Merlin1809
d2aea4004c
Add WIP Photonics compat
2026-02-09 16:36:57 +01:00
Merlin1809
7b36adf77c
Add automatic hardcoded/labPBR selection for SSS and emission, fix world curvature on entities
2026-02-01 19:20:24 +01:00
Merlin1809
841ab089d7
fix https://github.com/Merlin1809/Eclipse-Shader/issues/77
2026-01-21 20:35:24 +01:00
Merlin1809
2e0a04dd97
fix compile error in end
2026-01-19 13:05:31 +01:00
Merlin1809
d52877b897
Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes
2025-12-20 13:27:05 +01:00
Merlin1809
25802c29d2
Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54
2025-12-13 21:10:37 +01:00
Merlin1809
dd1b4d88f7
Tiny fix
2025-12-02 03:04:23 +01:00
Merlin1809
ae42f40033
Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits
2025-11-23 18:27:23 +01:00
Merlin1809
35dbf2fc88
Fix shader grass jittering when far away from spawn, fix puddles/shader snow with view bobbing
2025-11-19 01:56:54 +01:00
Merlin1809
99eb6b4a40
Potentially fix voxy translucents not working on some drivers
2025-11-16 19:43:02 +01:00
Merlin1809
eb3093977f
Fix oopsie??
2025-11-16 17:47:38 +01:00
Merlin1809
fb647912e4
Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40
2025-11-16 17:32:57 +01:00
Merlin1809
50f6252310
Add terrain shadows on clouds, add cloud sample slider for more detailed clouds
2025-10-28 02:10:04 +01:00
Merlin1809
b847856804
Fix glass with voxy, add voxy for end and nether
2025-10-26 03:11:34 +01:00
Merlin1809
08a0685de7
Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
2025-10-25 16:53:53 +02:00
Merlin1809
6f700e4c30
Add almost all new minecraft blocks for floodfill, fix end shadow with planet curvature, fix https://github.com/Merlin1809/Eclipse-Shader/issues/27 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/28
2025-10-15 20:19:35 +02:00
Merlin1809
97b81716d4
Add colorwheel support, update create block support
2025-10-07 23:04:14 +02:00
Merlin1809
ffb4058a35
Add shader grass, merge xonks latest commits, fix compile error in end/nether
2025-10-06 01:52:57 +02:00
Merlin1809
c6ef34b723
Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges
2025-09-02 01:29:17 +02:00
Merlin1809
ee7e1a9d90
Fix dragon death beams, merge xonks latest commits
2025-08-27 01:53:06 +02:00
Merlin1809
6950ab4958
Forgot a setting
2025-08-12 05:20:08 +02:00
Merlin1809
4673be7d25
Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember.
2025-08-12 04:32:31 +02:00
Merlin1809
5857c6f34d
Add normal waves to shore for Physics Mod, Lighning fix for end and nether
2025-04-27 20:41:09 +02:00
Xonk
da3d14958a
re-add resourcepack skybox support
2025-03-21 21:50:36 -04:00
Xonk
7607c0ff41
improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
2024-06-25 20:34:45 -04:00
NULL511
bf20af2d12
fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
2024-06-16 16:22:34 -04:00
Xonk
04bbc79b89
fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
2024-06-12 20:56:14 -04:00
fayer3
b001751de4
add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
2024-06-12 16:58:20 +02:00
Xonk
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
NULL511
dde6acac97
add more floodfill light sources
2024-05-24 14:55:21 -04:00
NULL511
dc8a331f55
misc floodfill fixes
2024-05-08 12:26:37 -04:00
NULL511
8c8531701b
item/entity light fixes
2024-05-07 10:53:28 -04:00
NULL511
bfcf3e1805
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
NULL511
81fb07c371
nether/end floodfill final fix
2024-05-05 18:03:00 -04:00
NULL511
beac5d235f
nether/end temp floodfill fix
2024-05-05 17:47:37 -04:00
NULL511
7cd1cde2c3
nether/end shadow pass for voxel data, broken iris uniforms though
2024-05-05 16:07:28 -04:00
Xonk
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
...
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
Xonk
de986bc90e
Fix compile error in the end
2024-04-02 20:32:18 -04:00
Xonk
92e766e853
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
2024-03-30 23:20:34 -04:00
Xonk
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
Xonk
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
Xonk
ce8c674893
add iris's BLOCK_TRANSLUCENT programs
2024-01-11 22:19:34 -05:00
Xonk
339829f952
Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether
2024-01-11 21:54:25 -05:00
Xonk
57ffa75366
add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
2024-01-11 21:38:03 -05:00
Xonk
a2fc114c4f
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
Xonk
848cccd9da
combine end and nether shaders into one group of programs. for my own ease of use.
2023-08-03 00:23:29 -04:00
Xonk
cfc8722bc8
bring translucent shaders for nether and end up to speed
2023-08-02 21:43:18 -04:00
Xonk
ec7a73fefa
add RTAO and SSGI in the nether and end
2023-07-31 23:31:56 -04:00
Xonk
5a08247083
tiny tweak to nether slighting to make it more stable
2023-07-30 22:56:57 -04:00
Xonk
b3864fa85c
small fix to noise for SSR in the end and nether
2023-07-29 21:49:33 -04:00