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mirror of https://github.com/Merlin1809/Eclipse-Shader.git synced 2026-10-10 04:53:07 +08:00
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956 Commits 1 Branch 8 Tags
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5 Commits

Author SHA1 Message Date
Merlin1809 efb6925a35 Add Photonics 0.3.1 support, add denoised rough reflections, add reflections of handheld colored lights, improve look of hardcoded SSS on snowy grass, fix multiple photonics issues, add more photonics settings, fix physics mod oceans not working with newest physics mod 2026-03-22 21:13:52 +01:00
Merlin1809 fb647912e4 Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40 2025-11-16 17:32:57 +01:00
Merlin1809 08a0685de7 Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34 2025-10-25 16:53:53 +02:00
Merlin1809 4673be7d25 Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember. 2025-08-12 04:32:31 +02:00
Xonk de35db8d0b accidentally left debug setting enabled. fix naming of filepaths for dimension flags 2025-03-23 21:33:15 -04:00
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