Merlin1809
08a0685de7
Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
2025-10-25 16:53:53 +02:00
Merlin1809
fe2daed724
Add Shader Grass randomness strength setting, add handheld shadows quality setting, add seperate thunder ambient light color settings, fix Purkinje effect not working correctly, (hopefully) fix shader grass flicker on AMD, make rain ambient light brighter, fix compile error in end
2025-10-13 15:14:38 +02:00
Merlin1809
ffb4058a35
Add shader grass, merge xonks latest commits, fix compile error in end/nether
2025-10-06 01:52:57 +02:00
Merlin1809
c0439532d8
Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits
2025-09-17 23:23:44 +02:00
Merlin1809
7ae86495be
Slightly improve performance, reduce cloud light leaking around edges
2025-09-08 02:48:53 +02:00
Merlin1809
c6ef34b723
Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges
2025-09-02 01:29:17 +02:00
Merlin1809
4673be7d25
Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember.
2025-08-12 04:32:31 +02:00
Merlin1809
3cf2a34d1b
Add new option for floodfill fog propagation only indoors/caves
2025-07-21 00:05:22 +02:00
Merlin1809
df71e839af
oopsie 2
2025-07-13 16:53:29 +02:00
Merlin1809
f107bfdf12
Add lightning textures to thunder clouds
2025-06-14 01:21:30 +02:00
Merlin1809
e2af9da16b
Add moon texture with phases, moon and sun can now illuminate clouds at the same time
2025-05-31 01:27:30 +02:00
Merlin1809
cc9a7c2d0c
Small adjustment to cave detection and glow lichen
2025-04-23 17:40:24 +02:00
Merlin1809
b81573f0a4
Cave detection tweaks
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Now only active below y=62 by default. Cave detection for fog stays always on.
2025-04-22 00:15:47 +02:00
Xonk
f0611c681e
more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
2025-03-27 19:09:58 -04:00
Xonk
9b96f55934
initial setup for scene controller (functional concept)
2025-03-23 23:15:37 -04:00
Xonk
8226094fb2
add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
2025-03-23 21:02:40 -04:00
Xonk
7581c510b9
fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
2025-03-17 00:47:19 -04:00
Xonk
2558bcd3b0
small tweaks to bilateral upsample filter
2025-03-13 20:03:07 -04:00
Xonk
1faf3d62fd
do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource
2025-03-13 19:58:12 -04:00
Xonk
3d104832db
allow volumetric fog to intersect volumetric clouds
2025-03-12 01:17:45 -04:00
Xonk
01387e8720
smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering
2025-03-11 18:50:00 -04:00
Xonk
74a0e0f0c8
fix tiny shadow issue with SSS
2025-03-11 00:27:23 -04:00
Xonk
8c3ed866c3
adjust minimum light values and remove arbitrary modifications to minimum light
2025-03-10 23:31:55 -04:00
Xonk
d31ebc8630
tweaks to underwater VL gradient (it was too strong)
2025-03-09 22:45:59 -04:00
Xonk
4ddb0d7036
forgot to add the indirect light absorbance gradient for underwater VL again
2025-03-09 22:42:45 -04:00
Xonk
c2d97ec045
improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
2025-03-09 22:36:51 -04:00
Xonk
a58cdfb9e9
tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
2025-01-28 23:19:33 -05:00
Xonk
6c41c008c0
remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
2025-01-15 23:08:16 -05:00
Xonk
b93d6f1a12
intial changes for commit #495
2024-11-15 17:54:18 -05:00
Xonk
396c9edba7
fix atmosphere haze absorbance. fix small specular reflection issue
2024-07-07 16:29:14 -04:00
Xonk
8143c57fa2
improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers
2024-07-06 21:03:31 -04:00
Xonk
0ccec1e817
fix cloud horizon line when sky ground is off
2024-06-28 16:31:31 -04:00
Xonk
dd35c0cb9d
fix my oopsi doopsi
2024-06-28 15:38:51 -04:00
Xonk
f3f75bcf38
fix clouds interaction with cave fog
2024-06-28 15:22:48 -04:00
Xonk
114bd31d09
enabled "clouds intersect terrain" by default
2024-06-27 15:53:27 -04:00
Xonk
fe459005c9
fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether
2024-06-23 21:43:15 -04:00
Xonk
52b5e13155
fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline
2024-06-21 14:20:25 -04:00
Xonk
56ad3b059d
add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
2024-06-19 21:44:21 -04:00
Xonk
04bbc79b89
fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
2024-06-12 20:56:14 -04:00
Xonk
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
Xonk
3f5e0ea418
fix error when "render clouds as fog" was enabled
2024-05-22 00:20:47 -04:00
Xonk
dcce8e5358
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
2024-05-22 00:01:17 -04:00
Xonk
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
...
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
Xonk
6576c835dc
ADD Colored shadows
2024-03-20 21:44:25 -04:00
Xonk
201ee55b9b
tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
2024-03-02 18:53:51 -05:00
Xonk
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
Xonk
7d65d65179
FIX TAA when distant horizons is on. ADD DH submenus
2024-02-10 18:10:46 -05:00
Xonk
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
Xonk
57ffa75366
add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
2024-01-11 21:38:03 -05:00
Xonk
2d64880893
re-implement "render fog with clouds" option.
2023-12-26 19:57:30 -05:00