From f3503c9b6373daf8a52989a194fdbeedbd25ae11 Mon Sep 17 00:00:00 2001 From: Merlin1809 Date: Tue, 2 Sep 2025 23:52:10 +0200 Subject: [PATCH] potentially fix wave sim compile error on AMD... --- shaders/dimensions/prepare1.csh | 2 +- shaders/dimensions/prepare2.csh | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/shaders/dimensions/prepare1.csh b/shaders/dimensions/prepare1.csh index 2eeddd9..9f829ba 100644 --- a/shaders/dimensions/prepare1.csh +++ b/shaders/dimensions/prepare1.csh @@ -40,7 +40,7 @@ layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in; layout (rg16f) uniform image2D waveSim; layout (rgba16f) uniform image2D waveSim2; -const ivec2 resolution = ivec2(imageSize(waveSim)); +const ivec2 resolution = ivec2(workGroups.x * 32, workGroups.y * 32); uniform int frameCounter; uniform float frameTime; diff --git a/shaders/dimensions/prepare2.csh b/shaders/dimensions/prepare2.csh index ffdf52f..9bd94f8 100644 --- a/shaders/dimensions/prepare2.csh +++ b/shaders/dimensions/prepare2.csh @@ -40,7 +40,7 @@ layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in; layout (rg16f) uniform image2D waveSim; layout (rgba16f) uniform image2D waveSim2; -const ivec2 resolution = ivec2(imageSize(waveSim)); +const ivec2 resolution = ivec2(workGroups.x * 32, workGroups.y * 32); uniform int frameCounter; uniform float frameTime;