Files
Eclipse-Shader/shaders/lib/voxel_common.glsl
T

15 lines
389 B
GLSL

#ifdef RENDER_SHADOW
layout(r16ui) uniform uimage3D imgVoxelMask;
#else
layout(r16ui) uniform readonly uimage3D imgVoxelMask;
#endif
#if defined IS_LPV_ENABLED || defined SHADER_GRASS
const uint VoxelSize = uint(exp2(LPV_SIZE));
const uvec3 VoxelSize3 = uvec3(VoxelSize);
#else
const uint VoxelSize = uint(5);
const uvec3 VoxelSize3 = uvec3(VoxelSize);
#endif
#define BLOCK_EMPTY 0