Project debug 

Files {
	Directory AssetAnalysis {
		AssetAnalysis.cpp
		AssetAnalysis.h
		AssetAnalysisCommon.cpp
		AssetAnalysisCommon.h
		AssetAnalysisUtil.cpp
		AssetAnalysisUtil.h
		StreamingIterator.cpp
		StreamingIterator.h
		StreamingIteratorManager.cpp
		StreamingIteratorManager.h
		GeometryCollector.cpp
		GeometryCollector.h
	}
	Directory bugstar {
		BugstarIntegrationSwitch.h
		MinimalBug.cpp
		MinimalBug.h
		MissionLookup.cpp
		MissionLookup.h
		BugstarAssetLookup.cpp
		BugstarAssetLookup.h
	}
	Directory DebugDraw {
		DebugCameraLock.cpp
		DebugCameraLock.h
		DebugWindow.cpp
		DebugWindow.h
		DebugVolume.cpp
		DebugVolume.h
		DebugVolume2.cpp
		DebugVolume2.h
		DebugVolume_kDOP18.cpp
		DebugVolume_kDOP18.h
		DebugHangingCableTest.cpp
		DebugHangingCableTest.h
	}
	Directory Editing { 
		CommonEditing.h
		CutsceneEditing.cpp
		CutsceneEditing.h
		LightEditing.cpp
		LightEditing.h
		LiveEditing.cpp
		LiveEditing.h
		MapEditRESTInterface.cpp
		MapEditRESTInterface.h
		ShaderEditing.cpp
		ShaderEditing.h
		Parse {
			LiveEditing
			MapEditRESTInterface
		}
	}
	Directory Rendering {
		DebugRendering.cpp
		DebugRendering.h
		DebugCamera.cpp
		DebugCamera.h
		DebugDeferred.cpp
		DebugDeferred.h
		DebugLights.cpp
		DebugLights.h
		DebugLighting.cpp
		DebugLighting.h
		DebugView.cpp
		DebugView.h
	}
	Directory UiGadget {
		UiColorScheme.cpp
		UiColorScheme.h
		UiEvent.cpp
		UiEvent.h
		UiGadgetBase.cpp
		UiGadgetBase.h
		UiGadgetBox.cpp
		UiGadgetBox.h
		UiGadgetButton.cpp
		UiGadgetButton.h
        UiGadgetFullscreenMenu.cpp
        UiGadgetFullscreenMenu.h
		UiGadgetImage.cpp
		UiGadgetImage.h
		UIGadgetInspector.cpp
		UIGadgetInspector.h
		UiGadgetList.cpp
		UiGadgetList.h
		UiGadgetText.cpp
		UiGadgetText.h
		UiGadgetWindow.cpp
		UiGadgetWindow.h
	}
	Directory TextureViewer {
		TextureViewer.cpp
		TextureViewer.h
		TextureViewerPrivate.h
		TextureViewerDTQ.cpp
		TextureViewerDTQ.h
		TextureViewerState.cpp
		TextureViewerState.h
		TextureViewerEntry.cpp
		TextureViewerEntry.h
		TextureViewerEntry.inl
		TextureViewerSearch.cpp
		TextureViewerSearch.h
		TextureViewerPopulate.inl
		TextureViewerDebugging.cpp
		TextureViewerDebugging.h
		TextureViewerUtil.cpp
		TextureViewerUtil.h
		TextureViewerWindow.cpp
		TextureViewerWindow.h
		TextureViewerStreamingIterator.cpp
		TextureViewerStreamingIterator.h
		TextureViewerStreamingIteratorTest.cpp
		TextureViewerStreamingIteratorTest.h
	}
	AmbientMarkers.cpp
	AmbientMarkers.h
	AutomatedTest.cpp
	AutomatedTest.h
	Bar.cpp
	Bar.h
	BlockView.cpp
	BlockView.h
	BankDebug.h
	BankDebug.cpp
	BankUtil.cpp
	BankUtil.h
	BoundsDebug.cpp
	BoundsDebug.h
	BudgetDisplay.cpp
	BudgetDisplay.h
	BugstarIntegration.cpp
	BugstarIntegration.h
	colorizer.cpp
	colorizer.h
	Debug.cpp
	Debug.h
	DebugAnimation.cpp
	DebugAnimation.h
	DebugArchetypeProxy.cpp
	DebugArchetypeProxy.h
	DebugLocation.cpp
	DebugLocation.h
	DebugDraw.cpp
	DebugDraw.h
	DebugDrawStore.cpp
	DebugDrawStore.h
	DebugEntityState.cpp
	DebugEntityState.h
	DebugGeometryUtil.cpp
	DebugGeometryUtil.h
	DebugGlobals.cpp
	DebugGlobals.h
	DebugModelAnalysis.cpp
	DebugModelAnalysis.h
	DebugNodes.cpp
	DebugNodes.h
	DebugScene.cpp
	DebugScene.h
	DebugRecorder.cpp
	DebugRecorder.h
	DebugVehicleInteraction.cpp
	DebugVehicleInteraction.h
	DebugVoxelAnalysis.cpp
	DebugVoxelAnalysis.h
	DebugWanted.cpp
	DebugWanted.h
	FrameDump.cpp
	FrameDump.h
	gesturetool.cpp
	gesturetool.h
	GtaPicker.cpp
	GtaPicker.h
	LightProbe.cpp
	LightProbe.h
	MarketingTools.cpp
	MarketingTools.h
	NodeViewer.cpp
	NodeViewer.h
	VectorMap.cpp
	VectorMap.h
	OverviewScreen.cpp
	OverviewScreen.h
	SceneGeometryCapture.cpp
	SceneGeometryCapture.h
	Parse {
		DebugLocation
		DebugRecorder
		DebugAnimation
		DebugEntityState
		DebugVehicleInteraction
		DebugWanted
		BudgetDisplay
		SceneGeometryCapture
	}
	TiledScreenCapture.cpp
	TiledScreenCapture.h
}

