Commit Graph
76 Commits
Author SHA1 Message Date
Merlin1809 284dff217e Add rain darkness slider, add emeralds to emissive ores 2025-07-03 20:41:37 +02:00
Merlin1809 39e88c10e2 improve emissive ores 2025-07-03 20:18:50 +02:00
Merlin1809 18ddfd5999 Small bugfixes 2025-06-24 15:30:13 +02:00
Merlin1809 f2ab4f0077 Add snow overlay and improve puddles a little. add badly implemented emissive ores
fix moon a little and compress moon texture
2025-06-01 20:04:43 +02:00
Merlin1809 e2e9510609 Readd daily weather, add extra thunder cloud cover, add lightning flash in clouds 2025-04-27 18:15:36 +02:00
Merlin1809 d68eb35c76 Huge emissives and mod compat update (sculk now glows!) 2025-04-22 20:10:00 +02:00
Merlin1809 5e092078d1 Add Ender's Delight compat 2025-04-20 17:37:53 +02:00
Merlin1809 eb72821934 Improve Farmer's Delight compat 2025-04-17 15:32:02 +02:00
Merlin1809 e7732b1618 Small mod compat update 2025-04-17 11:36:01 +02:00
Merlin1809 acb73d8777 mini fixes for mod compat 2025-04-11 14:35:09 +02:00
Merlin1809 a6c806b847 Merge branch 'unstable-development' of https://github.com/Merlin1809/Bliss-Shader into unstable-development 2025-04-10 18:13:45 +02:00
Merlin1809 9b6e547176 Improve BoP compat 2025-04-10 18:13:40 +02:00
Merlin1809 ad179e9926 Merge pull request #4 from X0nk/unstable-development
Unstable development
2025-04-10 12:30:28 +02:00
Xonk 9298e6b085 add terrafirma water IDs 2025-04-10 00:36:28 -04:00
MikiP98 52fa0f64eb Updated the template to newest unstable mod support + fixed the support order 2025-03-27 15:51:32 +01:00
MikiP98 6ecdd72d08 Merge pull request #12 from X0nk/unstable-development
Unstable development
2025-03-27 15:32:26 +01:00
Xonk 8226094fb2 add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether 2025-03-23 21:02:40 -04:00
Xonk 1faf3d62fd do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource 2025-03-13 19:58:12 -04:00
MikiP98 51a0109b77 Added basic support for 'dynamictrees' mod 2025-03-10 22:19:58 +01:00
MikiP98 b7dbf3fc80 Added support for 'Mariposa' mod 2025-02-20 20:59:51 +01:00
MikiP98 7cf8f8cb26 Updated the mod support 2025-02-13 20:40:56 +01:00
Xonk a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) 2025-01-28 23:19:33 -05:00
Xonk 6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
Xonk bbc1ce5a9f fix imparity in blocks.glsl. fix syntax error in block.properties 2024-11-16 20:22:33 -05:00
Xonk ffb5205f90 add option to toggle glass forced render layer change 2024-11-16 19:44:00 -05:00
Xonk 06c571c00a add contents of Miki_P98's PR in main branch 2024-11-16 19:19:12 -05:00
NULL511 1223a8bafe fix carpet double mapping 2024-06-24 02:28:39 -04:00
Xonk 56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
NULL511 9dae56f58f lpv ignore scaffolding 2024-06-18 17:36:35 -04:00
NULL511 258e3aa12f glow lichen fix update props 2024-06-18 17:03:16 -04:00
NULL511 d9e82f688a fix glass mapping 2024-06-17 15:32:30 -04:00
NULL511 b0aeec52d9 cleanup 2024-06-16 16:30:58 -04:00
NULL511 bf20af2d12 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
NULL511 7b89809149 conquest fireflies 2024-06-13 23:27:33 -04:00
NULL511 a40843f2ae add maccaws lights 2024-06-13 22:11:47 -04:00
NULL511 5b03658c41 add floodfill mod support for Amendments and Supplementaries 2024-06-13 22:11:47 -04:00
Xonk a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
NULL511 36c9bef3f0 add wall IDs 2024-05-25 13:09:32 -04:00
NULL511 dde6acac97 add more floodfill light sources 2024-05-24 14:55:21 -04:00
Xonk d431109ec5 fix shadowmap blending when DH is enabled. Fix slime not being shiny. add CLOUDS INTERSECT TERRAIN misc setting. make minimum DH overdraw prevention distance 2 chunks 2024-05-16 19:56:32 -04:00
NULL511 8c8531701b item/entity light fixes 2024-05-07 10:53:28 -04:00
NULL511 7cd1cde2c3 nether/end shadow pass for voxel data, broken iris uniforms though 2024-05-05 16:07:28 -04:00
NULL511 1cdd018491 floodfill player fixes; add furnace lights 2024-05-05 00:52:23 -04:00
Xonk 25a2284a60 LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
Xonk 343a68c816 fix some conquest IDs being misspelled 2024-04-18 17:38:15 -04:00
Xonk 418bb66089 make block.properties work on iris 2024-04-18 17:26:00 -04:00
Xonk 7811e25236 stop water tinting like glass, tweak torch lighting, fix charged creepers charge not scrolling 2024-03-23 18:29:25 -04:00
Xonk 1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
Xonk 1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
Xonk f47e212d86 removed the "cloud cradle" on the horizon. added fake rayleigh scattering for distant clouds. fixed issue where ambient SSS didnt adjust with ambient brightness. added some requested lights to .properties files. added a "original chocapic sky" misc option. removed stonger sunlight sky absorbtion. tweaked border fog and made it on by default 2023-12-31 16:51:35 -05:00