40:24 +0200 Subject: [PATCH] Small adjustment to cave detection and glow lichen --- shaders/dimensions/all_solid.vsh | 2 +- shaders/dimensions/composite2.fsh | 2 +- shaders/dimensions/composite3.fsh | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/shaders/dimensions/all_solid.vsh b/shaders/dimensions/all_solid.vsh index 7d1878f..a7ae426 100644 --- a/shaders/dimensions/all_solid.vsh +++ b/shaders/dimensions/all_solid.vsh @@ -281,7 +281,7 @@ void main() { if(mc_Entity.x == 266) EMISSIVE = 0.2; // sculk stuff - if(mc_Entity.x == 195) EMISSIVE = 0.3; // glow lichen + if(mc_Entity.x == 195) EMISSIVE = 2.3; // glow lichen if(mc_Entity.x == 185) EMISSIVE = 1.5; // crying obsidian diff --git a/shaders/dimensions/composite2.fsh b/shaders/dimensions/composite2.fsh index 2edbe4f..136a7ef 100644 --- a/shaders/dimensions/composite2.fsh +++ b/shaders/dimensions/composite2.fsh @@ -532,7 +532,7 @@ void main() { #ifdef CAVE_FOG #if (CAVE_DETECTION == 0.0) || (CAVE_DETECTION == 1.0) #if (CAVE_DETECTION == 1.0) - float caveFactor = 1-smoothstep(64.0, 67.0, cameraPosition.y); + float caveFactor = 1-smoothstep(60.0, 63.0, cameraPosition.y); #else float caveFactor = 1.0; #endif diff --git a/shaders/dimensions/composite3.fsh b/shaders/dimensions/composite3.fsh index 85a1b4e..ee1f00e 100644 --- a/shaders/dimensions/composite3.fsh +++ b/shaders/dimensions/composite3.fsh @@ -574,7 +574,7 @@ void main() { #if (CAVE_DETECTION == 0.0) || (CAVE_DETECTION == 1.0) #if (CAVE_DETECTION == 1.0) - float caveFactor = 1-smoothstep(64.0, 67.0, cameraPosition.y); + float caveFactor = 1-smoothstep(60.0, 63.0, cameraPosition.y); #else float caveFactor = 1.0; #endif