Merlin1809
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07c62a0ab5
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Improve the look of the moon, fix resource pack sky for 1.21.10 and below
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2026-02-07 13:15:45 +01:00 |
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Merlin1809
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d52877b897
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Improve performance (especially with shader grass), reduce SSS strength, fix sandstorms happening in jungles, fix alphatesting yet again..., bunch of other fixes
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2025-12-20 13:27:05 +01:00 |
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Merlin1809
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99eb6b4a40
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Potentially fix voxy translucents not working on some drivers
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2025-11-16 19:43:02 +01:00 |
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Merlin1809
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d5b4db0e1d
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Fix weird outlines on blocks in end/nether, fix boat waves (again), fix dropped copper lanterns/torches nor emitting light
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2025-10-26 23:48:18 +01:00 |
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Merlin1809
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08a0685de7
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Add voxy support (WIP), add smoother shader grass normals, fix https://github.com/Merlin1809/Eclipse-Shader/issues/32 , update chinese translation https://github.com/Merlin1809/Eclipse-Shader/issues/34
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2025-10-25 16:53:53 +02:00 |
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Merlin1809
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4673be7d25
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Add custom moon rotation with possible eclipses! Add lighting with shadows to main end island. Add lightning shadows. Add Caelum support. Fix water interaction not working after ~5k blocks from spawn. Fix DH chunk fading on Oculus. Add option to exclude all entities from puddles. Merge Xonk's latest commit. Some more stuff I can't remember.
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2025-08-12 04:32:31 +02:00 |
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Merlin1809
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f693764237
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Improve cloud reflections
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2025-08-04 21:13:03 +02:00 |
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Merlin1809
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abe97e97d9
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Improve sunset and sunrise.
Make endportal purple. Fix altostratus/cirrus line on horizon. Add custom tonemap with slightly more contrast than agx minimal. Tweak some settings
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2025-06-16 20:32:33 +02:00 |
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Merlin1809
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f2ab4f0077
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Add snow overlay and improve puddles a little. add badly implemented emissive ores
fix moon a little and compress moon texture
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2025-06-01 20:04:43 +02:00 |
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Merlin1809
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e2af9da16b
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Add moon texture with phases, moon and sun can now illuminate clouds at the same time
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2025-05-31 01:27:30 +02:00 |
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Xonk
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a58cdfb9e9
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tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol)
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2025-01-28 23:19:33 -05:00 |
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Xonk
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b93d6f1a12
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intial changes for commit #495
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2024-11-15 17:54:18 -05:00 |
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Xonk
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a7ab9f971f
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Balance cloud lighting. remake altocumulus shapes. Add daily weather profiles. Add rainy weather. clean vl fog code and fix atmospheric haze contribution to bloomy fog. add motion blur. add new composite pass dedicated to post processing effects (damage effects, motion blur, whatever). fix waving for tall plants. fix broken lighting when HQ ambient light is enabled. improve screenspace SSS on DH chunks. add more DH settings. add "large waves" setting for water. make moonlight slightly darker. improve cave fog. remade cave detection. fix upscaling scaling issues
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2024-06-10 23:26:19 -04:00 |
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Sasha
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2c2f910850
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fixed sky from last fix teehee
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2024-03-16 16:30:35 +00:00 |
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Sasha
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1cd49fe249
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fixed cloud/fog/ambient light on mac
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2024-03-15 17:05:44 +00:00 |
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Xonk
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3eb81ec185
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re-implement "render clouds as fog" setting. still has no curvature fix but its better than before...
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2024-01-09 20:53:17 -05:00 |
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Xonk
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2d64880893
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re-implement "render fog with clouds" option.
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2023-12-26 19:57:30 -05:00 |
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Xonk
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d90a15e694
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DOUBLE CLOUD LAYER TEST VERSION. make ambient sss brightness slider work.
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2023-11-22 02:01:06 -05:00 |
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Xonk
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a2fc114c4f
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INTERNAL REWORK. testers are needed.
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2023-10-07 22:18:20 -04:00 |
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Xonk
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6d73d842cf
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Better ambient light for the nether. slightly better specular reflection of fog for the end
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2023-07-29 21:26:04 -04:00 |
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Xonk
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deb49da793
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add ambient light that takes clouds into account, clean up Deferred programs, clean up unused texture calls for LUT, make sure fog and stuff are all using the right LUT colors. fix clouds not being in reflections
thats a good days work
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2023-06-26 00:33:31 -04:00 |
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Xonk
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2ee6634935
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surprise commit
new stuff
reworked clouds, general lighting, end and nether shaders still WIP
lighting is more balanced in general.
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2023-04-16 16:18:26 -04:00 |
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Xonk
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216db6b84d
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Latest Dev
its very scary to look at
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2023-01-12 15:28:19 -05:00 |
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Xonk
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f82426c609
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Add the whole ass shader
it has begun
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2023-01-12 15:00:14 -05:00 |
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