From ed01803a79a64e434713b8aba4c9490e2c0f3b38 Mon Sep 17 00:00:00 2001 From: Merlin1809 <88194861+Merlin1809@users.noreply.github.com> Date: Sun, 22 Mar 2026 23:34:43 +0100 Subject: [PATCH] Fix https://github.com/Merlin1809/Eclipse-Shader/issues/131 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/126 --- shaders/dimensions/all_solid.vsh | 2 +- shaders/lib/settings.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/shaders/dimensions/all_solid.vsh b/shaders/dimensions/all_solid.vsh index d69563e..2009652 100644 --- a/shaders/dimensions/all_solid.vsh +++ b/shaders/dimensions/all_solid.vsh @@ -463,7 +463,7 @@ void main() { YearCycleColor(data_out.color.rgb, gl_Color.rgb, mc_Entity.x == BLOCK_AIR_WAVING, true); #endif - #if DOF_QUALITY == 5 && ((defined SHADER_GRASS && (defined ENTITIES || defined HAND || defined CUTOUT || defined BLOCKENTIIES)) || !defined SHADER_GRASS) + #if DOF_QUALITY == 5 && ((defined SHADER_GRASS && (defined ENTITIES || defined HAND || defined CUTOUT || defined BLOCKENTITIES)) || !defined SHADER_GRASS) vec2 jitter = clamp(jitter_offsets[frameCounter % 64], -1.0, 1.0); jitter = rotate(radians(float(frameCounter))) * jitter; jitter.y *= aspectRatio; diff --git a/shaders/lib/settings.glsl b/shaders/lib/settings.glsl index bc740e3..69044ab 100644 --- a/shaders/lib/settings.glsl +++ b/shaders/lib/settings.glsl @@ -146,7 +146,7 @@ const float ambientOcclusionLevel = 1.0; // this controls vanilla minecrafts amb const float sunPathRotation = -35; //[-90 -89 -88 -87 -86 -85 -84 -83 -82 -81 -80 -79 -78 -77 -76 -75 -74 -73 -72 -71 -70 -69 -68 -67 -66 -65 -64 -63 -62 -61 -60 -59 -58 -57 -56 -55 -54 -53 -52 -51 -50 -49 -48 -47 -46 -45 -44 -43 -42 -41 -40 -39 -38 -37 -36 -35 -34 -33 -32 -31 -30 -29 -28 -27 -26 -25 -24 -23 -22 -21 -20 -19 -18 -17 -16 -15 -14 -13 -12 -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 ] -const int shadowMapResolution = 2560; // [512 768 1024 1536 2048 2560 3172 3684 4096 5120 6144 7168 8192] +const int shadowMapResolution = 2560; // [512 768 1024 1536 2048 2560 3072 3584 4096 5120 6144 7168 8192] const float shadowDistance = 128.0; // [32.0 48.0 64.0 80.0 96.0 112.0 128.0 144.0 160.0 176.0 192.0 208.0 224.0 240.0 256.0 272.0 288.0 304.0 320.0 336.0 352.0 368.0 384.0 512.0 768.0 1024.0 1536.0 2048.0 4096.0 8192.0] const float shadowDistanceRenderMul = 1.0;