Commit Graph
101 Commits
Author SHA1 Message Date
Merlin1809 284dff217e Add rain darkness slider, add emeralds to emissive ores 2025-07-03 20:41:37 +02:00
Merlin1809 39e88c10e2 improve emissive ores 2025-07-03 20:18:50 +02:00
Merlin1809 ee573f422f Add 7 profiles. Fix oopsie doospies 2025-06-24 23:06:27 +02:00
Merlin1809 8c55320868 Improve cloud performance. remove magma from world effects 2025-06-21 22:57:34 +02:00
Merlin1809 66bd96ab5f remove ripple fix, add new ripple strength option 2025-06-19 12:57:01 +02:00
Merlin1809 7d0980ab39 Add water and puddle ripples, fix snow normal for real this time 2025-06-18 21:42:55 +02:00
Merlin1809 f107bfdf12 Add lightning textures to thunder clouds 2025-06-14 01:21:30 +02:00
Merlin1809 f2ab4f0077 Add snow overlay and improve puddles a little. add badly implemented emissive ores
fix moon a little and compress moon texture
2025-06-01 20:04:43 +02:00
Merlin1809 e2af9da16b Add moon texture with phases, moon and sun can now illuminate clouds at the same time 2025-05-31 01:27:30 +02:00
Merlin1809 408881cdb2 Add Cirrus Clouds 2025-05-04 00:11:28 +02:00
Merlin1809 e2e9510609 Readd daily weather, add extra thunder cloud cover, add lightning flash in clouds 2025-04-27 18:15:36 +02:00
Merlin1809 b81573f0a4 Cave detection tweaks
Now only active below y=62 by default. Cave detection for fog stays always on.
2025-04-22 00:15:47 +02:00
Merlin1809 208f9c7755 Update en_us.lang 2025-04-08 19:39:47 +02:00
Merlin1809 f67853cf8e Update en_us.lang 2025-04-08 19:37:26 +02:00
Xonk 5956e86340 add "supported mods" button for physics mod 2025-04-01 21:19:27 -04:00
Xonk 9b96f55934 initial setup for scene controller (functional concept) 2025-03-23 23:15:37 -04:00
Xonk 8226094fb2 add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether 2025-03-23 21:02:40 -04:00
Xonk 89d62f3754 fix tiny typo in en_us.lang 2025-03-18 16:49:53 -04:00
Xonk c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00
Xonk 6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher 2025-01-15 23:08:16 -05:00
Xonk b93d6f1a12 intial changes for commit #495 2024-11-15 17:54:18 -05:00
Xonk 7607c0ff41 improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
Xonk 60e807cfce tweak shadow bias to handle low resolutions better 2024-06-20 14:59:02 -04:00
Xonk 56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting 2024-06-19 21:44:21 -04:00
NULL511 a40843f2ae add maccaws lights 2024-06-13 22:11:47 -04:00
Xonk 04bbc79b89 fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
NULL511 de987d9aeb fix reverse culling voxel distance 2024-06-10 23:43:10 -04:00
Xonk a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
NULL511 4e2e781454 add floodfill saturation slider 2024-06-09 01:51:28 -04:00
Xonk dcce8e5358 make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on. 2024-05-22 00:01:17 -04:00
Xonk 56389b9eef fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle. 2024-05-09 19:14:41 -04:00
Xonk e1787e4355 fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation 2024-05-09 18:24:29 -04:00
NULL511 68f029d8c3 variable normal offset strength; misc fixes 2024-05-04 23:55:14 -04:00
Xonk 00b62d436f do stupid thing 2024-05-04 21:36:06 -04:00
Xonk 156a8350c4 Merge branch 'main' of https://github.com/X0nk/Bliss-Shader 2024-05-04 21:28:45 -04:00
Xonk 25a2284a60 LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
NULL511 94ad32bd7f cleanup 2024-05-04 00:55:01 -04:00
NULL511 1bb63feb2a more lpv block mappings; add entity lights 2024-05-03 22:24:09 -04:00
NULL511 8d80bb6d6c misc fixes; add lang 2024-05-03 14:53:31 -04:00
Xonk 663cfdfe6f Add russian translation by CReepa 2024-03-24 18:13:43 -04:00
Sasha 9f1b97b486 cleaned up some menu stuff 2024-03-19 21:48:29 +00:00
Sasha 24641fce23 added advanced color grading 2024-03-19 21:08:32 +00:00
Sasha 85a1b68bf0 fixed jitter dof and added it to dh geometry 2024-03-13 23:38:04 +00:00
Xonk e0f61f0128 FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file 2024-03-12 17:16:30 -04:00
Xonk 8b17ae9617 edit en_us.lang file 2024-03-01 22:58:12 -05:00
Xonk 1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
Xonk 1562c55a17 update en_us.lang file 2024-02-16 21:52:53 -05:00
Xonk 7f0cfe879e update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it. 2024-02-11 16:36:53 -05:00
Xonk 7d65d65179 FIX TAA when distant horizons is on. ADD DH submenus 2024-02-10 18:10:46 -05:00
Xonk 1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00