mirror of
https://github.com/Merlin1809/Eclipse-Shader.git
synced 2026-10-12 02:08:18 +08:00
39 lines
823 B
GLSL
39 lines
823 B
GLSL
layout(binding = 0) buffer SSBO1 {
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mat4 customShadowMatrixSSBO; // 64 bytes
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vec3 customMoonVecSSBO; // 12 bytes
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vec3 customMoonVec2SSBO; // 12 bytes
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mat4 customShadowPerspectiveSSBO; // 64 bytes
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vec3 customSunVecSSBO; // 12 bytes
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bool onWaterSurface; // 1 byte
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bool inBoat; // 1 byte
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bool inBoatCurrentFrame; // 1 byte
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bool inBoatLastFrame; // 1 byte
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bool inShip; // 1 byte
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bool inShipCurrentFrame; // 1 byte
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bool inShipLastFrame; // 1 byte
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float lastFrameTimeCount; // 4 bytes
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vec3 previousCameraPositionWave; // 12 bytes
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vec3 previousCameraPositionWave2; // 12 bytes
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bool noSimOngoing; // 1 byte
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bool noSimOngoingCheck; // 1 byte
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ivec2 water_move_compensationSSBO; // idk
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vec2 water_move_ompensation_counter_SSBO; // 8 bytes
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}; |