Commit Graph

  • 485d1a3dd7 fix litematica schematic boxes Xonk 2025-03-18 16:33:55 -04:00
  • 43096d747a a shot in the dark to fix compile error on intel Xonk 2025-03-18 15:03:23 -04:00
  • 6aea13ee8f fix gbuffer_line alpha blending Xonk 2025-03-18 13:00:41 -04:00
  • faeb60f2af slight improvements to cloud/fog intersections Xonk 2025-03-17 23:39:48 -04:00
  • fa255a138d dither cloud intersection threshold to avoid silhouettes. make snells window only apply to water. Xonk 2025-03-17 22:43:25 -04:00
  • 1465baede1 add water caustics and sunlight absorbtion to translucent stuff when underwater. small NdotL tweak for translucent rendering Xonk 2025-03-17 22:40:55 -04:00
  • 7581c510b9 fix mishandling of cloud shadow related toggles. fix clouds not appearing behind translucent things. remove random spaces from shaders.properties Xonk 2025-03-17 00:47:19 -04:00
  • 294ee8b6f3 make cloud shadow strength slider work again Xonk 2025-03-16 23:23:09 -04:00
  • 2db700e766 add option to remove hand from DOF blur but still keep allow stuff to go out of focus Xonk 2025-03-16 18:46:05 -04:00
  • 5d3d64e7b4 forgot to turn a debug thing off lmao Xonk 2025-03-16 18:37:45 -04:00
  • db7956811b make old lightleak fix setting work again Xonk 2025-03-16 18:36:35 -04:00
  • 215081fe3d fix SSAO not working when looking through translucent things Xonk 2025-03-16 18:30:11 -04:00
  • ea82f25e72 fix OLD_BLOOM setting Xonk 2025-03-16 18:18:38 -04:00
  • f132e27936 add fake dispersion/chromatic abberation effect for DOF. remove all double spaces from slider settings Xonk 2025-03-16 18:11:27 -04:00
  • 7e96bb9f22 undo that last tweak Xonk 2025-03-13 20:41:27 -04:00
  • 0145368b66 tiny offset to try and counteract texture filtering offset Xonk 2025-03-13 20:10:46 -04:00
  • 2558bcd3b0 small tweaks to bilateral upsample filter Xonk 2025-03-13 20:03:07 -04:00
  • 1faf3d62fd do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource Xonk 2025-03-13 19:58:12 -04:00
  • 7fe056d00e clear compile error if only small cumulus clouds are enabled Xonk 2025-03-12 01:21:37 -04:00
  • 3d104832db allow volumetric fog to intersect volumetric clouds Xonk 2025-03-12 01:17:45 -04:00
  • 01387e8720 smaller water fog tweaks. fix wrong normal usage in some parts of forward rendering Xonk 2025-03-11 18:50:00 -04:00
  • 196f0c2fcc fix issue where puddles do not use flat normals Xonk 2025-03-11 00:42:44 -04:00
  • 74a0e0f0c8 fix tiny shadow issue with SSS Xonk 2025-03-11 00:27:23 -04:00
  • 8c3ed866c3 adjust minimum light values and remove arbitrary modifications to minimum light Xonk 2025-03-10 23:31:55 -04:00
  • 16a60466d8 oopsi doopsi compile error fixed Xonk 2025-03-10 22:18:36 -04:00
  • 4d05596b1d tweaks to cloud shadows and cloud plane fake curvature Xonk 2025-03-10 21:44:32 -04:00
  • 329ea6dbca temporarily force the cloud raymarcher to switch ray direction when inside the cloud plane Xonk 2025-03-10 21:39:02 -04:00
  • 0bbe877f38 add distance haze to cloud planes. fix weird stuff when atmosphere ground setting is turned off. Xonk 2025-03-10 20:39:00 -04:00
  • 51a0109b77 Added basic support for 'dynamictrees' mod MikiP98 2025-03-10 22:19:58 +01:00
  • 2bc82146bb Merge pull request #416 from MikiP98/feature/caustics-power Xonk 2025-03-10 17:18:05 -04:00
  • 839236c861 Added caustics power setting MikiP98 2025-03-10 22:08:48 +01:00
  • c2468666f2 fix accidental disabling of water enter altitude fallback Xonk 2025-03-10 15:11:05 -04:00
  • e41969436f fix handheld lights Xonk 2025-03-10 14:55:40 -04:00
  • f19a1f13d8 return old functionality back to the "hyper detailed waves" setting Xonk 2025-03-10 14:51:38 -04:00
  • 940a202327 allow shadows to cast anywhere freely. this sacrifices the smooth transition that they had beforehand. Xonk 2025-03-10 01:11:18 -04:00
  • d31ebc8630 tweaks to underwater VL gradient (it was too strong) Xonk 2025-03-09 22:45:59 -04:00
  • 4ddb0d7036 forgot to add the indirect light absorbance gradient for underwater VL again Xonk 2025-03-09 22:42:45 -04:00
  • c2d97ec045 improve water waves and underwater fog colors. add support for viveCraft hand with the flashlight/handheld light (more vivecraft support is planned for the future). tweak time of day fog labels. clean a little code. Xonk 2025-03-09 22:36:51 -04:00
  • b7c276b015 make NOISE_RESOLUTION settings for DH noise setting function again, and improve transition Xonk 2025-03-09 22:31:50 -04:00
  • 858d005eaf Add dynamic step size for DH noise Xonk 2025-03-09 22:09:50 -04:00
  • bf91dbc88f Merge pull request #412 from MikiP98/feature/dh-noise-settings Xonk 2025-03-09 20:53:16 -04:00
  • 57d1977381 Exposed DH's noise settings to shader config MikiP98 2025-03-04 21:44:49 +01:00
  • 232e5304a8 fix error when POM is enabled Xonk 2025-02-25 22:23:50 -05:00
  • 8a1bdcb9ca fix error when floodfill is enabled. fix tiny writing error Xonk 2025-02-25 18:11:31 -05:00
  • 9df801ed20 fix flashlight specular with forward rendered stuff. add settings for flashlight brightness and brightness falloff Xonk 2025-02-25 18:05:49 -05:00
  • 0ea061c891 add flashlight effects. add TAA jitter toggle for DH LOD, force responsive TAA jitter on DH. add adjustable health thresholds for damage effects.. Xonk 2025-02-25 17:42:55 -05:00
  • b7dbf3fc80 Added support for 'Mariposa' mod MikiP98 2025-02-20 20:59:51 +01:00
  • 9c0cfb5c16 Switched the template format from PoTater to iProperties MikiP98 2025-02-16 13:38:11 +01:00
  • 10021753f9 Updated item and entity template derivatives MikiP98 2025-02-15 15:53:24 +01:00
  • abe0dcd82a Updated item and entity templates (and derivatives) MikiP98 2025-02-15 15:49:40 +01:00
  • c802340209 Updated PoTaterTemplates for blocks (iProperties is much better) MikiP98 2025-02-15 01:30:38 +01:00
  • 86db9deb10 Updated blocks.glsl MikiP98 2025-02-13 20:50:50 +01:00
  • 7cf8f8cb26 Updated the mod support MikiP98 2025-02-13 20:40:56 +01:00
  • 8a62fff7a2 add end portal effect. fix TAAU scaling problem with reprojected volumetrics Xonk 2025-01-29 22:09:53 -05:00
  • a58cdfb9e9 tweaks to subsurface scattering, improve SSS in the distance. make screenspace shadows have consistent step length across all window resolutions. tweak torch lighting (make it slightly brighter and a warmer color). tweak TAA handling of the hand. tweak specular reflection handling of the hand to be slightly more stable. make the shader use moonPosition instead of inverted sunPosition for moon related code. add support for Caelium moon positions. improve water parallax. remove some unused code improve specular handling of translucent entities with inside faces (slimes). add settings for refraction effects. re-enable block breaking effect and glass tint (it was off accidentally lol) Xonk 2025-01-28 23:19:33 -05:00
  • 6c41c008c0 remake and improve underwater lighting. add new method for indirect SSS. improve nametag rendering. fix translucent rendering on DH LODs. begin work on WIP cloud raymarcher Xonk 2025-01-15 23:08:16 -05:00
  • 5d0ff0856f fix tiny VL clouds issue Xonk 2024-11-18 16:22:17 -05:00
  • bbc1ce5a9f fix imparity in blocks.glsl. fix syntax error in block.properties Xonk 2024-11-16 20:22:33 -05:00
  • ffb5205f90 add option to toggle glass forced render layer change Xonk 2024-11-16 19:44:00 -05:00
  • 71aaebc7da add cloud scale for altocumulus layer Xonk 2024-11-16 19:41:25 -05:00
  • 727d223649 add snells window effect back in Xonk 2024-11-16 19:38:04 -05:00
  • 06c571c00a add contents of Miki_P98's PR in main branch Xonk 2024-11-16 19:19:12 -05:00
  • 9145d19e46 remove underwater distortion. make AO in sunlight also be on SSS. Xonk 2024-11-16 01:34:37 -05:00
  • 296168cd25 remove pointless phase effect for diffuse lighting on particles Xonk 2024-11-15 20:59:09 -05:00
  • b305de9412 add scale setting for large/small cumulus clouds Xonk 2024-11-15 20:56:53 -05:00
  • b91e1b762e add cloud tallness settings for small/large cumulus clouds Xonk 2024-11-15 20:29:25 -05:00
  • cf333c73b1 potential fix for cloud depth intersection max distance being too short for DH LODs Xonk 2024-11-15 20:10:52 -05:00
  • 4dae5e0e57 make new specular settings functional Xonk 2024-11-15 20:08:03 -05:00
  • 82ddfc92cd fix world curvature on DH LODS Xonk 2024-11-15 19:53:12 -05:00
  • 07212db632 fix sun specular being turned off for DH water Xonk 2024-11-15 19:02:21 -05:00
  • 5b9bb4c089 add controllable exposure brightening and darkening Xonk 2024-11-15 18:52:43 -05:00
  • 9642537cba disable daily weather by default for now Xonk 2024-11-15 17:59:55 -05:00
  • 125a4d69f4 fix incorrect auto target exposure values Xonk 2024-11-15 17:58:24 -05:00
  • b93d6f1a12 intial changes for commit #495 Xonk 2024-11-15 17:54:18 -05:00
  • b32041d4fc fix "the end orb" debug view Xonk 2024-07-10 17:02:54 -04:00
  • 728ebb9920 fix atmosphere/volume ambient lights minimum light level Xonk 2024-07-08 20:56:41 -04:00
  • c169916c40 center handheld light to eyePosition when using iris. make lightmap handheld lights not function when floodfill is enabled Xonk 2024-07-08 20:12:05 -04:00
  • cdd12d441e fix critical damage effect when temporal upscaling was enabled. Xonk 2024-07-07 21:21:55 -04:00
  • 396c9edba7 fix atmosphere haze absorbance. fix small specular reflection issue Xonk 2024-07-07 16:29:14 -04:00
  • 6df9b1624a fix TAA when distant horizons is enabled. Xonk 2024-07-07 14:18:56 -04:00
  • 8143c57fa2 improve TAA very slightly. fix underwater fog sunlight not going away in caves. tweak sky SSS. add noise to POM layers Xonk 2024-07-06 21:03:31 -04:00
  • d5a92880ac try to improve how VL fog goes away in caves/low light levels Xonk 2024-06-28 16:59:33 -04:00
  • 0ccec1e817 fix cloud horizon line when sky ground is off Xonk 2024-06-28 16:31:31 -04:00
  • dd35c0cb9d fix my oopsi doopsi Xonk 2024-06-28 15:38:51 -04:00
  • 731cf854d3 forgot to turn a debugging view off lol Xonk 2024-06-28 15:34:14 -04:00
  • f3f75bcf38 fix clouds interaction with cave fog Xonk 2024-06-28 15:22:48 -04:00
  • 2f330b1bf4 fix broken sky in end/nether Xonk 2024-06-28 15:03:00 -04:00
  • 114bd31d09 enabled "clouds intersect terrain" by default Xonk 2024-06-27 15:53:27 -04:00
  • 810c1dd0f8 fix DOF autofocus focal point not scaling with TAAU Xonk 2024-06-27 15:23:50 -04:00
  • 9ab0412f72 fix temporal upscaling noisy edges visual issue. slightly improve screenspace shdows. Xonk 2024-06-26 19:25:04 -04:00
  • 9a6ffa360c fix minimum light with HQ ssgi is enabled. fix commit number distplay Xonk 2024-06-26 16:16:20 -04:00
  • 7607c0ff41 improve gtao/rtao/ssgi in all dimensions/lighting situations. improve RP sky support,. Xonk 2024-06-25 20:34:45 -04:00
  • 38c514c2b3 Merge pull request #220 from Null-MC/carpet.mapping.fix Xonk 2024-06-24 14:23:41 -04:00
  • 1223a8bafe fix carpet double mapping NULL511 2024-06-24 02:26:58 -04:00
  • fe459005c9 fix blocklight and ambient light interactions with rtao/ssgi/gtao. fix atmosphere haze self absorbance. fix cloud lighting during nausea. fix the issue were floodfill handheld lights cannot be toggled off. fix hardocded emission writing to the wrong buffer. fix lighting on translucents/particles in the end/nether Xonk 2024-06-23 21:43:15 -04:00
  • cfbdedfd4c make cave fog falloff do stuff. add option to use old cave detection methods Xonk 2024-06-21 15:07:03 -04:00
  • 0a63b165c8 fix minimum light for HQ ambient light Xonk 2024-06-21 14:32:25 -04:00
  • 52b5e13155 fix SSGI/RTAO in nether. fix LPV fog brightness slider not working right. add color picker for the selection box outline Xonk 2024-06-21 14:20:25 -04:00
  • 60e807cfce tweak shadow bias to handle low resolutions better Xonk 2024-06-20 14:59:02 -04:00
  • 56ad3b059d add floodfill light propagation in vl fog. fix up nether and end shaders. tweaked shadows some. improved filtering for shadows/ssao, and VL fog. improved the "clouds intersect terrain" setting Xonk 2024-06-19 21:44:21 -04:00