Commit Graph
70 Commits
Author SHA1 Message Date
Merlin1809 d2aea4004c Add WIP Photonics compat 2026-02-09 16:36:57 +01:00
Merlin1809 7b36adf77c Add automatic hardcoded/labPBR selection for SSS and emission, fix world curvature on entities 2026-02-01 19:20:24 +01:00
Merlin1809 841ab089d7 fix https://github.com/Merlin1809/Eclipse-Shader/issues/77 2026-01-21 20:35:24 +01:00
Merlin1809 2e0a04dd97 fix compile error in end 2026-01-19 13:05:31 +01:00
Merlin1809 d52877b897 Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes 2025-12-20 13:27:05 +01:00
Merlin1809 25802c29d2 Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54 2025-12-13 21:10:37 +01:00
Merlin1809 dd1b4d88f7 Tiny fix 2025-12-02 03:04:23 +01:00
Merlin1809 ae42f40033 Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits 2025-11-23 18:27:23 +01:00
Merlin1809 35dbf2fc88 Fix shader grass jittering when far away from spawn, fix puddles/shader snow with view bobbing 2025-11-19 01:56:54 +01:00
Merlin1809 99eb6b4a40 Potentially fix voxy translucents not working on some drivers 2025-11-16 19:43:02 +01:00
Merlin1809 eb3093977f Fix oopsie?? 2025-11-16 17:47:38 +01:00
Merlin1809 fb647912e4 Merge xonk's latest commits (new weather not included yet!), reduce fog noise on clouds, fix some translucents rendering, make cloud distance fog line up with render distance, fix https://github.com/Merlin1809/Eclipse-Shader/issues/40 2025-11-16 17:32:57 +01:00
Merlin1809 50f6252310 Add terrain shadows on clouds, add cloud sample slider for more detailed clouds 2025-10-28 02:10:04 +01:00
Merlin1809 b847856804 Fix glass with voxy, add voxy for end and nether 2025-10-26 03:11:34 +01:00
Merlin1809 08a0685de7 Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34 2025-10-25 16:53:53 +02:00
Merlin1809 6f700e4c30 Add almost all new minecraft blocks for floodfill, fix end shadow with planet curvature, fix https://github.com/Merlin1809/Eclipse-Shader/issues/27 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/28 2025-10-15 20:19:35 +02:00
Merlin1809 97b81716d4 Add colorwheel support, update create block support 2025-10-07 23:04:14 +02:00
Merlin1809 ffb4058a35 Add shader grass, merge xonks latest commits, fix compile error in end/nether 2025-10-06 01:52:57 +02:00
Merlin1809 c6ef34b723 Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges 2025-09-02 01:29:17 +02:00
Merlin1809 ee7e1a9d90 Fix dragon death beams, merge xonks latest commits 2025-08-27 01:53:06 +02:00
Merlin1809 6950ab4958 Forgot a setting 2025-08-12 05:20:08 +02:00
Merlin1809 4673be7d25 Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember. 2025-08-12 04:32:31 +02:00
Merlin1809 5857c6f34d Add normal waves to shore for Physics Mod, Lighning fix for end and nether 2025-04-27 20:41:09 +02:00
Xonk da3d14958a re-add resourcepack skybox support 2025-03-21 21:50:36 -04:00
Xonk 7607c0ff41 improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. 2024-06-25 20:34:45 -04:00
NULL511 bf20af2d12 fix snow layers mapping; fix block entity mappings; reduce shadow lpv code 2024-06-16 16:22:34 -04:00
Xonk 04bbc79b89 fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else. 2024-06-12 20:56:14 -04:00
fayer3 b001751de4 add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill 2024-06-12 16:58:20 +02:00
Xonk a7ab9f971f Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues 2024-06-10 23:26:19 -04:00
NULL511 dde6acac97 add more floodfill light sources 2024-05-24 14:55:21 -04:00
NULL511 dc8a331f55 misc floodfill fixes 2024-05-08 12:26:37 -04:00
NULL511 8c8531701b item/entity light fixes 2024-05-07 10:53:28 -04:00
NULL511 bfcf3e1805 entity.properties template; lpv hand-light prep 2024-05-06 11:54:30 -04:00
NULL511 81fb07c371 nether/end floodfill final fix 2024-05-05 18:03:00 -04:00
NULL511 beac5d235f nether/end temp floodfill fix 2024-05-05 17:47:37 -04:00
NULL511 7cd1cde2c3 nether/end shadow pass for voxel data, broken iris uniforms though 2024-05-05 16:07:28 -04:00
Xonk 25a2284a60 LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
Xonk de986bc90e Fix compile error in the end 2024-04-02 20:32:18 -04:00
Xonk 92e766e853 FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse) 2024-03-30 23:20:34 -04:00
Xonk 1ea16b150a improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass. 2024-03-01 22:48:09 -05:00
Xonk 1b15799911 add DISTANT HORIZONS SHADER PROGRAMS, and then make them work. 2024-02-05 16:04:37 -05:00
Xonk ce8c674893 add iris's BLOCK_TRANSLUCENT programs 2024-01-11 22:19:34 -05:00
Xonk 339829f952 Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether 2024-01-11 21:54:25 -05:00
Xonk 57ffa75366 add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC 2024-01-11 21:38:03 -05:00
Xonk a2fc114c4f INTERNAL REWORK. testers are needed. 2023-10-07 22:18:20 -04:00
Xonk 848cccd9da combine end and nether shaders into one group of programs. for my own ease of use. 2023-08-03 00:23:29 -04:00
Xonk cfc8722bc8 bring translucent shaders for nether and end up to speed 2023-08-02 21:43:18 -04:00
Xonk ec7a73fefa add RTAO and SSGI in the nether and end 2023-07-31 23:31:56 -04:00
Xonk 5a08247083 tiny tweak to nether slighting to make it more stable 2023-07-30 22:56:57 -04:00
Xonk b3864fa85c small fix to noise for SSR in the end and nether 2023-07-29 21:49:33 -04:00