diff --git a/shaders/dimensions/deferred.vsh b/shaders/dimensions/deferred.vsh index 7fa3f35..d563eb5 100644 --- a/shaders/dimensions/deferred.vsh +++ b/shaders/dimensions/deferred.vsh @@ -154,7 +154,7 @@ void main() { // luminance based reinhard is useful ouside of tonemapping too. averageSkyCol_Clouds = averageSkyCol_Clouds / (1.0+luma(averageSkyCol_Clouds)*0.2); - averageSkyCol = max(averageSkyCol * PLANET_GROUND_BRIGHTNESS,0.0) + minimumlight; + averageSkyCol = max(averageSkyCol, 0.0) + minimumlight; #ifdef USE_CUSTOM_SKY_GROUND_LIGHTING_COLORS averageSkyCol = luma(averageSkyCol) * vec3(SKY_GROUND_R,SKY_GROUND_G,SKY_GROUND_B); diff --git a/shaders/shaders.properties b/shaders/shaders.properties index 6e24e3b..24e57bc 100644 --- a/shaders/shaders.properties +++ b/shaders/shaders.properties @@ -476,7 +476,7 @@ SHADER_VERSION_LABEL \ screen.Misc_Settings = [EXPERIMENTAL_STUFF] [DEBUG_STUFF] [LEGACY_STUFF] TRANSLUCENT_ENTITIES [selection_box_outline] [scene_controller] AEROCHROME_MODE AEROCHROME_PINKNESS AEROCHROME_WOOL_ENABLED screen.EXPERIMENTAL_STUFF.columns = 2 - screen.EXPERIMENTAL_STUFF = BLOOMY_PARTICLES BIOME_TINT_WATER HYPER_DETAILED_WAVES PLANET_GROUND_BRIGHTNESS LIT_PARTICLE_BRIGHTNESS WATER_CAUSTICS_BRIGHTNESS WATER_CAUSTICS_POWER FORCE_TRANSLUCENT_GLASS LARGE_WAVE_DISPLACEMENT Vanilla_like_water INCLUDE_UNLISTED_ENTITIES + screen.EXPERIMENTAL_STUFF = BLOOMY_PARTICLES BIOME_TINT_WATER HYPER_DETAILED_WAVES LIT_PARTICLE_BRIGHTNESS WATER_CAUSTICS_BRIGHTNESS WATER_CAUSTICS_POWER FORCE_TRANSLUCENT_GLASS LARGE_WAVE_DISPLACEMENT Vanilla_like_water INCLUDE_UNLISTED_ENTITIES screen.DEBUG_STUFF.columns = 2 screen.DEBUG_STUFF = [the_end_orb] DEBUG_VIEW display_LUT WhiteWorld SSS_view ambientLight_only LIGHTNING_FLASH DISABLE_ENCHANT_GLINT DISABLE_VANILLA_EMISSIVES PARTICLE_RENDERING_FIX ISOLATE_RESOURCEPACK_SKY CAVE_DETECTION @@ -995,4 +995,6 @@ uniform.vec4.combined_projection_matrix_3 = vec4(0.0, 0.0, -((2.0 * dhFarPlane * image.waveSim = waveSimSampler rg rg16f float false false 8192 8192 image.waveSim2 = waveSim2Sampler rgba rgba16f float false false 8192 8192 #endif -#endif \ No newline at end of file +#endif + +bufferObject.1 = 1028 \ No newline at end of file