Merlin1809
08a0685de7
Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
2025-10-25 16:53:53 +02:00
Merlin1809
4673be7d25
Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember.
2025-08-12 04:32:31 +02:00
Merlin1809
088dfde0a1
Improve SSR performance, fix puddle SSR
2025-08-03 23:45:52 +02:00
Merlin1809
d28c9157e1
another small SSR tweak
2025-08-03 01:33:51 +02:00
Merlin1809
1f64339cce
Tiny tweak to SSR
2025-08-03 00:49:51 +02:00
Merlin1809
ad3e337ba0
Merge xonk's latest commits & small tweaks
2025-08-03 00:19:47 +02:00
Merlin1809
fda2997234
Merge Xonk's latest commits
2025-07-31 00:22:37 +02:00
Merlin1809
c3ea399db6
merge xonks latest commit
2025-07-22 13:01:54 +02:00
Merlin1809
ccd6679da7
Improve DH SSR even more
2025-07-20 22:28:40 +02:00
Merlin1809
b32d64caeb
Fix and improve DH SSR
2025-07-17 15:03:23 +02:00
Xonk
a58cdfb9e9
tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
2025-01-28 23:19:33 -05:00
Xonk
e1787e4355
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
Xonk
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
...
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
Xonk
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
Xonk
8f5111d82d
make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider.
2023-10-30 16:07:38 -04:00
Xonk
a2fc114c4f
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
Xonk
848cccd9da
combine end and nether shaders into one group of programs. for my own ease of use.
2023-08-03 00:23:29 -04:00