mirror of
https://github.com/Merlin1809/Eclipse-Shader.git
synced 2026-10-12 10:18:18 +08:00
12 lines
315 B
GLSL
12 lines
315 B
GLSL
layout(r16ui) uniform uimage3D imgVoxelMask;
|
|
|
|
const uint VoxelSize = uint(exp2(LPV_SIZE));
|
|
const uvec3 VoxelSize3 = uvec3(VoxelSize);
|
|
|
|
#define BLOCK_EMPTY 0
|
|
|
|
ivec3 GetVoxelIndex(const in vec3 playerPos) {
|
|
vec3 cameraOffset = fract(cameraPosition);
|
|
return ivec3(floor(playerPos + cameraOffset + VoxelSize3/2u));
|
|
}
|