Commit Graph

21 Commits

Author SHA1 Message Date
Merlin1809 350ba41a82 fix https://github.com/Merlin1809/Eclipse-Shader/issues/268 2026-08-21 00:09:03 +02:00
Merlin1809 b153f92168 Improve solid particles, fix voxy translucents in nether/end 2026-04-13 16:57:25 +02:00
Merlin1809 dac7baa85e Add photonics API support, add photonics WSR, reduce flickering on photonics 3D blocks, add warning message for shader grass on unsupported versions, fix 4 layers of glass turning into water 2026-02-21 04:17:26 +01:00
Merlin1809 cde85edd8d potentially fix a voxy compile error 2026-02-15 22:27:27 +01:00
Merlin1809 07c62a0ab5 Improve the look of the moon, fix resource pack sky for 1.21.10 and below 2026-02-07 13:15:45 +01:00
Merlin1809 8334902f06 Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities 2026-02-02 19:35:41 +01:00
Merlin1809 15f85d195a Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff 2026-01-01 23:12:27 +01:00
Merlin1809 d52877b897 Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes 2025-12-20 13:27:05 +01:00
Merlin1809 269720f42c Fix 1.21.11 alpha testing on hand, change floodfill fog noise pattern 2025-12-17 11:47:03 +01:00
Merlin1809 25802c29d2 Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54 2025-12-13 21:10:37 +01:00
Merlin1809 d0149b4e7d fix possible voxy translucent compile errors 2025-11-16 19:57:59 +01:00
Merlin1809 fb647912e4 Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40 2025-11-16 17:32:57 +01:00
Merlin1809 1b661d120b Merge xonks fix for Voxy/DH translucents brightness 2025-11-10 19:32:12 +01:00
Merlin1809 d8294b180f Fix voxy water being brighter than vanilla water 2025-11-01 02:29:54 +01:00
Merlin1809 4532a8d9b5 fix voxy normals (fr this time) 2025-10-31 14:41:08 +01:00
Merlin1809 a58671dbf0 Fix voxy normals 2025-10-30 18:11:42 +01:00
Merlin1809 b12505c6e7 Fix Voxy with cumulonimbus clouds, fix Voxy TAA upscaling, add rainbow selection box outline 2025-10-30 01:21:36 +01:00
Merlin1809 2b521fdded Reduce sun reflection on voxy water, reduce cloud dithering when inside them and close to terrain 2025-10-27 18:59:17 +01:00
Merlin1809 b847856804 Fix glass with voxy, add voxy for end and nether 2025-10-26 03:11:34 +01:00
Merlin1809 29182745d6 Improve Voxy water a bit 2025-10-25 19:50:39 +02:00
Merlin1809 08a0685de7 Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34 2025-10-25 16:53:53 +02:00