Merlin1809
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ae504208ad
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Add vanilla end portal setting (forced on for 26.1 and above!)
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2026-04-19 20:50:01 +02:00 |
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Merlin1809
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b153f92168
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Improve solid particles, fix voxy translucents in nether/end
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2026-04-13 16:57:25 +02:00 |
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Merlin1809
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16aae16745
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fx floodfill toggle not working correctly
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2026-03-24 17:08:03 +01:00 |
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Merlin1809
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efb6925a35
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Add Photonics 0.3.1 support, add denoised rough reflections, add reflections of handheld colored lights, improve look of hardcoded SSS on snowy grass, fix multiple photonics issues, add more photonics settings, fix physics mod oceans not working with newest physics mod
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2026-03-22 21:13:52 +01:00 |
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Merlin1809
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dbdc127e10
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Small fix for POM
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2026-03-15 17:17:32 +01:00 |
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Merlin1809
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dac7baa85e
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Add photonics API support, add photonics WSR, reduce flickering on photonics 3D blocks, add warning message for shader grass on unsupported versions, fix 4 layers of glass turning into water
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2026-02-21 04:17:26 +01:00 |
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Merlin1809
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122831ebe6
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Add "touch grass" for vivecraft, fix vivecraft compile error
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2026-02-04 18:40:37 +01:00 |
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Merlin1809
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8334902f06
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Add vanilla stars to resource pack sky, fix resource pack sky (1.21.11+), fix selection box on 1.21.1, fix entites/hand when in front of voxy water, fix DH/voxy water causing small refraction on entities
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2026-02-02 19:35:41 +01:00 |
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Merlin1809
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6bfc8e03a8
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fix crash on Intel GPUs
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2026-01-21 14:12:48 +01:00 |
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Merlin1809
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15f85d195a
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Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff
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2026-01-01 23:12:27 +01:00 |
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Merlin1809
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d52877b897
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Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes
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2025-12-20 13:27:05 +01:00 |
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Merlin1809
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269720f42c
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Fix 1.21.11 alpha testing on hand, change floodfill fog noise pattern
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2025-12-17 11:47:03 +01:00 |
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Merlin1809
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7f2dc0432c
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oopsie
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2025-12-16 00:06:49 +01:00 |
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Merlin1809
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99967a8828
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allow flashlight to light up rain
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2025-12-16 00:05:12 +01:00 |
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Merlin1809
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8dc5561a88
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Improve rain
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2025-12-15 23:03:32 +01:00 |
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Merlin1809
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25802c29d2
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Add chunk fade in for 1.21.11, add BoP trims to emissive trims, some fixes and lots of internal restructuring, fix https://github.com/Merlin1809/Eclipse-Shader/issues/54
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2025-12-13 21:10:37 +01:00 |
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Merlin1809
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f866ae5424
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Make other players handheld lightsources affect floodfill, add glowing armor trim settings, fix primed TNT being completely white
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2025-12-06 22:48:00 +01:00 |
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Merlin1809
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ae42f40033
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Improve SSR with Voxy/DH, add option to use full resolution depth for SSR, merge xonk's latest commits
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2025-11-23 18:27:23 +01:00 |
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Merlin1809
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99eb6b4a40
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Potentially fix voxy translucents not working on some drivers
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2025-11-16 19:43:02 +01:00 |
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Merlin1809
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9c3de7f554
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Fix cloud fog intersection, fix sky brightness not affecting clouds correctly, add option to control voxy AO and SSS
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2025-11-09 17:43:39 +01:00 |
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Merlin1809
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11bcd68801
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change default clouds to be more similar to bliss, fix some stuff, add pixelization setting
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2025-11-07 23:00:56 +01:00 |
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Merlin1809
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b12505c6e7
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Fix Voxy with cumulonimbus clouds, fix Voxy TAA upscaling, add rainbow selection box outline
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2025-10-30 01:21:36 +01:00 |
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Merlin1809
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2b521fdded
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Reduce sun reflection on voxy water, reduce cloud dithering when inside them and close to terrain
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2025-10-27 18:59:17 +01:00 |
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Merlin1809
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7b0fe3662c
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Fix colorwheel block breaking effect
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2025-10-07 23:50:49 +02:00 |
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Merlin1809
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97b81716d4
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Add colorwheel support, update create block support
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2025-10-07 23:04:14 +02:00 |
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Merlin1809
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c0439532d8
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Add auroras and floodfill/flashlight handheld shadows, improve cloud light leaking around edges, merge xonks latest commits
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2025-09-17 23:23:44 +02:00 |
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Merlin1809
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753386e40a
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Make floodfill handheld light centered around player in 3rd person
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2025-09-08 17:04:32 +02:00 |
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Merlin1809
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c6ef34b723
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Add water wave simulation for the player, add new stars, add smoothened moon, sun and star movement, fix handhelt lighting beyond 30k blocks from spawn, fix compile error in nether, merge xonks latest commits, fix moonlight with custom moon rotation disabled, fix cloud upscaling on terrain edges
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2025-09-02 01:29:17 +02:00 |
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Merlin1809
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ee7e1a9d90
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Fix dragon death beams, merge xonks latest commits
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2025-08-27 01:53:06 +02:00 |
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Merlin1809
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4673be7d25
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Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember.
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2025-08-12 04:32:31 +02:00 |
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Merlin1809
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10d2007953
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add ambient light tint option for the end and stars options
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2025-07-24 14:08:56 +02:00 |
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Merlin1809
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b60cf10651
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Improve cumulonimbus shading & shadows, improve atmosphere ground
Split minimum ambient light into inside and outside. small tweaks to DH chunk fading. small conquest compat improvement
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2025-07-15 22:37:21 +02:00 |
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Merlin1809
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417e938032
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Add DH chunk fading for shadows, add water detail slider
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2025-07-09 19:39:40 +02:00 |
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Merlin1809
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53061a5c91
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Add cloud movement type option, fix fog upsample
fix fire snow overlay and replace DH chunk fade bayer dither with R2 dither
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2025-07-08 15:04:49 +02:00 |
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Merlin1809
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c6884bae85
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merge xonks latest commit
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2025-07-07 21:33:32 +02:00 |
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Merlin1809
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61c3ebc7a7
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Fix handheld emissives with floodfill on
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2025-07-06 21:15:48 +02:00 |
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Merlin1809
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18ddfd5999
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Small bugfixes
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2025-06-24 15:30:13 +02:00 |
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Merlin1809
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7d0980ab39
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Add water and puddle ripples, fix snow normal for real this time
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2025-06-18 21:42:55 +02:00 |
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Merlin1809
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e2af9da16b
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Add moon texture with phases, moon and sun can now illuminate clouds at the same time
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2025-05-31 01:27:30 +02:00 |
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Merlin1809
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d68eb35c76
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Huge emissives and mod compat update (sculk now glows!)
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2025-04-22 20:10:00 +02:00 |
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Merlin1809
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d3d5c2b987
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Tweaks and fixes for DH chunk fade
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2025-04-11 20:57:00 +02:00 |
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Xonk
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67da0ac493
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fix volumetrics not appearing behind particles
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2025-03-27 23:44:04 -04:00 |
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Xonk
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f0611c681e
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more setup for scene controller, replace old weather stuff with it. fix vignette when entering/exitings water. added a water enter effect
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2025-03-27 19:09:58 -04:00 |
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Xonk
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9b96f55934
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initial setup for scene controller (functional concept)
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2025-03-23 23:15:37 -04:00 |
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Xonk
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485d1a3dd7
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fix litematica schematic boxes
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2025-03-18 16:33:55 -04:00 |
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Xonk
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6aea13ee8f
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fix gbuffer_line alpha blending
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2025-03-18 13:00:41 -04:00 |
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Xonk
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7581c510b9
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fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties
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2025-03-17 00:47:19 -04:00 |
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Xonk
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8c3ed866c3
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adjust minimum light values and remove arbitrary modifications to minimum light
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2025-03-10 23:31:55 -04:00 |
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Xonk
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940a202327
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allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand.
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2025-03-10 01:11:18 -04:00 |
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Xonk
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c2d97ec045
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improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code.
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2025-03-09 22:36:51 -04:00 |
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