From fe2daed7246cbe28345e6c2590eef08e6273ad63 Mon Sep 17 00:00:00 2001 From: Merlin1809 Date: Mon, 13 Oct 2025 15:14:38 +0200 Subject: [PATCH] Add Shader Grass randomness strength setting, add handheld shadows quality setting, add seperate thunder ambient light color settings, fix Purkinje effect not working correctly, (hopefully) fix shader grass flicker on AMD, make rain ambient light brighter, fix compile error in end --- shaders/dimensions/all_solid.gsh | 22 ++++++++-- shaders/dimensions/composite2.fsh | 2 +- shaders/dimensions/deferred.fsh | 2 +- .../dimensions/fogBehindTranslucent_pass.fsh | 2 +- shaders/lang/en_us.lang | 23 +++++++---- shaders/lib/diffuse_lighting.glsl | 10 ++++- shaders/lib/settings.glsl | 20 ++++++---- shaders/shaders.properties | 40 +++++++++++-------- 8 files changed, 80 insertions(+), 41 deletions(-) diff --git a/shaders/dimensions/all_solid.gsh b/shaders/dimensions/all_solid.gsh index 516ab99..4c65676 100644 --- a/shaders/dimensions/all_solid.gsh +++ b/shaders/dimensions/all_solid.gsh @@ -116,7 +116,21 @@ vec3 calculateNormal(vec3 v0, vec3 v1, vec3 v2) { return normalize(vec3(normal.x, normal.y, normal.z)); } -float rand(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453); } +float rand(vec2 co) { + vec2 i = floor(co); + vec2 f = fract(co); + + float a = fract(sin(dot(i, vec2(12.9898, 78.233))) * 43758.5453); + float b = fract(sin(dot(i + vec2(0.06, 0.0), vec2(12.9898, 78.233))) * 43758.5453); + float c = fract(sin(dot(i + vec2(0.0, 0.13), vec2(12.9898, 78.233))) * 43758.5453); + float d = fract(sin(dot(i + vec2(0.16, 0.1), vec2(12.9898, 78.233))) * 43758.5453); + + f = f * f * (3.0 - 2.0 * f); + + float ab = mix(a, b, f.x); + float cd = mix(c, d, f.x); + return mix(ab, cd, f.y); +} void main() { @@ -263,9 +277,9 @@ void main() { vec2 Wvertex = gl_in[0].gl_Position.xz+cameraPosition.xz; // otherwise it flickers... (but this gives a little clumping effect so it's nice too I guess) - Wvertex = floor(Wvertex * 20.0) / 20.0; + Wvertex = floor(Wvertex * 25.0) / 25.0; - vec2 randomDir = 2.0*vec2(rand(vec2(Wvertex.x, 2.*Wvertex.y)), rand(2.125*vec2(-Wvertex.x, 2.*Wvertex.y)))-1.0; + vec2 randomDir = 2.0*vec2(rand(10.0*vec2(Wvertex.x, 2.*Wvertex.y)), rand(20.0*vec2(-Wvertex.x, 2.*Wvertex.y)))-1.0; // vertex.xz -= 0.05*randomDir; @@ -317,7 +331,7 @@ void main() { vec3 verticies[3]; - vec2 totalRandBend = 0.35*randomDir + edgeBlend; + vec2 totalRandBend = GRASS_RANDOMNESS*randomDir + edgeBlend; for (i = 0; i < 3; i++) { diff --git a/shaders/dimensions/composite2.fsh b/shaders/dimensions/composite2.fsh index 9cd81b1..0bb1757 100644 --- a/shaders/dimensions/composite2.fsh +++ b/shaders/dimensions/composite2.fsh @@ -1,6 +1,6 @@ #include "/lib/settings.glsl" -#ifdef CUSTOM_MOON_ROTATION +#if defined CUSTOM_MOON_ROTATION || (defined END_SHADER && defined END_ISLAND_LIGHT) #include "/lib/SSBOs.glsl" #endif diff --git a/shaders/dimensions/deferred.fsh b/shaders/dimensions/deferred.fsh index 1c94f1d..012b06e 100644 --- a/shaders/dimensions/deferred.fsh +++ b/shaders/dimensions/deferred.fsh @@ -248,7 +248,7 @@ float mixhistory = 0.06; /// --- STORE COLOR LUT --- /// /////////////////////////////// #ifdef SeparateAmbientColorRain - vec3 AmbientLightTint = mix(vec3(AmbientLight_R, AmbientLight_G, AmbientLight_B), vec3(AmbientLightRain_R, AmbientLightRain_G, AmbientLightRain_B), rainStrength*noPuddleAreas); + vec3 AmbientLightTint = mix(vec3(AmbientLight_R, AmbientLight_G, AmbientLight_B), mix(vec3(AmbientLightRain_R, AmbientLightRain_G, AmbientLightRain_B), vec3(AmbientLightThunder_R, AmbientLightThunder_G, AmbientLightThunder_B), thunderStrength), rainStrength*noPuddleAreas); #else vec3 AmbientLightTint = vec3(AmbientLight_R, AmbientLight_G, AmbientLight_B); #endif diff --git a/shaders/dimensions/fogBehindTranslucent_pass.fsh b/shaders/dimensions/fogBehindTranslucent_pass.fsh index 44009b6..61dc566 100644 --- a/shaders/dimensions/fogBehindTranslucent_pass.fsh +++ b/shaders/dimensions/fogBehindTranslucent_pass.fsh @@ -1,6 +1,6 @@ #include "/lib/settings.glsl" -#ifdef CUSTOM_MOON_ROTATION +#if defined CUSTOM_MOON_ROTATION || (defined END_SHADER && defined END_ISLAND_LIGHT) #include "/lib/SSBOs.glsl" #endif diff --git a/shaders/lang/en_us.lang b/shaders/lang/en_us.lang index 9ae637e..c094b2e 100644 --- a/shaders/lang/en_us.lang +++ b/shaders/lang/en_us.lang @@ -1,6 +1,6 @@ option.SHADER_VERSION_LABEL = §d§lECLIPSE§r - A Bliss Edit prefix.SHADER_VERSION_LABEL = V - value.SHADER_VERSION_LABEL.482 = 4.1.2 + value.SHADER_VERSION_LABEL.482 = 4.2.0 # if you're here to translate, this is not a joke, these do what they say profile.POTATO=§4Potato @@ -136,6 +136,7 @@ screen.Foliage = Foliage value.GRASS_QUALITY.2 = High option.GRASS_RANGE = Grass Maximum Range option.GRASS_WAVY_STRENGTH = Grass Waving Strength + option.GRASS_RANDOMNESS = Grass Randomness Strength screen.Direct_Light = Direct Light screen.Shadows = Shadows @@ -240,6 +241,9 @@ screen.Direct_Light = Direct Light option.VANILLA_LIGHTMAP_MASK = Vanilla Lightmap Mask option.LPV_HANDHELD_SHADOWS = Handheld Shadows option.LPV_HANDHELD_SHADOWS_STRENGTH = Handheld Shadows Strength + option.LPV_HANDHELD_SHADOWS_QUALITY = Handheld Shadows Quality + value.LPV_HANDHELD_SHADOWS_QUALITY.0 = Low + value.LPV_HANDHELD_SHADOWS_QUALITY.1 = High screen.Ambient_light = Ambient Light @@ -270,13 +274,16 @@ screen.Ambient_light = Ambient Light option.AmbientLight_R = Red Amount option.AmbientLight_G = Green Amount option.AmbientLight_B = Blue Amount - option.SeparateAmbientColorRain = Separate Ambient Light Color during Rain - option.AmbientLightRain_R = Red Amount (Rain) - option.AmbientLightRain_G = Green Amount (Rain) - option.AmbientLightRain_B = Blue Amount (Rain) - option.AmbientLightEnd_R = Red Amount (End) - option.AmbientLightEnd_G = Green Amount (End) - option.AmbientLightEnd_B = Blue Amount (End) + option.SeparateAmbientColorRain = Separate Ambient Light Color during Rain/Thunder + option.AmbientLightRain_R = Red (Rain) + option.AmbientLightRain_G = Green (Rain) + option.AmbientLightRain_B = Blue (Rain) + option.AmbientLightThunder_R = Red (Thunder) + option.AmbientLightThunder_G = Green (Thunder) + option.AmbientLightThunder_B = Blue (Thunder) + option.AmbientLightEnd_R = Red (End) + option.AmbientLightEnd_G = Green (End) + option.AmbientLightEnd_B = Blue (End) option.ambient_colortype = Coloring Type value.ambient_colortype.0 = Temperature value.ambient_colortype.1 = RGB diff --git a/shaders/lib/diffuse_lighting.glsl b/shaders/lib/diffuse_lighting.glsl index 9d1ae7d..ca8efb8 100644 --- a/shaders/lib/diffuse_lighting.glsl +++ b/shaders/lib/diffuse_lighting.glsl @@ -13,7 +13,13 @@ NdotL = smoothstep(0.0, 0.2, abs(NdotL)); float shadows = 1.0; - float samples = 10.0; + #if LPV_HANDHELD_SHADOWS_QUALITY == 0 + float samples = 10.0; + float div = 0.0015; + #else + float samples = 20.0; + float div = 0.0005; + #endif float _near = near; float _far = far*4.0; @@ -28,7 +34,7 @@ float rayLength = ((viewPos.z + lightDir.z * _far * sqrt(3.)) > -_near) ? (-_near - viewPos.z) / lightDir.z : _far * sqrt(3.); vec3 direction = toClipSpace3_DH(viewPos + lightDir*rayLength, depthCheck) - position; - direction.xyz = direction.xyz / max(max(abs(direction.x)/0.0015, abs(direction.y)/0.0015),400.0); //fixed step size + direction.xyz = direction.xyz / max(max(abs(direction.x)/div, abs(direction.y)/div),400.0); //fixed step size direction *= 6.0; position.xy *= RENDER_SCALE; diff --git a/shaders/lib/settings.glsl b/shaders/lib/settings.glsl index 32bd2dd..eb1ce83 100644 --- a/shaders/lib/settings.glsl +++ b/shaders/lib/settings.glsl @@ -94,9 +94,13 @@ const float WATER_SIM_FRAMETIME = 1.0/float(WATER_SIM_FRAMERATE); #define AmbientLight_B 1.0 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] #define SeparateAmbientColorRain -#define AmbientLightRain_R 0.15 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] -#define AmbientLightRain_G 0.15 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] -#define AmbientLightRain_B 0.125 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] +#define AmbientLightRain_R 0.5 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] +#define AmbientLightRain_G 0.5 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] +#define AmbientLightRain_B 0.4 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] + +#define AmbientLightThunder_R 0.25 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] +#define AmbientLightThunder_G 0.25 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] +#define AmbientLightThunder_B 0.2 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] #define AmbientLightEnd_R 0.3 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] #define AmbientLightEnd_G 0.35 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] @@ -727,8 +731,7 @@ const vec3 HIGHLIGHTS_TARGET = length(vec3(HIGHLIGHTS_GRADE_R, HIGHLIGHTS_GRADE_ #define EXPOSURE_DARKENING 1.0 // [0.0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1.0] #define EXPOSURE_BRIGHTENING 1.0 // [0.0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1.0] -#define Fake_purkinje -#define Purkinje_strength 1.0 // [0.0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1.0] +#define Purkinje_strength 100 // [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100] #define Purkinje_R 0.4 // [0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1.0] #define Purkinje_G 0.7 // [0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1.0] #define Purkinje_B 1.0 // [0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1.0] @@ -972,6 +975,8 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631) #define GRASS_RANGE 40.0 // [10.0 12.5 15.0 17.5 20.0 22.5 25.0 27.5 30.0 32.5 35.0 37.5 40.0 42.5 45.0 47.5 50.0 60.0 70.0 80.0 90.0 100.0] #define GRASS_WAVY_STRENGTH 1.0 // [0.1 0.25 0.5 0.75 1.0 1.25 1.5 1.75 2.0] +#define GRASS_RANDOMNESS 0.5 // [0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0] + /////////////////////////////////////////// // ----- DISTANT HORIZONS SETTINGS ----- // /////////////////////////////////////////// @@ -1015,9 +1020,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631) #define LPV_REDSTONE_LIGHTS //#define LPV_COLORED_CANDLES #define LPV_VL_FOG_ILLUMINATION 1 // [0 1 2] -#define LPV_VL_FOG_ILLUMINATION_BRIGHTNESS 100 // [0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200]] -// #define LPV_VL_FOG_ILLUMINATION_NETHER -// #define LPV_VL_FOG_ILLUMINATION_END +#define LPV_VL_FOG_ILLUMINATION_BRIGHTNESS 60 // [0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200]] // Fix for making nether/end work until next Iris release to fix shadow matrices //#define LPV_NOSHADOW_HACK @@ -1041,6 +1044,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631) #define LPV_HANDHELD_SHADOWS #define LPV_HANDHELD_SHADOWS_STRENGTH 0.95 // [0.75 0.775 0.8 0.825 0.85 0.875 0.9 0.925 0.95 0.975 1.0] +#define LPV_HANDHELD_SHADOWS_QUALITY 0 // [0 1] #ifdef LPV_HANDHELD_SHADOWS #endif diff --git a/shaders/shaders.properties b/shaders/shaders.properties index a4f44ef..71f9c5d 100644 --- a/shaders/shaders.properties +++ b/shaders/shaders.properties @@ -4,17 +4,17 @@ #=============== EVERYTHING BELOW HERE IS NOT FOR CUSTOM SCENE CONTROLLER STUFF AND SHOULD NOT BE MODIFIED UNLESS YOU KNOW EXACTLY WHAT YOU ARE DOING =============== #==================================================================================================================================================================== -profile.POTATO = !SHADER_GRASS !HQ_CLOUD_UPSAMPLE WATER_INTERACTION:0 WATER_SIM_DISTANCE:1 WATER_SIM_SCALE:0 WATER_SIM_FRAMERATE:30 !MOON_NORMALS RAINBOW:0 !CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:0 !END_ISLAND_LIGHT CloudLayer0_distance:10000.0 CloudLayer1_distance:10000.0 !RIPPLE_PUDDLES !RIPPLE_WATER PUDDLE_MODE:0 ShaderSnow:0 CUMULONIMBUS:0 CloudLayer0 !CloudLayer1 !CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.25 indirect_effect:VANILLA_AO RAY_COUNT:4 VL_SAMPLES:4 !REALMOON shadowMapResolution:512 shadowDistance:64.0 !DH_SCREENSPACE_REFLECTIONS !LPV_ENABLED !SAND_STORMS !SNOW_STORMS TAA_UPSCALING SCALE_FACTOR:0.7 SHARPENING:55 !FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.125 -profile.VERY_LOW = !SHADER_GRASS !HQ_CLOUD_UPSAMPLE WATER_INTERACTION:1 WATER_SIM_DISTANCE:1 WATER_SIM_SCALE:0 WATER_SIM_FRAMERATE:30 !MOON_NORMALS RAINBOW:0 !CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:0 !END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 !RIPPLE_PUDDLES !RIPPLE_WATER PUDDLE_MODE:0 ShaderSnow:0 CUMULONIMBUS:0 CloudLayer0 !CloudLayer1 !CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.25 indirect_effect:VANILLA_AO RAY_COUNT:4 VL_SAMPLES:4 REALMOON shadowMapResolution:1024 shadowDistance:96.0 !DH_SCREENSPACE_REFLECTIONS !LPV_ENABLED !SAND_STORMS !SNOW_STORMS TAA_UPSCALING SCALE_FACTOR:0.8 SHARPENING:50 !FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.125 -profile.LOW = !SHADER_GRASS !HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:0 WATER_SIM_FRAMERATE:30 !MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:0 !END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 !RIPPLE_PUDDLES !RIPPLE_WATER PUDDLE_MODE:0 ShaderSnow:0 CUMULONIMBUS:0 CloudLayer0 !CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.25 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:6 REALMOON shadowMapResolution:1536 shadowDistance:112.0 !DH_SCREENSPACE_REFLECTIONS !LPV_ENABLED SAND_STORMS SNOW_STORMS TAA_UPSCALING SCALE_FACTOR:0.9 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.125 -profile.MEDIUM = !SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:30 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 !RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:0 ShaderSnow:0 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:6 REALMOON shadowMapResolution:2048 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS !LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.125 -profile.ALTERNATE_MEDIUM = !SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:30 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 !RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:0 ShaderSnow:0 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:6 REALMOON shadowMapResolution:2048 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS !LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.1 ambientsss_brightness:0.5 TONEMAP:ToneMap_Hejl2015 AO_Strength:0.4 SCREENSPACE_DIRECT_SSS_BLENDING:0.4 WATER_CAUSTICS_POWER:0.55 Sky_Brightness:1.5 TOD_Fog_mult:0.5 Water_Absorb_R:0.38 Water_Absorb_G:0.28 Water_Absorb_B:0.36 Dirt_Scatter_B:0.14 Dirt_Scatter_G:0.13 Dirt_Scatter_R:0.14 ambient_brightness:0.7 WHITE_BALANCE:7000 Sun_temp:6200 Haze_amount:0.6 CROSSTALK:0.14 BLOOM_STRENGTH:0.5 SATURATION:-0.16 Dirt_Amount:2.0 Dirt_Absorb_R:1.0 Dirt_Absorb_G:1.0 Dirt_Absorb_B:1.0 AmbientLightRain_B:0.1 -profile.HIGH = !SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:8 REALMOON shadowMapResolution:2560 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.125 -profile.ALTERNATE_HIGH = !SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:8 REALMOON shadowMapResolution:2560 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.1 ambientsss_brightness:0.5 TONEMAP:ToneMap_Hejl2015 AO_Strength:0.4 SCREENSPACE_DIRECT_SSS_BLENDING:0.4 WATER_CAUSTICS_POWER:0.55 Sky_Brightness:1.5 TOD_Fog_mult:0.5 Water_Absorb_R:0.38 Water_Absorb_G:0.28 Water_Absorb_B:0.36 Dirt_Scatter_B:0.14 Dirt_Scatter_G:0.13 Dirt_Scatter_R:0.14 ambient_brightness:0.7 WHITE_BALANCE:7000 Sun_temp:6200 Haze_amount:0.6 CROSSTALK:0.14 BLOOM_STRENGTH:0.5 SATURATION:-0.16 Dirt_Amount:2.0 Dirt_Absorb_R:1.0 Dirt_Absorb_G:1.0 Dirt_Absorb_B:1.0 AmbientLightRain_B:0.1 -profile.HIGH_GRASS = SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:8 REALMOON shadowMapResolution:2560 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.125 -profile.ALTERNATE_HIGH_GRASS = SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:8 REALMOON shadowMapResolution:2560 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.1 ambientsss_brightness:0.5 TONEMAP:ToneMap_Hejl2015 AO_Strength:0.4 SCREENSPACE_DIRECT_SSS_BLENDING:0.4 WATER_CAUSTICS_POWER:0.55 Sky_Brightness:1.5 TOD_Fog_mult:0.5 Water_Absorb_R:0.38 Water_Absorb_G:0.28 Water_Absorb_B:0.36 Dirt_Scatter_B:0.14 Dirt_Scatter_G:0.13 Dirt_Scatter_R:0.14 ambient_brightness:0.7 WHITE_BALANCE:7000 Sun_temp:6200 Haze_amount:0.6 CROSSTALK:0.14 BLOOM_STRENGTH:0.5 SATURATION:-0.16 Dirt_Amount:2.0 Dirt_Absorb_R:1.0 Dirt_Absorb_G:1.0 Dirt_Absorb_B:1.0 AmbientLightRain_B:0.1 -profile.VERY_HIGH = SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:3 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:2 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 CloudLayer3 VL_RENDER_RESOLUTION:1.0 indirect_effect:SSAO_HQ RAY_COUNT:4 VL_SAMPLES:8 REALMOON shadowMapResolution:3172 shadowDistance:144.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.125 -profile.ULTRA = SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:3 WATER_SIM_SCALE:2 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:2 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:1 CloudLayer0 CloudLayer1 CloudLayer2 CloudLayer3 VL_RENDER_RESOLUTION:1.0 indirect_effect:SSGI RAY_COUNT:6 VL_SAMPLES:10 REALMOON shadowMapResolution:4096 shadowDistance:144.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.125 +profile.POTATO = LPV_HANDHELD_SHADOWS_QUALITY:0 !SHADER_GRASS !HQ_CLOUD_UPSAMPLE WATER_INTERACTION:0 WATER_SIM_DISTANCE:1 WATER_SIM_SCALE:0 WATER_SIM_FRAMERATE:30 !MOON_NORMALS RAINBOW:0 !CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:0 !END_ISLAND_LIGHT CloudLayer0_distance:10000.0 CloudLayer1_distance:10000.0 !RIPPLE_PUDDLES !RIPPLE_WATER PUDDLE_MODE:0 ShaderSnow:0 CUMULONIMBUS:0 CloudLayer0 !CloudLayer1 !CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.25 indirect_effect:VANILLA_AO RAY_COUNT:4 VL_SAMPLES:4 !REALMOON shadowMapResolution:512 shadowDistance:64.0 !DH_SCREENSPACE_REFLECTIONS !LPV_ENABLED !SAND_STORMS !SNOW_STORMS TAA_UPSCALING SCALE_FACTOR:0.7 SHARPENING:55 !FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.4 +profile.VERY_LOW = LPV_HANDHELD_SHADOWS_QUALITY:0 !SHADER_GRASS !HQ_CLOUD_UPSAMPLE WATER_INTERACTION:1 WATER_SIM_DISTANCE:1 WATER_SIM_SCALE:0 WATER_SIM_FRAMERATE:30 !MOON_NORMALS RAINBOW:0 !CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:0 !END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 !RIPPLE_PUDDLES !RIPPLE_WATER PUDDLE_MODE:0 ShaderSnow:0 CUMULONIMBUS:0 CloudLayer0 !CloudLayer1 !CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.25 indirect_effect:VANILLA_AO RAY_COUNT:4 VL_SAMPLES:4 REALMOON shadowMapResolution:1024 shadowDistance:96.0 !DH_SCREENSPACE_REFLECTIONS !LPV_ENABLED !SAND_STORMS !SNOW_STORMS TAA_UPSCALING SCALE_FACTOR:0.8 SHARPENING:50 !FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.4 +profile.LOW = LPV_HANDHELD_SHADOWS_QUALITY:0 !SHADER_GRASS !HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:0 WATER_SIM_FRAMERATE:30 !MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:0 !END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 !RIPPLE_PUDDLES !RIPPLE_WATER PUDDLE_MODE:0 ShaderSnow:0 CUMULONIMBUS:0 CloudLayer0 !CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.25 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:6 REALMOON shadowMapResolution:1536 shadowDistance:112.0 !DH_SCREENSPACE_REFLECTIONS !LPV_ENABLED SAND_STORMS SNOW_STORMS TAA_UPSCALING SCALE_FACTOR:0.9 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.4 +profile.MEDIUM = LPV_HANDHELD_SHADOWS_QUALITY:0 !SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:30 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 !RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:0 ShaderSnow:0 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:6 REALMOON shadowMapResolution:2048 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS !LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.4 +profile.ALTERNATE_MEDIUM = LPV_HANDHELD_SHADOWS_QUALITY:0 !SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:30 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 !RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:0 ShaderSnow:0 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:6 REALMOON shadowMapResolution:2048 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS !LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.1 ambientsss_brightness:0.5 TONEMAP:ToneMap_Hejl2015 AO_Strength:0.4 SCREENSPACE_DIRECT_SSS_BLENDING:0.4 WATER_CAUSTICS_POWER:0.55 Sky_Brightness:1.5 TOD_Fog_mult:0.5 Water_Absorb_R:0.38 Water_Absorb_G:0.28 Water_Absorb_B:0.36 Dirt_Scatter_B:0.14 Dirt_Scatter_G:0.13 Dirt_Scatter_R:0.14 ambient_brightness:0.7 WHITE_BALANCE:7000 Sun_temp:6200 Haze_amount:0.6 CROSSTALK:0.14 BLOOM_STRENGTH:0.5 SATURATION:-0.16 Dirt_Amount:2.0 Dirt_Absorb_R:1.0 Dirt_Absorb_G:1.0 Dirt_Absorb_B:1.0 AmbientLightRain_B:0.35 +profile.HIGH = LPV_HANDHELD_SHADOWS_QUALITY:0 !SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:8 REALMOON shadowMapResolution:2560 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.4 +profile.ALTERNATE_HIGH = LPV_HANDHELD_SHADOWS_QUALITY:0 !SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:8 REALMOON shadowMapResolution:2560 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.1 ambientsss_brightness:0.5 TONEMAP:ToneMap_Hejl2015 AO_Strength:0.4 SCREENSPACE_DIRECT_SSS_BLENDING:0.4 WATER_CAUSTICS_POWER:0.55 Sky_Brightness:1.5 TOD_Fog_mult:0.5 Water_Absorb_R:0.38 Water_Absorb_G:0.28 Water_Absorb_B:0.36 Dirt_Scatter_B:0.14 Dirt_Scatter_G:0.13 Dirt_Scatter_R:0.14 ambient_brightness:0.7 WHITE_BALANCE:7000 Sun_temp:6200 Haze_amount:0.6 CROSSTALK:0.14 BLOOM_STRENGTH:0.5 SATURATION:-0.16 Dirt_Amount:2.0 Dirt_Absorb_R:1.0 Dirt_Absorb_G:1.0 Dirt_Absorb_B:1.0 AmbientLightRain_B:0.35 +profile.HIGH_GRASS = LPV_HANDHELD_SHADOWS_QUALITY:0 SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:8 REALMOON shadowMapResolution:2560 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.4 +profile.ALTERNATE_HIGH_GRASS = LPV_HANDHELD_SHADOWS_QUALITY:0 SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:2 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:1 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 !CloudLayer3 VL_RENDER_RESOLUTION:0.5 indirect_effect:SSAO_FILTERED RAY_COUNT:4 VL_SAMPLES:8 REALMOON shadowMapResolution:2560 shadowDistance:128.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.1 ambientsss_brightness:0.5 TONEMAP:ToneMap_Hejl2015 AO_Strength:0.4 SCREENSPACE_DIRECT_SSS_BLENDING:0.4 WATER_CAUSTICS_POWER:0.55 Sky_Brightness:1.5 TOD_Fog_mult:0.5 Water_Absorb_R:0.38 Water_Absorb_G:0.28 Water_Absorb_B:0.36 Dirt_Scatter_B:0.14 Dirt_Scatter_G:0.13 Dirt_Scatter_R:0.14 ambient_brightness:0.7 WHITE_BALANCE:7000 Sun_temp:6200 Haze_amount:0.6 CROSSTALK:0.14 BLOOM_STRENGTH:0.5 SATURATION:-0.16 Dirt_Amount:2.0 Dirt_Absorb_R:1.0 Dirt_Absorb_G:1.0 Dirt_Absorb_B:1.0 AmbientLightRain_B:0.35 +profile.VERY_HIGH = LPV_HANDHELD_SHADOWS_QUALITY:1 SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:3 WATER_SIM_SCALE:1 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:2 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:0 CloudLayer0 CloudLayer1 CloudLayer2 CloudLayer3 VL_RENDER_RESOLUTION:1.0 indirect_effect:SSAO_HQ RAY_COUNT:4 VL_SAMPLES:8 REALMOON shadowMapResolution:3172 shadowDistance:144.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.4 +profile.ULTRA = LPV_HANDHELD_SHADOWS_QUALITY:1 SHADER_GRASS HQ_CLOUD_UPSAMPLE WATER_INTERACTION:2 WATER_SIM_DISTANCE:3 WATER_SIM_SCALE:2 WATER_SIM_FRAMERATE:60 MOON_NORMALS RAINBOW:1 CUSTOM_MOON_ROTATION CUSTOM_SHADOWS_QUALITY:2 END_ISLAND_LIGHT CloudLayer0_distance:100000.0 CloudLayer1_distance:100000.0 RIPPLE_PUDDLES RIPPLE_WATER PUDDLE_MODE:1 ShaderSnow:1 CUMULONIMBUS:1 CloudLayer0 CloudLayer1 CloudLayer2 CloudLayer3 VL_RENDER_RESOLUTION:1.0 indirect_effect:SSGI RAY_COUNT:6 VL_SAMPLES:10 REALMOON shadowMapResolution:4096 shadowDistance:144.0 DH_SCREENSPACE_REFLECTIONS LPV_ENABLED SAND_STORMS SNOW_STORMS !TAA_UPSCALING SCALE_FACTOR:0.75 SHARPENING:45 FORWARD_ENVIORNMENT_REFLECTION EXPOSURE_MULTIPLIER:1.0 ambientsss_brightness:1.0 TONEMAP:ToneMap_AgX_minimal_merlin AO_Strength:1.0 SCREENSPACE_DIRECT_SSS_BLENDING:0.5 WATER_CAUSTICS_POWER:1.0 Sky_Brightness:1.0 TOD_Fog_mult:1.0 Water_Absorb_R:0.392389 Water_Absorb_G:0.108329 Water_Absorb_B:0.0660636 Dirt_Scatter_B:0.39 Dirt_Scatter_G:0.39 Dirt_Scatter_R:0.6 ambient_brightness:1.0 WHITE_BALANCE:6500 Sun_temp:6300 Haze_amount:1.0 CROSSTALK:0.0 BLOOM_STRENGTH:1.0 SATURATION:0.0 Dirt_Amount:0.1 Dirt_Absorb_R:0.68 Dirt_Absorb_G:0.4 Dirt_Absorb_B:0.38 AmbientLightRain_B:0.4 clouds=off @@ -197,7 +197,7 @@ alphaTest.gbuffers_beaconbeam = false alphaTest.gbuffers_armor_glint = false alphaTest.gbuffers_damagedblock = false -sliders = GRASS_WAVY_STRENGTH GRASS_RANGE GRASS_QUALITY GRASS_DENSITY REPLACE_SHORT_GRASS GRASS_THICKNESS_FALLOFF SHORT_GRASS_HEIGHT BASE_GRASS_HEIGHT GRASS_BASE_THICKNESS FILM_GRAIN_STRENGTH PUDDLE_MODE FLASHLIGHT_SHADOWS_STRENGTH LPV_HANDHELD_SHADOWS_STRENGTH AURORA_R AURORA_G AURORA_B AURORA_LOCATION AURORA_MOON AURORA_BRIGHTNESS AURORA_CHANCE WATER_SIM_STRENGTH WATER_SIM_FRAMERATE WATER_SIM_SCALE WATER_SIM_DISTANCE dayStartTick nightStartTick daySpeed nightSpeed FAKE_REFRACTION_AMOUNT FAKE_DISPERSION_AMOUNT REFRACTION_SMUDGE_AMOUNT NORMAL_MAP_MULT DEFERRED_SSR_QUALITY FORWARD_SSR_QUALITY RAINBOW_TIME RAINBOW RAINBOW_DISTANCE RAINBOW_BRIGHTNESS VORTEX_LIGHT_COL_R VORTEX_LIGHT_COL_G VORTEX_LIGHT_COL_B END_LIGHTNING_COL_R END_LIGHTNING_COL_G END_LIGHTNING_COL_B END_HAZE_DENSTIY NETHER_CEILING_SMOKE_DENSITY NETHER_HAZE_DENSITY Max_Filter_Depth_END Min_Shadow_Filter_Radius_END MOON_TIME_OFFSET EARTH_ROTATION_TILT CUSTOM_SHADOWS_QUALITY MOON_LATITUDE MOON_SIZE_SETTING MONTH_LENGTH LIGHTNING_SHADOWS WHITE_BALANCE STARS_BRIGHTNESS STARS_AMOUNT AmbientLightEnd_R AmbientLightEnd_G AmbientLightEnd_B CloudLayer0_distance CloudLayer1_distance CloudLayer2_distance CloudLayer3_distance BLEND_FACTOR_DURING_MOVEMENT CloudLayer0_detail CloudLayer1_detail LPV_VL_FOG_ILLUMINATION MIN_LIGHT_AMOUNT_INSIDE CUMULONIMBUS_FADE_TIME CUMULONIMBUS NOISE_RESOLUTION NOISE_INTENSITY NOISE_DROPOFF WAVE_DETAIL DH_CHUNK_FADING CLOUD_MOVEMENT_TYPE LIGHTLEAKFIX_MODE EMISSIVE_ORES_STRENGTH RIPPLE_STRENGTH RIPPLE_INTENSITY CUSTOM_LIGHTNING_SCALE CUSTOM_LIGHTNING_R CUSTOM_LIGHTNING_G CUSTOM_LIGHTNING_B CUSTOM_LIGHTNING_TEX CUSTOM_LIGHTNING_POS_X CUSTOM_LIGHTNING_POS_Y CUSTOM_LIGHTNING_POS_Z CUMULONIMBUS_LIGHTNING_BRIGHTNESS CUMULONIMBUS_LIGHTNING_DELAY ShaderSnow ShaderSnowStrength BorderFogIntensity CAVE_DETECTION ON_FIRE_DISTORT_EFFECT_STRENGTH USE_CUSTOM_SKY_GROUND_LIGHTING_COLORS DIRECTLIGHT_DIFFUSE_R DIRECTLIGHT_DIFFUSE_G DIRECTLIGHT_DIFFUSE_B INDIRECTLIGHT_DIFFUSE_R INDIRECTLIGHT_DIFFUSE_G INDIRECTLIGHT_DIFFUSE_B DIRECTLIGHT_CLOUDS_R DIRECTLIGHT_CLOUDS_G DIRECTLIGHT_CLOUDS_B INDIRECTLIGHT_CLOUDS_R INDIRECTLIGHT_CLOUDS_G INDIRECTLIGHT_CLOUDS_B DIRECTLIGHT_FOG_R DIRECTLIGHT_FOG_G DIRECTLIGHT_FOG_B INDIRECTLIGHT_FOG_R INDIRECTLIGHT_FOG_G INDIRECTLIGHT_FOG_B SKY_GROUND_R SKY_GROUND_G SKY_GROUND_B DOF_DISPERSION_MULT FLASHLIGHT_BRIGHTNESS_MULT FLASHLIGHT_BRIGHTNESS_FALLOFF_MULT FLASHLIGHT_RANGE FLASHLIGHT_SIZE FLASHLIGHT_R FLASHLIGHT_G FLASHLIGHT_B LOW_HEALTH_EFFECT_START CRITICALLY_LOW_HEALTH_EFFECT_START CloudLayer2_scale CloudLayer0_scale CloudLayer1_scale CloudLayer3_scale CloudLayer0_tallness CloudLayer1_tallness EXPOSURE_DARKENING EXPOSURE_BRIGHTENING VIGNETTE_STRENGTH CURVATURE_AMOUNT MINIMUM_WATER_ABSORBANCE CHROMATIC_ABERRATION_STRENGTH SELECT_BOX_COL_R SELECT_BOX_COL_G SELECT_BOX_COL_B LPV_VL_FOG_ILLUMINATION_BRIGHTNESS minRayMarchSteps MOTION_BLUR_STRENGTH OVERDRAW_MAX_DISTANCE DAY0_l3_coverage DAY0_l3_density DAY1_l3_coverage DAY1_l3_density DAY2_l3_coverage DAY2_l3_density DAY3_l3_coverage DAY3_l3_density DAY4_l3_coverage DAY4_l3_density DAY5_l3_coverage DAY5_l3_density DAY6_l3_coverage DAY6_l3_density DAY7_l3_coverage DAY7_l3_density DAY8_l3_coverage DAY8_l3_density DAY9_l3_coverage DAY9_l3_density DAY0_l0_coverage DAY0_l1_coverage DAY0_l2_coverage DAY0_ufog_density DAY0_l0_density DAY0_l1_density DAY0_l2_density DAY0_cfog_density DAY1_l0_coverage DAY1_l1_coverage DAY1_l2_coverage DAY1_ufog_density DAY1_l0_density DAY1_l1_density DAY1_l2_density DAY1_cfog_density DAY2_l0_coverage DAY2_l1_coverage DAY2_l2_coverage DAY2_ufog_density DAY2_l0_density DAY2_l1_density DAY2_l2_density DAY2_cfog_density DAY3_l0_coverage DAY3_l1_coverage DAY3_l2_coverage DAY3_ufog_density DAY3_l0_density DAY3_l1_density DAY3_l2_density DAY3_cfog_density DAY4_l0_coverage DAY4_l1_coverage DAY4_l2_coverage DAY4_ufog_density DAY4_l0_density DAY4_l1_density DAY4_l2_density DAY4_cfog_density DAY5_l0_coverage DAY5_l1_coverage DAY5_l2_coverage DAY5_ufog_density DAY5_l0_density DAY5_l1_density DAY5_l2_density DAY5_cfog_density DAY6_l0_coverage DAY6_l1_coverage DAY6_l2_coverage DAY6_ufog_density DAY6_l0_density DAY6_l1_density DAY6_l2_density DAY6_cfog_density DAY7_l0_coverage DAY7_l1_coverage DAY7_l2_coverage DAY7_ufog_density DAY7_l0_density DAY7_l1_density DAY7_l2_density DAY7_cfog_density DAY8_l0_coverage DAY8_l1_coverage DAY8_l2_coverage DAY8_ufog_density DAY8_l0_density DAY8_l1_density DAY8_l2_density DAY8_cfog_density DAY9_l0_coverage DAY9_l1_coverage DAY9_l2_coverage DAY9_ufog_density DAY9_l0_density DAY9_l1_density DAY9_l2_density DAY9_cfog_density sss_density_multiplier sss_absorbance_multiplier MOTION_AMOUNT TONEMAP WATER_WAVE_SPEED WATER_CAUSTICS_BRIGHTNESS WATER_CAUSTICS_POWER DEBUG_VIEW entityShadowDistanceMul HANDHELD_LIGHT_RANGE CLOUD_SHADOW_STRENGTH CloudLayer0_coverage CloudLayer0_density CloudLayer0_height CloudLayer1_coverage CloudLayer1_density CloudLayer1_height CloudLayer2_coverage CloudLayer2_density CloudLayer2_height CloudLayer3_coverage CloudLayer3_density CloudLayer3_height PLANET_GROUND_BRIGHTNESS FOG_START_HEIGHT WATER_WAVE_STRENGTH SWAMP_UNIFORM_DENSITY SWAMP_CLOUDY_DENSITY SWAMP_R SWAMP_G SWAMP_B JUNGLE_UNIFORM_DENSITY JUNGLE_CLOUDY_DENSITY JUNGLE_R JUNGLE_G JUNGLE_B DARKFOREST_UNIFORM_DENSITY DARKFOREST_CLOUDY_DENSITY DARKFOREST_R DARKFOREST_G DARKFOREST_B NETHER_PLUME_DENSITY END_STORM_DENSTIY LIT_PARTICLE_BRIGHTNESS UPPER_CURVE LOWER_CURVE EMISSIVE_TYPE SCALE_FACTOR ambientsss_brightness SSS_TYPE Cloud_Speed Cloud_Speed_Rain Cloud_Speed_Thunder ORB_ColMult ORB_X ORB_Y ORB_Z ORB_R ORB_G ORB_B TOD_Fog_mult Morning_Uniform_Fog Noon_Uniform_Fog Evening_Uniform_Fog Night_Uniform_Fog Morning_Cloudy_Fog Noon_Cloudy_Fog Evening_Cloudy_Fog Night_Cloudy_Fog Summer_Leaf_R Summer_Leaf_G Summer_Leaf_B Fall_Leaf_R Fall_Leaf_G Fall_Leaf_B Winter_Leaf_R Winter_Leaf_G Winter_Leaf_B Spring_Leaf_R Spring_Leaf_G Spring_Leaf_B Summer_R Summer_G Summer_B Fall_R Fall_G Fall_B Winter_R Winter_G Winter_B Spring_R Spring_G Spring_B Season_Length CaveFogFallOff CaveFogColor_R CaveFogColor_G CaveFogColor_B indirect_effect GI_Strength ambient_brightness AmbientLightRain_R AmbientLightRain_G AmbientLightRain_B AmbientLight_R AmbientLight_G AmbientLight_B Rain_coverage Thunder_coverage Moon_temp Haze_amount RainFog_amount Sun_temp Puddle_Size Puddle_Reflection_Sharpness LabSSS_Curve Emissive_Curve Emissive_Brightness AO_Strength BLOOMY_FOG WAVY_SPEED WAVY_STRENGTH BLOOM_STRENGTH shadowDistance Sky_Brightness fog_coefficientMieR fog_coefficientMieG fog_coefficientMieB sun_illuminance sunColorG sunColorB sunColorR sky_mieg sky_coefficientMieB sky_coefficientMieG sky_coefficientMieR sky_coefficientRayleighB sky_coefficientRayleighG sky_coefficientRayleighR CLOUDS_QUALITY EXPOSURE_MULTIPLIER MIN_LIGHT_AMOUNT TORCH_R TORCH_G TORCH_B TORCH_AMOUNT shadowMapResolution sunPathRotation BLEND_FACTOR VL_SAMPLES Exposure_Speed POM_DEPTH MAX_ITERATIONS MAX_DIST ambientOcclusionLevel SEA_LEVEL moon_illuminance moonColorR moonColorG moonColorB fog_coefficientRayleighR fog_coefficientRayleighG SATURATION Manual_exposure_value focal fstop MANUAL_FOCUS SHADOW_FILTER_SAMPLE_COUNT Max_Filter_Depth VPS_Search_Samples Min_Shadow_Filter_Radius Max_Shadow_Filter_Radius Water_Top_Layer fog_coefficientRayleighB SHARPENING rayMarchSampleCount Dirt_Amount Dirt_Scatter_R Dirt_Scatter_G Dirt_Scatter_B Dirt_Absorb_R Dirt_Absorb_G Dirt_Absorb_B Water_Absorb_R Water_Absorb_G Water_Absorb_B Purkinje_strength Purkinje_strength Purkinje_R Purkinje_G Purkinje_B Texture_MipMap_Bias DoF_Adaptation_Speed Purkinje_Multiplier CROSSTALK VL_RENDER_RESOLUTION BLOOM_QUALITY VL_RENDER_RESOLUTION RAY_COUNT STEPS STEP_LENGTH cloud_LevelOfDetail cloud_ShadowLevelOfDetail cloud_LevelOfDetailLQ cloud_ShadowLevelOfDetailLQ minRayMarchSteps maxRayMarchSteps minRayMarchStepsLQ maxRayMarchStepsLQ fbmAmount fbmPower1 fbmPower2 ROUGHNESS_THRESHOLD SUN_SPECULAR_MULT reflection_quality DOF_QUALITY DOF_ANAMORPHIC_RATIO AEROCHROME_PINKNESS DOF_JITTER_FOCUS JITTER_STRENGTH SHADOWS_GRADE_R MIDS_GRADE_R HIGHLIGHTS_GRADE_R SHADOWS_GRADE_G MIDS_GRADE_G HIGHLIGHTS_GRADE_G SHADOWS_GRADE_B MIDS_GRADE_B HIGHLIGHTS_GRADE_B SHADOWS_GRADE_MUL MIDS_GRADE_MUL HIGHLIGHTS_GRADE_MUL LPV_SATURATION LPV_TINT_SATURATION LPV_NORMAL_STRENGTH +sliders = AmbientLightThunder_R AmbientLightThunder_G AmbientLightThunder_B GRASS_RANDOMNESS GRASS_WAVY_STRENGTH GRASS_RANGE GRASS_QUALITY GRASS_DENSITY REPLACE_SHORT_GRASS GRASS_THICKNESS_FALLOFF SHORT_GRASS_HEIGHT BASE_GRASS_HEIGHT GRASS_BASE_THICKNESS FILM_GRAIN_STRENGTH PUDDLE_MODE FLASHLIGHT_SHADOWS_STRENGTH LPV_HANDHELD_SHADOWS_STRENGTH AURORA_R AURORA_G AURORA_B AURORA_LOCATION AURORA_MOON AURORA_BRIGHTNESS AURORA_CHANCE WATER_SIM_STRENGTH WATER_SIM_FRAMERATE WATER_SIM_SCALE WATER_SIM_DISTANCE dayStartTick nightStartTick daySpeed nightSpeed FAKE_REFRACTION_AMOUNT FAKE_DISPERSION_AMOUNT REFRACTION_SMUDGE_AMOUNT NORMAL_MAP_MULT DEFERRED_SSR_QUALITY FORWARD_SSR_QUALITY RAINBOW_TIME RAINBOW RAINBOW_DISTANCE RAINBOW_BRIGHTNESS VORTEX_LIGHT_COL_R VORTEX_LIGHT_COL_G VORTEX_LIGHT_COL_B END_LIGHTNING_COL_R END_LIGHTNING_COL_G END_LIGHTNING_COL_B END_HAZE_DENSTIY NETHER_CEILING_SMOKE_DENSITY NETHER_HAZE_DENSITY Max_Filter_Depth_END Min_Shadow_Filter_Radius_END MOON_TIME_OFFSET EARTH_ROTATION_TILT CUSTOM_SHADOWS_QUALITY MOON_LATITUDE MOON_SIZE_SETTING MONTH_LENGTH LIGHTNING_SHADOWS WHITE_BALANCE STARS_BRIGHTNESS STARS_AMOUNT AmbientLightEnd_R AmbientLightEnd_G AmbientLightEnd_B CloudLayer0_distance CloudLayer1_distance CloudLayer2_distance CloudLayer3_distance BLEND_FACTOR_DURING_MOVEMENT CloudLayer0_detail CloudLayer1_detail LPV_VL_FOG_ILLUMINATION MIN_LIGHT_AMOUNT_INSIDE CUMULONIMBUS_FADE_TIME CUMULONIMBUS NOISE_RESOLUTION NOISE_INTENSITY NOISE_DROPOFF WAVE_DETAIL DH_CHUNK_FADING CLOUD_MOVEMENT_TYPE LIGHTLEAKFIX_MODE EMISSIVE_ORES_STRENGTH RIPPLE_STRENGTH RIPPLE_INTENSITY CUSTOM_LIGHTNING_SCALE CUSTOM_LIGHTNING_R CUSTOM_LIGHTNING_G CUSTOM_LIGHTNING_B CUSTOM_LIGHTNING_TEX CUSTOM_LIGHTNING_POS_X CUSTOM_LIGHTNING_POS_Y CUSTOM_LIGHTNING_POS_Z CUMULONIMBUS_LIGHTNING_BRIGHTNESS CUMULONIMBUS_LIGHTNING_DELAY ShaderSnow ShaderSnowStrength BorderFogIntensity CAVE_DETECTION ON_FIRE_DISTORT_EFFECT_STRENGTH USE_CUSTOM_SKY_GROUND_LIGHTING_COLORS DIRECTLIGHT_DIFFUSE_R DIRECTLIGHT_DIFFUSE_G DIRECTLIGHT_DIFFUSE_B INDIRECTLIGHT_DIFFUSE_R INDIRECTLIGHT_DIFFUSE_G INDIRECTLIGHT_DIFFUSE_B DIRECTLIGHT_CLOUDS_R DIRECTLIGHT_CLOUDS_G DIRECTLIGHT_CLOUDS_B INDIRECTLIGHT_CLOUDS_R INDIRECTLIGHT_CLOUDS_G INDIRECTLIGHT_CLOUDS_B DIRECTLIGHT_FOG_R DIRECTLIGHT_FOG_G DIRECTLIGHT_FOG_B INDIRECTLIGHT_FOG_R INDIRECTLIGHT_FOG_G INDIRECTLIGHT_FOG_B SKY_GROUND_R SKY_GROUND_G SKY_GROUND_B DOF_DISPERSION_MULT FLASHLIGHT_BRIGHTNESS_MULT FLASHLIGHT_BRIGHTNESS_FALLOFF_MULT FLASHLIGHT_RANGE FLASHLIGHT_SIZE FLASHLIGHT_R FLASHLIGHT_G FLASHLIGHT_B LOW_HEALTH_EFFECT_START CRITICALLY_LOW_HEALTH_EFFECT_START CloudLayer2_scale CloudLayer0_scale CloudLayer1_scale CloudLayer3_scale CloudLayer0_tallness CloudLayer1_tallness EXPOSURE_DARKENING EXPOSURE_BRIGHTENING VIGNETTE_STRENGTH CURVATURE_AMOUNT MINIMUM_WATER_ABSORBANCE CHROMATIC_ABERRATION_STRENGTH SELECT_BOX_COL_R SELECT_BOX_COL_G SELECT_BOX_COL_B LPV_VL_FOG_ILLUMINATION_BRIGHTNESS minRayMarchSteps MOTION_BLUR_STRENGTH OVERDRAW_MAX_DISTANCE DAY0_l3_coverage DAY0_l3_density DAY1_l3_coverage DAY1_l3_density DAY2_l3_coverage DAY2_l3_density DAY3_l3_coverage DAY3_l3_density DAY4_l3_coverage DAY4_l3_density DAY5_l3_coverage DAY5_l3_density DAY6_l3_coverage DAY6_l3_density DAY7_l3_coverage DAY7_l3_density DAY8_l3_coverage DAY8_l3_density DAY9_l3_coverage DAY9_l3_density DAY0_l0_coverage DAY0_l1_coverage DAY0_l2_coverage DAY0_ufog_density DAY0_l0_density DAY0_l1_density DAY0_l2_density DAY0_cfog_density DAY1_l0_coverage DAY1_l1_coverage DAY1_l2_coverage DAY1_ufog_density DAY1_l0_density DAY1_l1_density DAY1_l2_density DAY1_cfog_density DAY2_l0_coverage DAY2_l1_coverage DAY2_l2_coverage DAY2_ufog_density DAY2_l0_density DAY2_l1_density DAY2_l2_density DAY2_cfog_density DAY3_l0_coverage DAY3_l1_coverage DAY3_l2_coverage DAY3_ufog_density DAY3_l0_density DAY3_l1_density DAY3_l2_density DAY3_cfog_density DAY4_l0_coverage DAY4_l1_coverage DAY4_l2_coverage DAY4_ufog_density DAY4_l0_density DAY4_l1_density DAY4_l2_density DAY4_cfog_density DAY5_l0_coverage DAY5_l1_coverage DAY5_l2_coverage DAY5_ufog_density DAY5_l0_density DAY5_l1_density DAY5_l2_density DAY5_cfog_density DAY6_l0_coverage DAY6_l1_coverage DAY6_l2_coverage DAY6_ufog_density DAY6_l0_density DAY6_l1_density DAY6_l2_density DAY6_cfog_density DAY7_l0_coverage DAY7_l1_coverage DAY7_l2_coverage DAY7_ufog_density DAY7_l0_density DAY7_l1_density DAY7_l2_density DAY7_cfog_density DAY8_l0_coverage DAY8_l1_coverage DAY8_l2_coverage DAY8_ufog_density DAY8_l0_density DAY8_l1_density DAY8_l2_density DAY8_cfog_density DAY9_l0_coverage DAY9_l1_coverage DAY9_l2_coverage DAY9_ufog_density DAY9_l0_density DAY9_l1_density DAY9_l2_density DAY9_cfog_density sss_density_multiplier sss_absorbance_multiplier MOTION_AMOUNT TONEMAP WATER_WAVE_SPEED WATER_CAUSTICS_BRIGHTNESS WATER_CAUSTICS_POWER DEBUG_VIEW entityShadowDistanceMul HANDHELD_LIGHT_RANGE CLOUD_SHADOW_STRENGTH CloudLayer0_coverage CloudLayer0_density CloudLayer0_height CloudLayer1_coverage CloudLayer1_density CloudLayer1_height CloudLayer2_coverage CloudLayer2_density CloudLayer2_height CloudLayer3_coverage CloudLayer3_density CloudLayer3_height PLANET_GROUND_BRIGHTNESS FOG_START_HEIGHT WATER_WAVE_STRENGTH SWAMP_UNIFORM_DENSITY SWAMP_CLOUDY_DENSITY SWAMP_R SWAMP_G SWAMP_B JUNGLE_UNIFORM_DENSITY JUNGLE_CLOUDY_DENSITY JUNGLE_R JUNGLE_G JUNGLE_B DARKFOREST_UNIFORM_DENSITY DARKFOREST_CLOUDY_DENSITY DARKFOREST_R DARKFOREST_G DARKFOREST_B NETHER_PLUME_DENSITY END_STORM_DENSTIY LIT_PARTICLE_BRIGHTNESS UPPER_CURVE LOWER_CURVE EMISSIVE_TYPE SCALE_FACTOR ambientsss_brightness SSS_TYPE Cloud_Speed Cloud_Speed_Rain Cloud_Speed_Thunder ORB_ColMult ORB_X ORB_Y ORB_Z ORB_R ORB_G ORB_B TOD_Fog_mult Morning_Uniform_Fog Noon_Uniform_Fog Evening_Uniform_Fog Night_Uniform_Fog Morning_Cloudy_Fog Noon_Cloudy_Fog Evening_Cloudy_Fog Night_Cloudy_Fog Summer_Leaf_R Summer_Leaf_G Summer_Leaf_B Fall_Leaf_R Fall_Leaf_G Fall_Leaf_B Winter_Leaf_R Winter_Leaf_G Winter_Leaf_B Spring_Leaf_R Spring_Leaf_G Spring_Leaf_B Summer_R Summer_G Summer_B Fall_R Fall_G Fall_B Winter_R Winter_G Winter_B Spring_R Spring_G Spring_B Season_Length CaveFogFallOff CaveFogColor_R CaveFogColor_G CaveFogColor_B indirect_effect GI_Strength ambient_brightness AmbientLightRain_R AmbientLightRain_G AmbientLightRain_B AmbientLight_R AmbientLight_G AmbientLight_B Rain_coverage Thunder_coverage Moon_temp Haze_amount RainFog_amount Sun_temp Puddle_Size Puddle_Reflection_Sharpness LabSSS_Curve Emissive_Curve Emissive_Brightness AO_Strength BLOOMY_FOG WAVY_SPEED WAVY_STRENGTH BLOOM_STRENGTH shadowDistance Sky_Brightness fog_coefficientMieR fog_coefficientMieG fog_coefficientMieB sun_illuminance sunColorG sunColorB sunColorR sky_mieg sky_coefficientMieB sky_coefficientMieG sky_coefficientMieR sky_coefficientRayleighB sky_coefficientRayleighG sky_coefficientRayleighR CLOUDS_QUALITY EXPOSURE_MULTIPLIER MIN_LIGHT_AMOUNT TORCH_R TORCH_G TORCH_B TORCH_AMOUNT shadowMapResolution sunPathRotation BLEND_FACTOR VL_SAMPLES Exposure_Speed POM_DEPTH MAX_ITERATIONS MAX_DIST ambientOcclusionLevel SEA_LEVEL moon_illuminance moonColorR moonColorG moonColorB fog_coefficientRayleighR fog_coefficientRayleighG SATURATION Manual_exposure_value focal fstop MANUAL_FOCUS SHADOW_FILTER_SAMPLE_COUNT Max_Filter_Depth VPS_Search_Samples Min_Shadow_Filter_Radius Max_Shadow_Filter_Radius Water_Top_Layer fog_coefficientRayleighB SHARPENING rayMarchSampleCount Dirt_Amount Dirt_Scatter_R Dirt_Scatter_G Dirt_Scatter_B Dirt_Absorb_R Dirt_Absorb_G Dirt_Absorb_B Water_Absorb_R Water_Absorb_G Water_Absorb_B Purkinje_strength Purkinje_strength Purkinje_R Purkinje_G Purkinje_B Texture_MipMap_Bias DoF_Adaptation_Speed Purkinje_Multiplier CROSSTALK VL_RENDER_RESOLUTION BLOOM_QUALITY VL_RENDER_RESOLUTION RAY_COUNT STEPS STEP_LENGTH cloud_LevelOfDetail cloud_ShadowLevelOfDetail cloud_LevelOfDetailLQ cloud_ShadowLevelOfDetailLQ minRayMarchSteps maxRayMarchSteps minRayMarchStepsLQ maxRayMarchStepsLQ fbmAmount fbmPower1 fbmPower2 ROUGHNESS_THRESHOLD SUN_SPECULAR_MULT reflection_quality DOF_QUALITY DOF_ANAMORPHIC_RATIO AEROCHROME_PINKNESS DOF_JITTER_FOCUS JITTER_STRENGTH SHADOWS_GRADE_R MIDS_GRADE_R HIGHLIGHTS_GRADE_R SHADOWS_GRADE_G MIDS_GRADE_G HIGHLIGHTS_GRADE_G SHADOWS_GRADE_B MIDS_GRADE_B HIGHLIGHTS_GRADE_B SHADOWS_GRADE_MUL MIDS_GRADE_MUL HIGHLIGHTS_GRADE_MUL LPV_SATURATION LPV_TINT_SATURATION LPV_NORMAL_STRENGTH screen.columns=2 screen = \ @@ -262,8 +262,15 @@ SHADER_VERSION_LABEL \ screen.Torch_Colors.columns=1 screen.Torch_Colors = TORCH_AMOUNT Emissive_Brightness Emissive_Curve TORCH_R TORCH_G TORCH_B - screen.Ambient_Colors.columns=1 - screen.Ambient_Colors = ambient_brightness MIN_LIGHT_AMOUNT MIN_LIGHT_AMOUNT_INSIDE AmbientLight_R AmbientLight_G AmbientLight_B SeparateAmbientColorRain AmbientLightRain_R AmbientLightRain_G AmbientLightRain_B AmbientLightEnd_R AmbientLightEnd_G AmbientLightEnd_B + screen.Ambient_Colors.columns=3 + screen.Ambient_Colors = ambient_brightness MIN_LIGHT_AMOUNT MIN_LIGHT_AMOUNT_INSIDE \ + AmbientLight_R AmbientLight_G AmbientLight_B \ + \ + SeparateAmbientColorRain \ + AmbientLightRain_R AmbientLightRain_G AmbientLightRain_B \ + AmbientLightThunder_R AmbientLightThunder_G AmbientLightThunder_B \ + \ + AmbientLightEnd_R AmbientLightEnd_G AmbientLightEnd_B ### RESOURCE PACK SUPPORT screen.Resource_Pack_Support.columns = 1 @@ -297,7 +304,8 @@ SHADER_VERSION_LABEL \ LPV_NOSHADOW_HACK \ LPV_VL_FOG_ILLUMINATION LPV_VL_FOG_ILLUMINATION_BRIGHTNESS \ VANILLA_LIGHTMAP_MASK \ - LPV_HANDHELD_SHADOWS LPV_HANDHELD_SHADOWS_STRENGTH + LPV_HANDHELD_SHADOWS LPV_HANDHELD_SHADOWS_STRENGTH \ + LPV_HANDHELD_SHADOWS_QUALITY ######## WORLD screen.World.columns=1 @@ -313,7 +321,7 @@ SHADER_VERSION_LABEL \ REPLACE_SHORT_GRASS GRASS_WAVY_STRENGTH \ GRASS_BASE_THICKNESS GRASS_THICKNESS_FALLOFF \ BASE_GRASS_HEIGHT SHORT_GRASS_HEIGHT \ - \ + GRASS_RANDOMNESS \ GRASS_DETECT_FALLOFF GRASS_DETECT_INV_FALLOFF screen.AURORA_SETTINGS.columns=1