Merlin1809
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350ba41a82
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fix https://github.com/Merlin1809/Eclipse-Shader/issues/268
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2026-08-21 00:09:03 +02:00 |
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Merlin1809
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b153f92168
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Improve solid particles, fix voxy translucents in nether/end
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2026-04-13 16:57:25 +02:00 |
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Merlin1809
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dac7baa85e
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Add photonics API support, add photonics WSR, reduce flickering on photonics 3D blocks, add warning message for shader grass on unsupported versions, fix 4 layers of glass turning into water
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2026-02-21 04:17:26 +01:00 |
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Merlin1809
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cde85edd8d
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potentially fix a voxy compile error
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2026-02-15 22:27:27 +01:00 |
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Merlin1809
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07c62a0ab5
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Improve the look of the moon, fix resource pack sky for 1.21.10 and below
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2026-02-07 13:15:45 +01:00 |
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Merlin1809
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8334902f06
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Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities
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2026-02-02 19:35:41 +01:00 |
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Merlin1809
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15f85d195a
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Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff
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2026-01-01 23:12:27 +01:00 |
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Merlin1809
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d52877b897
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Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes
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2025-12-20 13:27:05 +01:00 |
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Merlin1809
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269720f42c
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Fix 1.21.11 alpha testing on hand, change floodfill fog noise pattern
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2025-12-17 11:47:03 +01:00 |
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Merlin1809
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25802c29d2
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Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54
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2025-12-13 21:10:37 +01:00 |
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Merlin1809
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d0149b4e7d
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fix possible voxy translucent compile errors
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2025-11-16 19:57:59 +01:00 |
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Merlin1809
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fb647912e4
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Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40
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2025-11-16 17:32:57 +01:00 |
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Merlin1809
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1b661d120b
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Merge xonks fix for Voxy/DH translucents brightness
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2025-11-10 19:32:12 +01:00 |
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Merlin1809
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d8294b180f
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Fix voxy water being brighter than vanilla water
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2025-11-01 02:29:54 +01:00 |
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Merlin1809
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4532a8d9b5
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fix voxy normals (fr this time)
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2025-10-31 14:41:08 +01:00 |
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Merlin1809
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a58671dbf0
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Fix voxy normals
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2025-10-30 18:11:42 +01:00 |
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Merlin1809
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b12505c6e7
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Fix Voxy with cumulonimbus clouds, fix Voxy TAA upscaling, add rainbow selection box outline
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2025-10-30 01:21:36 +01:00 |
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Merlin1809
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2b521fdded
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Reduce sun reflection on voxy water, reduce cloud dithering when inside them and close to terrain
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2025-10-27 18:59:17 +01:00 |
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Merlin1809
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b847856804
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Fix glass with voxy, add voxy for end and nether
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2025-10-26 03:11:34 +01:00 |
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Merlin1809
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29182745d6
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Improve Voxy water a bit
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2025-10-25 19:50:39 +02:00 |
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Merlin1809
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08a0685de7
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Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
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2025-10-25 16:53:53 +02:00 |
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