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10 lines
175 B
V Shell
10 lines
175 B
V Shell
#include "/lib/res_params.glsl"
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void main() {
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gl_Position = ftransform();
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#ifdef TAA_UPSCALING
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gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
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#endif
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}
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