From d7d4b0ed6520d0d4edf1ab63173f20a0ea22d4fa Mon Sep 17 00:00:00 2001 From: Merlin1809 <88194861+Merlin1809@users.noreply.github.com> Date: Fri, 21 Nov 2025 01:22:12 +0100 Subject: [PATCH] fix water shadows with colored shadows enabled --- shaders/dimensions/composite2.fsh | 4 ++-- shaders/lang/en_us.lang | 2 +- shaders/lang/zh_cn.lang | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/shaders/dimensions/composite2.fsh b/shaders/dimensions/composite2.fsh index 3d90a7b..e83f7c1 100644 --- a/shaders/dimensions/composite2.fsh +++ b/shaders/dimensions/composite2.fsh @@ -588,11 +588,11 @@ vec4 waterVolumetrics_alt( vec3 rayStart, vec3 rayEnd, float estEndDepth, float // sh = shadow2D( shadow, pos).x; #ifdef TRANSLUCENT_COLORED_SHADOWS - sh = vec3(shadow2D(shadowtex0, pos).x); + sh *= vec3(shadow2D(shadowtex0, pos).x); if(shadow2D(shadowtex1, pos).x > pos.z && sh.x < 1.0){ vec4 translucentShadow = texture2D(shadowcolor0, pos.xy); - if(translucentShadow.a < 0.9) sh = normalize(translucentShadow.rgb+0.0001); + if(translucentShadow.a < 0.9) sh *= normalize(translucentShadow.rgb+0.0001); } #else sh *= vec3(shadow2D(shadow, pos).x); diff --git a/shaders/lang/en_us.lang b/shaders/lang/en_us.lang index 0b83be3..498d0c1 100644 --- a/shaders/lang/en_us.lang +++ b/shaders/lang/en_us.lang @@ -1,6 +1,6 @@ option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit prefix.SHADER_VERSION_LABEL = V - value.SHADER_VERSION_LABEL.482 = 5.3.1 + value.SHADER_VERSION_LABEL.482 = 5.3.2 # if you're here to translate, this is not a joke, these do what they say profile.POTATO=§4Potato diff --git a/shaders/lang/zh_cn.lang b/shaders/lang/zh_cn.lang index 0f3aac7..4824481 100644 --- a/shaders/lang/zh_cn.lang +++ b/shaders/lang/zh_cn.lang @@ -1,6 +1,6 @@ option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - Bliss 编辑版 prefix.SHADER_VERSION_LABEL = 版本 - value.SHADER_VERSION_LABEL.482 = 5.3.1 + value.SHADER_VERSION_LABEL.482 = 5.3.2 # 如果你是来翻译的,这不是玩笑,这些选项的功能正如其名 profile.POTATO=§4土豆 (极低配置)