Files
Eclipse-Shader/shaders/lib/voxel_write.glsl
T
2026-08-21 14:59:32 +02:00

188 lines
6.7 KiB
GLSL

ivec3 GetVoxelIndex(const in vec3 playerPos) {
#if !defined IS_LPV_ENABLED && !defined SHADER_GRASS
vec3 cameraOffset = fract(cameraPosition-relativeEyePosition);
#else
vec3 cameraOffset = fract(cameraPosition);
#endif
return ivec3(floor(playerPos + cameraOffset) + VoxelSize3/2u);
}
// ivec3 GetVoxelIndex2(const in vec3 playerPos) {
// #if !defined IS_LPV_ENABLED && !defined SHADER_GRASS
// vec3 cameraOffset = fract(cameraPositionFract-relativeEyePosition);
// #else
// vec3 cameraOffset = fract(cameraPositionFract);
// #endif
// return ivec3(floor(playerPos + cameraOffset) + VoxelSize3/8u);
// }
void SetVoxelBlock(const in ivec3 voxelPos, const in uint blockId) {
if (clamp(voxelPos, ivec3(0), ivec3(VoxelSize-1u)) != voxelPos) return;
// imageStore(imgQuarterVoxelMask, voxelPos / 4, uvec4(1u));
imageStore(imgVoxelMask, voxelPos, uvec4(blockId));
}
// #ifdef SAVE_VOXEL_STUFF
// int voxelIndex(ivec3 voxelPos) {
// return voxelPos.x + voxelPos.y * int(VoxelSize) + voxelPos.z * int(VoxelSize*VoxelSize);
// }
//
// int voxelNormalIndex(vec3 voxelNormal) {
// return clamp(int(abs(voxelNormal.x)*(voxelNormal.x*0.5+0.5) + abs(voxelNormal.y)*(voxelNormal.y*0.5+2.5) + abs(voxelNormal.z)*(voxelNormal.z*0.5+4.5) + 0.5), 0, 5);
// }
//
// float encodeVec2_16(vec2 a){
// const vec2 constant1 = vec2( 1., 65536.) / 4294967295.;
// vec2 temp = floor( a * 65535. );
// return temp.x*constant1.x+temp.y*constant1.y;
// }
//
// float encodeVec2_16(float a, float b){
// return encodeVec2_16(vec2(a,b));
// }
//
// vec2 decodeVec2_16(float a){
// const vec2 constant1 = 4294967294. / vec2( 65536., 4294967295.);
// const float constant2 = 65536. / 65535.;
// return fract( a * constant1 ) * constant2 ;
// }
//
// void SaveVoxelData(const in ivec3 voxelPos, in vec2 midTex, in vec2 lightcoord, const in uint voxelId, in vec3 originPos) {
// if (clamp(voxelPos, ivec3(0), ivec3(VoxelSize-1u)) != voxelPos) return;
//
// if(voxelId > 0u) {
// vec3 worldNormal = viewToWorld(normalize(gl_NormalMatrix * gl_Normal));
// float fractYpos = fract(originPos.y+cameraPosition.y);
// float xzLength = length(fract(originPos.xz+cameraPosition.xz) - vec2(0.5));
//
// if(voxelId == BLOCK_HOPPER && (dot(at_midBlock.xz, worldNormal.xz) < 0.0 || abs(worldNormal.y) > 0.001)
// || voxelId == BLOCK_END_PORTAL_FRAME && xzLength < 0.4
// || voxelId == BLOCK_GRASS && alphaTestRef >= 0.1
// || voxelId >= 22 && voxelId < 38 && fractYpos < 0.99 && fractYpos > 0.01
// || (voxelId == BLOCK_LANTERN || voxelId == BLOCK_SOUL_LANTERN || voxelId == BLOCK_COPPER_LANTERN) && xzLength < 0.185
// || voxelId == 419 && (xzLength > 0.501 || abs(worldNormal.x) < 0.99)
// ) return;
//
// float encodedRB = encodeVec2(gl_Color.rb);
// vec2 _color = vec2(encodedRB, gl_Color.g);
//
// midTex.r = encodeVec2_16(midTex);
// midTex.g = encodeVec2(lightcoord);
//
// if(voxelId == 419 || voxelId == BLOCK_HOPPER || voxelId == 178 || voxelId >= 11 && voxelId <= 21 || voxelId == BLOCK_LPV_MIN || voxelId == BLOCK_GROUND_WAVING || voxelId > 300 && voxelId < 335 || voxelId >= BLOCK_SSS_STRONG3 && voxelId <= 87 || (voxelId >= 22 && voxelId < 38 && abs(worldNormal.y) < 0.01)) {
// voxelData[voxelIndex(voxelPos)][0] = vec4(midTex, _color);
// voxelData[voxelIndex(voxelPos)][1] = vec4(midTex, _color);
// voxelData[voxelIndex(voxelPos)][2] = vec4(midTex, _color);
// voxelData[voxelIndex(voxelPos)][3] = vec4(midTex, _color);
// voxelData[voxelIndex(voxelPos)][4] = vec4(midTex, _color);
// voxelData[voxelIndex(voxelPos)][5] = vec4(midTex, _color);
// }
// else
// voxelData[voxelIndex(voxelPos)][voxelNormalIndex(worldNormal)] = vec4(midTex, _color);
//
// }
// }
// #endif
void PopulateShadowVoxel(const in vec3 playerPos) {
uint voxelId = 0u;
vec3 originPos = playerPos;
if (
#ifdef COLORWHEEL
renderStage == CLRWL_RENDER_STAGE_SOLID || renderStage == CLRWL_RENDER_STAGE_TRANSLUCENT
#else
renderStage == MC_RENDER_STAGE_TERRAIN_SOLID || renderStage == MC_RENDER_STAGE_TERRAIN_TRANSLUCENT ||
renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT || renderStage == MC_RENDER_STAGE_TERRAIN_CUTOUT_MIPPED
#endif
)
{
float blockID = mc_Entity.x;
#ifdef COLORWHEEL
if(mc_Entity.x < 0.0) blockID = blockEntityId;
#endif
voxelId = uint(blockID + 0.5);
#ifdef IRIS_FEATURE_BLOCK_EMISSION_ATTRIBUTE
if (voxelId == 0u && at_midBlock.w > 0) voxelId = uint(BLOCK_LIGHT_1 + at_midBlock.w - 1);
#endif
if (voxelId == 0u) voxelId = 1u;
originPos += at_midBlock.xyz/64.0;
// #ifdef SAVE_VOXEL_STUFF
// SaveVoxelData(GetVoxelIndex(originPos), mc_midTexCoord.xy, gl_MultiTexCoord1.xy / 240.0, voxelId, playerPos);
// #endif
}
#if !defined IS_LPV_ENABLED && !defined SHADER_GRASS
ivec3 voxelPos = GetVoxelIndex(originPos+relativeEyePosition);
#else
ivec3 voxelPos = GetVoxelIndex(originPos);
#endif
#if defined LPV_ENTITY_LIGHTS && !defined COLORWHEEL
if (
((renderStage == MC_RENDER_STAGE_ENTITIES && (currentRenderedItemId > 0 || entityId > 0)) || renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES)
) {
if (renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES) {
if (blockEntityId > 0 && blockEntityId < 500 && blockEntityId != BLOCK_ENCHANTING_TABLE)
voxelId = uint(blockEntityId);
}
else if (currentRenderedItemId > 100 && currentRenderedItemId < 276) {
#if MC_VERSION > 12100 && ((MC_VERSION != 12109 && MC_VERSION != 12110) || IRIS_VERSION >= 10907)
if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_CURRENT_PLAYER && entityId != ENTITY_GLOW_ITEM_FRAME)
#else
if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER && entityId != ENTITY_GLOW_ITEM_FRAME)
#endif
{
voxelId = uint(currentRenderedItemId);
// offset by a random number that came into my head to make entities and items not interact with shader grass
voxelId += 2000u;
#if defined SHADER_GRASS && REPLACE_SHORT_GRASS < 2
uint oldID = imageLoad(imgVoxelMask, voxelPos).r;
if(oldID == 12u) voxelId += 2000u;
#endif
}
}
else {
switch (entityId) {
case ENTITY_BLAZE:
case ENTITY_END_CRYSTAL:
// case ENTITY_FIREBALL_SMALL:
case ENTITY_GLOW_SQUID:
case ENTITY_MAGMA_CUBE:
case ENTITY_SPECTRAL_ARROW:
case ENTITY_TNT:
voxelId = uint(entityId)+2000u;
break;
}
}
}
#endif
#if WATER_INTERACTION == 2 && !defined COLORWHEEL && IRIS_VERSION < 11004
if (
((renderStage == MC_RENDER_STAGE_ENTITIES && (currentRenderedItemId > 0 || entityId > 0)) || renderStage == MC_RENDER_STAGE_BLOCK_ENTITIES)
) {
switch (entityId) {
case ENTITY_BOAT:
case ENTITY_SMALLSHIPS:
voxelId = uint(entityId)+2000u;
break;
}
}
#endif
if (voxelId > 0u){
SetVoxelBlock(voxelPos, voxelId);
}
}