Merlin1809
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3fa917b07f
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add floodfill to beacon beam
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2026-08-24 00:08:50 +02:00 |
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Merlin1809
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b153f92168
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Improve solid particles, fix voxy translucents in nether/end
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2026-04-13 16:57:25 +02:00 |
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Merlin1809
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efb6925a35
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Add Photonics 0.3.1 support, add denoised rough reflections, add reflections of handheld colored lights, improve look of hardcoded SSS on snowy grass, fix multiple photonics issues, add more photonics settings, fix physics mod oceans not working with newest physics mod
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2026-03-22 21:13:52 +01:00 |
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Merlin1809
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d2aea4004c
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Add WIP Photonics compat
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2026-02-09 16:36:57 +01:00 |
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Merlin1809
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8334902f06
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Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities
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2026-02-02 19:35:41 +01:00 |
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Merlin1809
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7b36adf77c
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Add automatic hardcoded/labPBR selection for SSS and emission, fix world curvature on entities
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2026-02-01 19:20:24 +01:00 |
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Merlin1809
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2e0a04dd97
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fix compile error in end
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2026-01-19 13:05:31 +01:00 |
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Merlin1809
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15f85d195a
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Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff
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2026-01-01 23:12:27 +01:00 |
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Merlin1809
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d52877b897
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Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes
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2025-12-20 13:27:05 +01:00 |
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Merlin1809
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25802c29d2
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Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54
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2025-12-13 21:10:37 +01:00 |
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Merlin1809
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dd1b4d88f7
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Tiny fix
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2025-12-02 03:04:23 +01:00 |
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Merlin1809
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802d7887b6
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Fix aether and twilight forest dimensions
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2025-11-23 18:48:33 +01:00 |
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Merlin1809
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ae42f40033
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Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits
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2025-11-23 18:27:23 +01:00 |
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Merlin1809
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99eb6b4a40
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Potentially fix voxy translucents not working on some drivers
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2025-11-16 19:43:02 +01:00 |
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Merlin1809
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eb3093977f
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Fix oopsie??
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2025-11-16 17:47:38 +01:00 |
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Merlin1809
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fb647912e4
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Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40
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2025-11-16 17:32:57 +01:00 |
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Merlin1809
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50f6252310
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Add terrain shadows on clouds, add cloud sample slider for more detailed clouds
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2025-10-28 02:10:04 +01:00 |
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Merlin1809
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08a0685de7
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Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
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2025-10-25 16:53:53 +02:00 |
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Merlin1809
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c6ef34b723
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Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges
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2025-09-02 01:29:17 +02:00 |
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Merlin1809
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a5fc8afb7d
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Tune cloud distance fog, revert SSS color change
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2025-08-13 20:47:17 +02:00 |
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Merlin1809
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6950ab4958
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Forgot a setting
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2025-08-12 05:20:08 +02:00 |
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Merlin1809
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4673be7d25
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Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember.
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2025-08-12 04:32:31 +02:00 |
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Xonk
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de35db8d0b
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accidentally left debug setting enabled. fix naming of filepaths for dimension flags
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2025-03-23 21:33:15 -04:00 |
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