Commit Graph

92 Commits

Author SHA1 Message Date
Merlin1809 ae504208ad Add vanilla end portal setting (forced on for 26.1 and above!) 2026-04-19 20:50:01 +02:00
Merlin1809 b153f92168 Improve solid particles, fix voxy translucents in nether/end 2026-04-13 16:57:25 +02:00
Merlin1809 16aae16745 fx floodfill toggle not working correctly 2026-03-24 17:08:03 +01:00
Merlin1809 efb6925a35 Add Photonics 0.3.1 support, add denoised rough reflections, add reflections of handheld colored lights, improve look of hardcoded SSS on snowy grass, fix multiple photonics issues, add more photonics settings, fix physics mod oceans not working with newest physics mod 2026-03-22 21:13:52 +01:00
Merlin1809 dbdc127e10 Small fix for POM 2026-03-15 17:17:32 +01:00
Merlin1809 dac7baa85e Add photonics API support, add photonics WSR, reduce flickering on photonics 3D blocks, add warning message for shader grass on unsupported versions, fix 4 layers of glass turning into water 2026-02-21 04:17:26 +01:00
Merlin1809 122831ebe6 Add "touch grass" for vivecraft, fix vivecraft compile error 2026-02-04 18:40:37 +01:00
Merlin1809 8334902f06 Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities 2026-02-02 19:35:41 +01:00
Merlin1809 6bfc8e03a8 fix crash on Intel GPUs 2026-01-21 14:12:48 +01:00
Merlin1809 15f85d195a Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff 2026-01-01 23:12:27 +01:00
Merlin1809 d52877b897 Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes 2025-12-20 13:27:05 +01:00
Merlin1809 269720f42c Fix 1.21.11 alpha testing on hand, change floodfill fog noise pattern 2025-12-17 11:47:03 +01:00
Merlin1809 7f2dc0432c oopsie 2025-12-16 00:06:49 +01:00
Merlin1809 99967a8828 allow flashlight to light up rain 2025-12-16 00:05:12 +01:00
Merlin1809 8dc5561a88 Improve rain 2025-12-15 23:03:32 +01:00
Merlin1809 25802c29d2 Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54 2025-12-13 21:10:37 +01:00
Merlin1809 f866ae5424 Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white 2025-12-06 22:48:00 +01:00
Merlin1809 ae42f40033 Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits 2025-11-23 18:27:23 +01:00
Merlin1809 99eb6b4a40 Potentially fix voxy translucents not working on some drivers 2025-11-16 19:43:02 +01:00
Merlin1809 9c3de7f554 Fix cloud fog intersection, fix sky brightness not affecting clouds correctly, add option to control voxy AO and SSS 2025-11-09 17:43:39 +01:00
Merlin1809 11bcd68801 change default clouds to be more similar to bliss, fix some stuff, add pixelization setting 2025-11-07 23:00:56 +01:00
Merlin1809 b12505c6e7 Fix Voxy with cumulonimbus clouds, fix Voxy TAA upscaling, add rainbow selection box outline 2025-10-30 01:21:36 +01:00
Merlin1809 2b521fdded Reduce sun reflection on voxy water, reduce cloud dithering when inside them and close to terrain 2025-10-27 18:59:17 +01:00
Merlin1809 7b0fe3662c Fix colorwheel block breaking effect 2025-10-07 23:50:49 +02:00
Merlin1809 97b81716d4 Add colorwheel support, update create block support 2025-10-07 23:04:14 +02:00
Merlin1809 c0439532d8 Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits 2025-09-17 23:23:44 +02:00
Merlin1809 753386e40a Make floodfill handheld light centered around player in 3rd person 2025-09-08 17:04:32 +02:00
Merlin1809 c6ef34b723 Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges 2025-09-02 01:29:17 +02:00
Merlin1809 ee7e1a9d90 Fix dragon death beams, merge xonks latest commits 2025-08-27 01:53:06 +02:00
Merlin1809 4673be7d25 Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember. 2025-08-12 04:32:31 +02:00
Merlin1809 10d2007953 add ambient light tint option for the end and stars options 2025-07-24 14:08:56 +02:00
Merlin1809 b60cf10651 Improve cumulonimbus shading & shadows, improve atmosphere ground
Split minimum ambient light into inside and outside. small tweaks to DH chunk fading. small conquest compat improvement
2025-07-15 22:37:21 +02:00
Merlin1809 417e938032 Add DH chunk fading for shadows, add water detail slider 2025-07-09 19:39:40 +02:00
Merlin1809 53061a5c91 Add cloud movement type option, fix fog upsample
fix fire snow overlay and replace DH chunk fade bayer dither with R2 dither
2025-07-08 15:04:49 +02:00
Merlin1809 c6884bae85 merge xonks latest commit 2025-07-07 21:33:32 +02:00
Merlin1809 61c3ebc7a7 Fix handheld emissives with floodfill on 2025-07-06 21:15:48 +02:00
Merlin1809 18ddfd5999 Small bugfixes 2025-06-24 15:30:13 +02:00
Merlin1809 7d0980ab39 Add water and puddle ripples, fix snow normal for real this time 2025-06-18 21:42:55 +02:00
Merlin1809 e2af9da16b Add moon texture with phases, moon and sun can now illuminate clouds at the same time 2025-05-31 01:27:30 +02:00
Merlin1809 d68eb35c76 Huge emissives and mod compat update (sculk now glows!) 2025-04-22 20:10:00 +02:00
Merlin1809 d3d5c2b987 Tweaks and fixes for DH chunk fade 2025-04-11 20:57:00 +02:00
Xonk 67da0ac493 fix volumetrics not appearing behind particles 2025-03-27 23:44:04 -04:00
Xonk f0611c681e more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect 2025-03-27 19:09:58 -04:00
Xonk 9b96f55934 initial setup for scene controller (functional concept) 2025-03-23 23:15:37 -04:00
Xonk 485d1a3dd7 fix litematica schematic boxes 2025-03-18 16:33:55 -04:00
Xonk 6aea13ee8f fix gbuffer_line alpha blending 2025-03-18 13:00:41 -04:00
Xonk 7581c510b9 fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties 2025-03-17 00:47:19 -04:00
Xonk 8c3ed866c3 adjust minimum light values and remove arbitrary modifications to minimum light 2025-03-10 23:31:55 -04:00
Xonk 940a202327 allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand. 2025-03-10 01:11:18 -04:00
Xonk c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. 2025-03-09 22:36:51 -04:00