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fix oopsie in last commit
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@@ -327,7 +327,7 @@ void main() {
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endText(gl_FragColor.rgb);
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#endif
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#if defined SHADER_GRASS_SETTING && MC_VERSION >= 260200 && !defined IEXT_ENABLED
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#if MC_VERSION >= 260200 && !defined IEXT_ENABLED
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const float textSize2 = 4.0;
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beginText(ivec2(gl_FragCoord.xy/textSize2), ivec2(0.05*viewWidth/textSize2, 0.75*viewHeight/textSize2));
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text.fgCol = vec4(1.0, 0.0, 0.0, 1.0);
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