Merlin1809
50f6252310
Add terrain shadows on clouds, add cloud sample slider for more detailed clouds
2025-10-28 02:10:04 +01:00
Merlin1809
b847856804
Fix glass with voxy, add voxy for end and nether
2025-10-26 03:11:34 +01:00
Merlin1809
08a0685de7
Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
2025-10-25 16:53:53 +02:00
Merlin1809
6f700e4c30
Add almost all new minecraft blocks for floodfill, fix end shadow with planet curvature, fix https://github.com/Merlin1809/Eclipse-Shader/issues/27 , fix https://github.com/Merlin1809/Eclipse-Shader/issues/28
2025-10-15 20:19:35 +02:00
Merlin1809
97b81716d4
Add colorwheel support, update create block support
2025-10-07 23:04:14 +02:00
Merlin1809
ffb4058a35
Add shader grass, merge xonks latest commits, fix compile error in end/nether
2025-10-06 01:52:57 +02:00
Merlin1809
c6ef34b723
Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges
2025-09-02 01:29:17 +02:00
Merlin1809
ee7e1a9d90
Fix dragon death beams, merge xonks latest commits
2025-08-27 01:53:06 +02:00
Merlin1809
6950ab4958
Forgot a setting
2025-08-12 05:20:08 +02:00
Merlin1809
4673be7d25
Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember.
2025-08-12 04:32:31 +02:00
Merlin1809
5857c6f34d
Add normal waves to shore for Physics Mod, Lighning fix for end and nether
2025-04-27 20:41:09 +02:00
Xonk
da3d14958a
re-add resourcepack skybox support
2025-03-21 21:50:36 -04:00
Xonk
7607c0ff41
improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,.
2024-06-25 20:34:45 -04:00
NULL511
bf20af2d12
fix snow layers mapping; fix block entity mappings; reduce shadow lpv code
2024-06-16 16:22:34 -04:00
Xonk
04bbc79b89
fix compile error when floodfill gets enabled. fix compile error when TAA is turned off. fix compile error when aerochrome is turned on. re-added "render clouds as fog" setting. fix DOF using wrong depth buffer for CoC. fix cave fog when DH is enabled. fix block breaking effect not having alpha discard. changed "clouds intersect terrain" setting to work better on edges, but work worse everywhere else.
2024-06-12 20:56:14 -04:00
fayer3
b001751de4
add support for Iris BLOCK_EMISSION_ATTRIBUTE to auto add lights to the floodfill
2024-06-12 16:58:20 +02:00
Xonk
a7ab9f971f
Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
2024-06-10 23:26:19 -04:00
NULL511
dde6acac97
add more floodfill light sources
2024-05-24 14:55:21 -04:00
NULL511
dc8a331f55
misc floodfill fixes
2024-05-08 12:26:37 -04:00
NULL511
8c8531701b
item/entity light fixes
2024-05-07 10:53:28 -04:00
NULL511
bfcf3e1805
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
NULL511
81fb07c371
nether/end floodfill final fix
2024-05-05 18:03:00 -04:00
NULL511
beac5d235f
nether/end temp floodfill fix
2024-05-05 17:47:37 -04:00
NULL511
7cd1cde2c3
nether/end shadow pass for voxel data, broken iris uniforms though
2024-05-05 16:07:28 -04:00
Xonk
25a2284a60
LOTS of fixes, changes, improvements. changes made is bloated because of a skill issue.
...
FIXED AND IMPROVED translucent rendering. FIXED random stuff from rendering over the hand. FIXED hand shading. FIXED blue horses. FIXED translucent lighting on the hand. FIXED translucent lighting on entities. IMPROVED colored shadows. IMPROVED SSAO application to the scene. IMPROVED subsurface scattering and give it more settings. IMPROVED bloom. ADD AgX tonemap and make it default.
2024-05-04 21:08:24 -04:00
Xonk
de986bc90e
Fix compile error in the end
2024-04-02 20:32:18 -04:00
Xonk
92e766e853
FIX block breaking effect on iris. FIX glowing water in some scenarios,. FIX clouds blipping at the end of a day. IMPROVE hand lighting (better specular and diffuse)
2024-03-30 23:20:34 -04:00
Xonk
1ea16b150a
improve fog upsampler and filtered effects upsampler. improve metals in specular reflections. fix end and nether not compiling, and fix SSAO making them black. redo water shader. added water caustics strength misc setting. add 2 new post process types "xonk tonemapp" and "full reinhard". create overdraw prevention for DH shadowmap. fix SSS with dh shadowmap. tweak screenspace shadow SSS to be better in the distance. add fog behind glass. move water fog to be done in the fog behind glass pass.
2024-03-01 22:48:09 -05:00
Xonk
1b15799911
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
2024-02-05 16:04:37 -05:00
Xonk
ce8c674893
add iris's BLOCK_TRANSLUCENT programs
2024-01-11 22:19:34 -05:00
Xonk
339829f952
Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether
2024-01-11 21:54:25 -05:00
Xonk
57ffa75366
add iris's TRANSLUCENT ENTITIES programs. potentially fix error in end/nether on intel ARC
2024-01-11 21:38:03 -05:00
Xonk
a2fc114c4f
INTERNAL REWORK. testers are needed.
2023-10-07 22:18:20 -04:00
Xonk
848cccd9da
combine end and nether shaders into one group of programs. for my own ease of use.
2023-08-03 00:23:29 -04:00
Xonk
cfc8722bc8
bring translucent shaders for nether and end up to speed
2023-08-02 21:43:18 -04:00
Xonk
ec7a73fefa
add RTAO and SSGI in the nether and end
2023-07-31 23:31:56 -04:00
Xonk
5a08247083
tiny tweak to nether slighting to make it more stable
2023-07-30 22:56:57 -04:00
Xonk
b3864fa85c
small fix to noise for SSR in the end and nether
2023-07-29 21:49:33 -04:00
Xonk
6d73d842cf
Better ambient light for the nether. slightly better specular reflection of fog for the end
2023-07-29 21:26:04 -04:00
Xonk
e74823a918
Clean specular.glsl and make it easier to use for myself across dimension. make grass brighter in ambient light.
2023-07-25 22:48:08 -04:00
Xonk
0b4bf8e7c6
ADD mob hit glow, RGB curve sliders, better rough reflections. FIX world border, enchant glint, unmatched lighting on translucents and solids. TWEAK a bunch of stuff all over the place i cant remember
2023-07-12 19:29:20 -04:00
Xonk
ca1b9eb85e
Shadow and SSS fixes and tweaks. tiny lightmap tweaks. add toggle for basic shadow filter.
2023-07-08 21:16:51 -04:00
Xonk
625354b5b6
ninja fix
2023-07-06 20:48:32 -04:00
Xonk
b62cb8aa4b
added a contrast setting. make beacon beams and enchantment glint work in the end and nether. tweak lighting in the end and nether.
2023-07-06 20:47:26 -04:00
Xonk
4ec1a86639
stop a ton of warings macs scream about in the logs
2023-07-06 17:56:54 -04:00
Xonk
948271e92b
the final MAC test
2023-07-06 17:40:23 -04:00
Xonk
80741e3ce9
BIG SCARY MAC TEST
2023-07-06 17:16:45 -04:00
Xonk
08ff5ab8bb
Fix Emissives in end/nether. fix tiny labSSS curve issue
2023-07-01 15:53:13 -04:00
Xonk
7d141bb9a6
Forgor to turn off an experimental feature in the end shader
2023-06-28 23:52:40 -04:00
Xonk
906d5ae9a6
fix end and nether failures
2023-06-23 13:03:58 -04:00