From d28c9157e16ab671a5d14b505be66a6f8b295e93 Mon Sep 17 00:00:00 2001 From: Merlin1809 Date: Sun, 3 Aug 2025 01:33:51 +0200 Subject: [PATCH] another small SSR tweak --- shaders/dimensions/deferred1.fsh | 2 +- shaders/lib/specular.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/shaders/dimensions/deferred1.fsh b/shaders/dimensions/deferred1.fsh index 8bdf7f2..299211b 100644 --- a/shaders/dimensions/deferred1.fsh +++ b/shaders/dimensions/deferred1.fsh @@ -70,7 +70,7 @@ void main() { // sky if (newTex == 1.0 && QuarterResDepth == 1.0) { - gl_FragData[0] = vec4(oldTex, 65000.0); + gl_FragData[0] = vec4(oldTex, 66000.0); gl_FragData[1].a = 650000.0; } #else diff --git a/shaders/lib/specular.glsl b/shaders/lib/specular.glsl index df76eff..267944f 100644 --- a/shaders/lib/specular.glsl +++ b/shaders/lib/specular.glsl @@ -204,7 +204,7 @@ vec3 rayTraceSpeculars(vec3 dir, vec3 position, float dither, float quality, boo float sp = invLinZ_DH(sqrt(sampleDepth)); - if(sp < max(minZ, maxZ) && sp > min(minZ, maxZ) && sampleDepth <= 1.0) { + if(sp < max(minZ, maxZ) && sp > min(minZ, maxZ)) { hitPos = vec3(spos.xy/RENDER_SCALE, sp); break; }