diff --git a/shaders/dimensions/composite3.fsh b/shaders/dimensions/composite3.fsh index 6892fe8..1311f07 100644 --- a/shaders/dimensions/composite3.fsh +++ b/shaders/dimensions/composite3.fsh @@ -602,7 +602,7 @@ bool isLightning = false; float lightningDist = length(lightningpos); - if ((lightningDist < cloudDepth.r || cloudDepth.r == 0.0) && (thunderStrength > 1.0 || rainStrength == 0.0)) { + if ((lightningDist < cloudDepth.r || cloudDepth.r == 0.0) && (thunderStrength > 0.0 || rainStrength == 0.0)) { vec2 tc = (gl_FragCoord.xy - 0.5)*texelSize; float depth = z;