Merlin1809
284dff217e
Add rain darkness slider, add emeralds to emissive ores
2025-07-03 20:41:37 +02:00
Merlin1809
39e88c10e2
improve emissive ores
2025-07-03 20:18:50 +02:00
Merlin1809
ee573f422f
Add 7 profiles. Fix oopsie doospies
2025-06-24 23:06:27 +02:00
Merlin1809
8c55320868
Improve cloud performance. remove magma from world effects
2025-06-21 22:57:34 +02:00
Merlin1809
66bd96ab5f
remove ripple fix, add new ripple strength option
2025-06-19 12:57:01 +02:00
Merlin1809
7d0980ab39
Add water and puddle ripples, fix snow normal for real this time
2025-06-18 21:42:55 +02:00
Merlin1809
f107bfdf12
Add lightning textures to thunder clouds
2025-06-14 01:21:30 +02:00
Merlin1809
f2ab4f0077
Add snow overlay and improve puddles a little. add badly implemented emissive ores
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fix moon a little and compress moon texture
2025-06-01 20:04:43 +02:00
Merlin1809
e2af9da16b
Add moon texture with phases, moon and sun can now illuminate clouds at the same time
2025-05-31 01:27:30 +02:00
Merlin1809
408881cdb2
Add Cirrus Clouds
2025-05-04 00:11:28 +02:00
Merlin1809
e2e9510609
Readd daily weather, add extra thunder cloud cover, add lightning flash in clouds
2025-04-27 18:15:36 +02:00
Merlin1809
b81573f0a4
Cave detection tweaks
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Now only active below y=62 by default. Cave detection for fog stays always on.
2025-04-22 00:15:47 +02:00
Merlin1809
208f9c7755
Update en_us.lang
2025-04-08 19:39:47 +02:00
Merlin1809
f67853cf8e
Update en_us.lang
2025-04-08 19:37:26 +02:00
Xonk
5956e86340
add "supported mods" button for physics mod
2025-04-01 21:19:27 -04:00
Xonk
9b96f55934
initial setup for scene controller (functional concept)
2025-03-23 23:15:37 -04:00
Xonk
8226094fb2
add flag for twilight forest and aether dimensions in the overworld shader. remove dimension fallback selection settings (iris cant do that). add a few leaf IDs from twilight forest and aether
2025-03-23 21:02:40 -04:00
Xonk
89d62f3754
fix tiny typo in en_us.lang
2025-03-18 16:49:53 -04:00
Xonk
c2d97ec045
improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
2025-03-09 22:36:51 -04:00
Xonk
6c41c008c0
remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher
2025-01-15 23:08:16 -05:00
Xonk
b93d6f1a12
intial changes for commit #495
2024-11-15 17:54:18 -05:00
Xonk
7607c0ff41
improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
2024-06-25 20:34:45 -04:00
Xonk
60e807cfce
tweak shadow bias to handle low resolutions better
2024-06-20 14:59:02 -04:00
Xonk
56ad3b059d
add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting
2024-06-19 21:44:21 -04:00
NULL511
a40843f2ae
add maccaws lights
2024-06-13 22:11:47 -04:00
Xonk
04bbc79b89
fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
2024-06-12 20:56:14 -04:00
NULL511
de987d9aeb
fix reverse culling voxel distance
2024-06-10 23:43:10 -04:00
Xonk
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
NULL511
4e2e781454
add floodfill saturation slider
2024-06-09 01:51:28 -04:00
Xonk
dcce8e5358
make daily weather fully functional (No defaults yet). fix damage effects from randomly happening. fix AO strength slider not function when SSAO is on.
2024-05-22 00:01:17 -04:00
Xonk
56389b9eef
fix DH water rendering over the player. fix DH shadowmap SSS blending. make floodfill work when SSGI/RTAO are enabled.. add player shadow toggle.
2024-05-09 19:14:41 -04:00
Xonk
e1787e4355
fix missing vertex color. fix particles showing through block entities. improve sampling shape of ssao, ambient SSS, and shadow filtering. remade ambient SSS. temporary patch on DH water SSR. add updated zh_cn translation
2024-05-09 18:24:29 -04:00
NULL511
68f029d8c3
variable normal offset strength; misc fixes
2024-05-04 23:55:14 -04:00
Xonk
00b62d436f
do stupid thing
2024-05-04 21:36:06 -04:00
Xonk
156a8350c4
Merge branch 'main' of https://github.com/X0nk/Bliss-Shader
2024-05-04 21:28:45 -04:00
Xonk
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
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FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
NULL511
94ad32bd7f
cleanup
2024-05-04 00:55:01 -04:00
NULL511
1bb63feb2a
more lpv block mappings; add entity lights
2024-05-03 22:24:09 -04:00
NULL511
8d80bb6d6c
misc fixes; add lang
2024-05-03 14:53:31 -04:00
Xonk
663cfdfe6f
Add russian translation by CReepa
2024-03-24 18:13:43 -04:00
Sasha
9f1b97b486
cleaned up some menu stuff
2024-03-19 21:48:29 +00:00
Sasha
24641fce23
added advanced color grading
2024-03-19 21:08:32 +00:00
Sasha
85a1b68bf0
fixed jitter dof and added it to dh geometry
2024-03-13 23:38:04 +00:00
Xonk
e0f61f0128
FIX cloud flicker issue. FIX red hurt effect missing for translucent entities. FIX line on water edges. FIX RTAO/SSGI being super dark. IMPROVE cloud lighting and shapes. ADD toggle to use quarter res depth with rtao/ssgi.UPDATE zh_ch.lang file
2024-03-12 17:16:30 -04:00
Xonk
8b17ae9617
edit en_us.lang file
2024-03-01 22:58:12 -05:00
Xonk
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
Xonk
1562c55a17
update en_us.lang file
2024-02-16 21:52:53 -05:00
Xonk
7f0cfe879e
update en_us.lang DH submenu. fix tiny issue where glass made water fog on DH chunks behind it.
2024-02-11 16:36:53 -05:00
Xonk
7d65d65179
FIX TAA when distant horizons is on. ADD DH submenus
2024-02-10 18:10:46 -05:00
Xonk
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00