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Backups/Eclipse-Shader
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mirror of https://github.com/Merlin1809/Eclipse-Shader.git synced 2026-10-11 01:38:20 +08:00
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bfcf3e1805b6d609f5247fe13b0694e8f1fdb883
Eclipse-Shader/shaders
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NULL511 bfcf3e1805 entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
..
dimensions
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
lang
variable normal offset strength; misc fixes
2024-05-04 23:55:14 -04:00
lib
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
template
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
texture
Revert "added Hald CLUT option"
2023-07-11 20:00:08 -04:00
world0
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
world1
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
world-1
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
block.properties
nether/end shadow pass for voxel data, broken iris uniforms though
2024-05-05 16:07:28 -04:00
dimension.properties
ADDED material AO. made Volumetric fogs all converge better. made "ambient light only" work universally. removed fallback dimension.
2023-10-20 20:26:41 -04:00
entity.properties
entity.properties template; lpv hand-light prep
2024-05-06 11:54:30 -04:00
item.properties
do stupid thing
2024-05-04 21:36:06 -04:00
shaders.properties
nether/end shadow pass for voxel data, broken iris uniforms though
2024-05-05 16:07:28 -04:00
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