From cd4f4887677a34b3d29d511ac7f047d8fb905a98 Mon Sep 17 00:00:00 2001 From: Merlin1809 Date: Fri, 11 Apr 2025 17:59:54 +0200 Subject: [PATCH] Make DH water transition much less noticable --- shaders/dimensions/DH_translucent.fsh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/dimensions/DH_translucent.fsh b/shaders/dimensions/DH_translucent.fsh index 9487345..d13242a 100644 --- a/shaders/dimensions/DH_translucent.fsh +++ b/shaders/dimensions/DH_translucent.fsh @@ -459,7 +459,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 ) vec3 viewPos = pos.xyz; float viewDist = length(mat3(gbufferModelViewInverse) * viewPos + gbufferModelViewInverse[3].xyz); - float ditherFade = smoothstep(max(far-2,2), far, viewDist); + float ditherFade = smoothstep(max(far-32,32), far+4, viewDist); if (step(bayerDither(), ditherFade) == 0.0) { discard;