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Eclipse-Shader/shaders/dimensions/deferred2.vsh
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2025-03-21 21:50:36 -04:00

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#include "/lib/res_params.glsl"
void main() {
gl_Position = ftransform();
#ifdef TAA_UPSCALING
gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
#endif
}