Commit Graph

17 Commits

Author SHA1 Message Date
Merlin1809 08a0685de7 Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34 2025-10-25 16:53:53 +02:00
Merlin1809 4673be7d25 Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember. 2025-08-12 04:32:31 +02:00
Merlin1809 088dfde0a1 Improve SSR performance, fix puddle SSR 2025-08-03 23:45:52 +02:00
Merlin1809 d28c9157e1 another small SSR tweak 2025-08-03 01:33:51 +02:00
Merlin1809 1f64339cce Tiny tweak to SSR 2025-08-03 00:49:51 +02:00
Merlin1809 ad3e337ba0 Merge xonk's latest commits & small tweaks 2025-08-03 00:19:47 +02:00
Merlin1809 fda2997234 Merge Xonk's latest commits 2025-07-31 00:22:37 +02:00
Merlin1809 c3ea399db6 merge xonks latest commit 2025-07-22 13:01:54 +02:00
Merlin1809 ccd6679da7 Improve DH SSR even more 2025-07-20 22:28:40 +02:00
Merlin1809 b32d64caeb Fix and improve DH SSR 2025-07-17 15:03:23 +02:00
Xonk a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
Xonk e1787e4355 fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
Xonk 25a2284a60 LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
Xonk 1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
Xonk 8f5111d82d make handheld lights work on particles and translucents. make lit particle brightness work again. exclude hand from bloom. extend bloom mulitplier slider. 2023-10-30 16:07:38 -04:00
Xonk a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
Xonk 848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00