diff --git a/shaders/dimensions/composite3.fsh b/shaders/dimensions/composite3.fsh index 5f8364e..46d7258 100644 --- a/shaders/dimensions/composite3.fsh +++ b/shaders/dimensions/composite3.fsh @@ -156,9 +156,13 @@ uniform sampler2D colortex4; uniform int heldItemId2; #include "/lib/diffuse_lighting.glsl" + #else + uniform bool IEXT_KEY_0; #endif #ifdef LPV_VL_FOG_ILLUMINATION_HANDHELD #endif +#else + uniform bool IEXT_KEY_0; #endif bool eyeInWater = isEyeInWater == 1;