Logo
Explore Help
Sign In
Backups/Eclipse-Shader
1
0
Fork 0
You've already forked Eclipse-Shader
mirror of https://github.com/Merlin1809/Eclipse-Shader.git synced 2026-10-10 04:53:07 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
Unstable
Eclipse-Shader/shaders/world0_with_aether_flag/clrwl_gbuffers_glint.vsh
T
Merlin1809 15f85d195a Massively improve boat water wave sim (iris 1.10.4+),add glass tint to DH/Voxy glass, make floodfill fog light propagation use true fog densities, add underwater fog light propagation for handheld lights, add unique foggy pale garden environment, fix block break effect shown through hand, add block breaking effect on translucents, fix magma overlays lightmap, fix translucent overlays z-fighting, add flashlight/handheld shadows on translucents (1.21.10+), improve flashlight fog illumination, improve SSAO/GTAO around hand, make selection box wave with leaves, fix DH/Voxy sky reflections in low light areas, fix https://github.com/Merlin1809/Eclipse-Shader/issues/59, add colorwheel/voxy programs to aether and twilight forest dimensions, bunch of other tiny fixes and stuff
2026-01-01 23:12:27 +01:00

10 lines
165 B
V Shell
Raw Permalink Blame History

#version 430 compatibility
#define OVERWORLD_SHADER
#define AETHER_FLAG
#define ENCHANT_GLINT
#define COLORWHEEL
#include "/dimensions/all_vanilla_emissives.vsh"
Reference in New Issue View Git Blame Copy Permalink
Powered by Gitea Version: 1.26.0 Page: 23ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API