Project task 

Files {
	Directory Animation {
		AnimTaskFlags.cpp
		AnimTaskFlags.h
		TaskAnims.h
		TaskAnims.cpp
		TaskCutScene.h
		TaskCutScene.cpp
		TaskMoveScripted.h
		TaskMoveScripted.cpp
		TaskReachArm.h
		TaskReachArm.cpp
		TaskScriptedAnimation.h
		TaskScriptedAnimation.cpp
		Parse {
			Metadata
			AnimTaskFlags
		}
	}
	Directory Combat {
		Directory Cover {
			cover.cpp
			Cover.h
			coverfilter.cpp
			coverfilter.h
			coversupport.cpp
			coversupport.h
			TaskCover.cpp
			TaskCover.h
			TaskSeekCover.cpp
			TaskSeekCover.h
			TaskStayInCover.cpp
			TaskStayInCover.h
		}
		Directory Subtasks {
			BoatChaseDirector.cpp
			BoatChaseDirector.h
			TaskAdvance.cpp
			TaskAdvance.h
			TaskAimFromGround.cpp
			TaskAimFromGround.h
			TaskBoatChase.cpp
			TaskBoatChase.h
			TaskBoatCombat.cpp
			TaskBoatCombat.h
			TaskBoatStrafe.cpp
			TaskBoatStrafe.h
			TaskCharge.cpp
			TaskCharge.h
			TaskCombatAdvance.cpp
			TaskCombatAdvance.h
			TaskCombatSubtask.cpp
			TaskCombatSubtask.h
			TaskDraggedToSafety.cpp
			TaskDraggedToSafety.h
			TaskDraggingToSafety.cpp
			TaskDraggingToSafety.h
			TaskHeliChase.cpp
			TaskHeliChase.h
			TaskHeliCombat.cpp
			TaskHeliCombat.h
			TaskPlaneChase.cpp
			TaskPlaneChase.h
			TaskReactToBuddyShot.cpp
			TaskReactToBuddyShot.h			
			TaskVariedAimPose.cpp
			TaskVariedAimPose.h
			TaskVehicleChase.cpp
			TaskVehicleChase.h
			TaskVehicleCombat.cpp
			TaskVehicleCombat.h
			TaskSearchBase.cpp
			TaskSearchBase.h
			TaskSearchInAutomobile.cpp
			TaskSearchInAutomobile.h
			TaskSearchInBoat.cpp
			TaskSearchInBoat.h
			TaskSearchInHeli.cpp
			TaskSearchInHeli.h
			TaskSearchOnFoot.cpp
			TaskSearchOnFoot.h
			TaskShellShocked.cpp
			TaskShellShocked.h
			TaskShootAtTarget.cpp
			TaskShootAtTarget.h
			TaskShootOutTire.cpp
			TaskShootOutTire.h
			TaskStealth.cpp
			TaskStealth.h
			TaskSubmarineChase.cpp
			TaskSubmarineChase.h
			TaskSubmarineCombat.cpp
			TaskSubmarineCombat.h
			TaskTargetUnreachable.cpp
			TaskTargetUnreachable.h
			VehicleChaseDirector.cpp
			VehicleChaseDirector.h
		}
		CombatDirector.cpp
		CombatDirector.h
		CombatManager.cpp
		CombatManager.h
		CombatMeleeDebug.cpp
		CombatMeleeDebug.h
		CombatOrders.cpp
		CombatOrders.h
		CombatSituation.cpp
		CombatSituation.h
		TacticalAnalysis.cpp
		TacticalAnalysis.h
		TaskAnimatedHitByExplosion.cpp
		TaskAnimatedHitByExplosion.h
		TaskCombat.cpp
		TaskCombat.h
		TaskCombatMelee.cpp
		TaskCombatMelee.h
		TaskCombatMounted.cpp
		TaskCombatMounted.h
		TaskDamageDeath.cpp
		TaskDamageDeath.h
		TaskInvestigate.cpp
		TaskInvestigate.h
		TaskNewCombat.cpp
		TaskNewCombat.h
		TaskReact.cpp
		TaskReact.h
		TaskSearch.cpp
		TaskSearch.h
		TaskSharkAttack.cpp
		TaskSharkAttack.h
		TaskThreatResponse.cpp
		TaskThreatResponse.h
		TaskToHurtTransit.cpp
		TaskToHurtTransit.h
		TaskWrithe.cpp
		TaskWrithe.h
		Parse {
			Metadata
			TacticalAnalysis
		}
	}
	Directory Crimes {
		RandomEventManager.cpp
		RandomEventManager.h
		TaskPursueCriminal.cpp
		TaskPursueCriminal.h
		TaskReactToPursuit.cpp
		TaskReactToPursuit.h
		TaskStealVehicle.cpp
		TaskStealVehicle.h
		Parse {
			Metadata
			DefaultCrimeInfo
			CrimesInfoManager
		}
	}
	Directory Debug {
		TaskDebug.cpp
		TaskDebug.h
	}
	Directory Default {
		Directory Patrol {
			PatrolRoutes.cpp
			PatrolRoutes.h
			TaskPatrol.cpp
			TaskPatrol.h
		}
		AmbientAnimationManager.cpp
		AmbientAnimationManager.h
		AmbientAudio.cpp
		AmbientAudio.h
		ArrestHelpers.h
		ArrestHelpers.cpp
		TaskAmbient.cpp
		TaskAmbient.h
		TaskArrest.cpp
		TaskArrest.h
		TaskChat.cpp
		TaskChat.h
		TaskCuffed.cpp
		TaskCuffed.h
		TaskFlyingWander.cpp
		TaskFlyingWander.h
		TaskIncapacitated.cpp
		TaskIncapacitated.h
		TaskPlayer.cpp
		TaskPlayer.h
		TaskRoam.cpp
		TaskRoam.h
		TaskSwimmingWander.cpp
		TaskSwimmingWander.h
		TaskUnalerted.cpp
		TaskUnalerted.h
		TaskWander.cpp
		TaskWander.h
		TaskSlopeScramble.cpp
		TaskSlopeScramble.h
		Parse {
			Metadata
			AmbientAudio
		}
	}
	Directory General {
		Directory Phone {
			TaskCallPolice.cpp
			TaskCallPolice.h
			TaskMobilePhone.cpp
			TaskMobilePhone.h
		}
		TaskBasic.cpp
		TaskBasic.h
		TaskSecondary.cpp
		TaskSecondary.h
		TaskGeneralSweep.cpp
		TaskGeneralSweep.h
		TaskVehicleSecondary.cpp
		TaskVehicleSecondary.h
		Parse {
			Metadata
		}
	}
	Directory Helpers {
		PropManagementHelper.cpp
		PropManagementHelper.h
		TaskConversationHelper.h
		TaskConversationHelper.cpp
		PavementFloodFillHelper.h
		PavementFloodFillHelper.cpp
	}
	Directory Motion {
		Directory Locomotion {
			TaskBirdLocomotion.cpp
			TaskBirdLocomotion.h
			TaskCombatRoll.cpp
			TaskCombatRoll.h
			TaskInWater.cpp
			TaskInWater.h
			TaskLocomotion.cpp
			TaskLocomotion.h
			TaskFishLocomotion.cpp
			TaskFishLocomotion.h
			TaskFlightlessBirdLocomotion.cpp
			TaskFlightlessBirdLocomotion.h
			TaskHorseLocomotion.cpp
			TaskHorseLocomotion.h
			TaskHumanLocomotion.cpp
			TaskHumanLocomotion.h
			TaskMotionAnimal.cpp
			TaskMotionAnimal.h
			TaskMotionPed.cpp
			TaskMotionPed.h
			TaskMotionAiming.cpp
			TaskMotionAiming.h
			TaskMotionAimingTransition.cpp
			TaskMotionAimingTransition.h
			TaskMotionJetpack.cpp
			TaskMotionJetpack.h
			TaskMotionParachuting.cpp
			TaskMotionParachuting.h
			TaskMotionStrafing.cpp
			TaskMotionStrafing.h
			TaskMotionTennis.cpp
			TaskMotionTennis.h
			TaskMotionDrunk.cpp
			TaskMotionDrunk.h
			TaskQuadLocomotion.cpp
			TaskQuadLocomotion.h
			TaskRepositionMove.cpp
			TaskRepositionMove.h
		}
		Directory Vehicle {
			TaskMotionInTurret.cpp
			TaskMotionInTurret.h
			TaskMotionInTurretMoveNetworkMetadata.cpp
			TaskMotionInTurretMoveNetworkMetadata.h
		}
		TaskMotionBase.cpp
		TaskMotionBase.h
		Parse {
			Metadata
		}
	}
	Directory Movement {
		Directory Climbing {
			Directory Ladders {
				LadderMetadata.cpp
				LadderMetadata.h
				LadderMetadataManager.cpp
				LadderMetadataManager.h
				Parse {
					LadderMetadata
					LadderMetadataManager
				}
			}
			ClimbDebug.cpp
			ClimbDebug.h
			ClimbDetector.cpp
			ClimbDetector.h
			ClimbHandHold.cpp
			ClimbHandHold.h
			DropDownDetector.cpp
			DropDownDetector.h
			TaskDropDown.cpp
			TaskDropDown.h
			TaskLadderClimb.cpp
			TaskLadderClimb.h
			TaskGoToAndClimbLadder.cpp
			TaskGoToAndClimbLadder.h
			TaskRappel.cpp
			TaskRappel.h
			TaskVault.cpp
			TaskVault.h
		}
		Directory Jumping {
			TaskFallGetUp.cpp
			TaskFallGetUp.h
			TaskInAir.cpp
			TaskInAir.h
			TaskJump.cpp
			TaskJump.h
			GapHelper.cpp
			GapHelper.h
		}
		JetpackObject.cpp
		JetpackObject.h
		TaskAnimatedFallback.cpp
		TaskAnimatedFallback.h
		TaskCollisionResponse.cpp
		TaskCollisionResponse.h
		TaskCrawl.cpp
		TaskCrawl.h
		TaskFall.cpp
		TaskFall.h
		TaskFlyToPoint.cpp
		TaskFlyToPoint.h			
		TaskFollowWaypointRecording.cpp
		TaskFollowWaypointRecording.h			
		TaskIdle.cpp
		TaskIdle.h
		TaskGenericMoveToPoint.cpp
		TaskGenericMoveToPoint.h
		TaskGetUp.cpp
		TaskGetUp.h
		TaskGoTo.cpp
		TaskGoTo.h
		TaskGoToPoint.cpp
		TaskGoToPoint.h		
		TaskGoToPointAvoidance.cpp
		TaskGoToPointAvoidance.h				
		TaskGoToPointAiming.cpp
		TaskGoToPointAiming.h
		TaskMoveFollowEntityOffset.cpp
		TaskMoveFollowEntityOffset.h
		TaskMoveFollowLeader.cpp
		TaskMoveFollowLeader.h
		TaskMoveToTacticalPoint.cpp
		TaskMoveToTacticalPoint.h
		TaskMoveWander.cpp
		TaskMoveWander.h
		TaskMoveWithinAttackWindow.cpp
		TaskMoveWithinAttackWindow.h
		TaskMoveWithinDefensiveArea.cpp
		TaskMoveWithinDefensiveArea.h
		TaskNavBase.cpp
		TaskNavBase.h
		TaskNavMesh.cpp
		TaskNavMesh.h
		TaskParachute.cpp
		TaskParachute.h
		TaskJetpack.cpp
		TaskJetpack.h
		TaskParachuteObject.cpp
		TaskParachuteObject.h
		TaskSeekEntity.cpp
		TaskSeekEntity.h
		TaskSlideToCoord.cpp
		TaskSlideToCoord.h
		TaskTakeOffPedVariation.cpp
		TaskTakeOffPedVariation.h
		Parse {
			Metadata
		}
	}
	Directory Physics {
		Directory AttachTasks {
			  TaskNMGenericAttach.cpp
			  TaskNMGenericAttach.h
		}
		AnimPoseHelper.cpp
		AnimPoseHelper.h
		BlendFromNmData.cpp
		BlendFromNmData.h
		GrabHelper.cpp
		GrabHelper.h
		NmDebug.h
		NmDebug.cpp
		NmDefines.h
		NmDefines.cpp
		NmTaskMessageDefines.h
		NmTaskMessageDefines.cpp
		TaskAnimatedAttach.cpp
		TaskAnimatedAttach.h
		TaskBlendFromNM.cpp
		TaskBlendFromNM.h
		TaskNM.cpp
		TaskNM.h
		TaskNMBalance.cpp
		TaskNMBalance.h
		TaskNMBindPose.cpp
		TaskNMBindPose.h
		TaskNMBrace.cpp
		TaskNMBrace.h
		TaskNMBuoyancy.cpp
		TaskNMBuoyancy.h
		TaskNMDangle.cpp
		TaskNMDangle.h
		TaskNMDraggingToSafety.cpp
		TaskNMDraggingToSafety.h
		TaskNMDrunk.cpp
		TaskNMDrunk.h
		TaskNMElectrocute.cpp
		TaskNMElectrocute.h
		TaskNMExplosion.cpp
		TaskNMExplosion.h
		TaskNMFallDown.cpp
		TaskNMFallDown.h
		TaskNMFlinch.cpp
		TaskNMFlinch.h
		TaskNMHighFall.cpp
		TaskNMHighFall.h
		TaskNMInjuredOnGround.cpp
		TaskNMInjuredOnGround.h
		TaskNMJumpRollFromRoadVehicle.cpp
		TaskNMJumpRollFromRoadVehicle.h
		TaskNMOnFire.cpp
		TaskNMOnFire.h
		TaskNMPose.cpp
		TaskNMPose.h
		TaskNMPrototype.cpp
		TaskNMPrototype.h
		TaskNMRelax.cpp
		TaskNMRelax.h
		TaskNMRiverRapids.cpp
		TaskNMRiverRapids.h
		TaskNMRollUpAndRelax.cpp
		TaskNMRollUpAndRelax.h
		TaskNMScriptControl.cpp
		TaskNMScriptControl.h
		TaskNMShot.cpp
		TaskNMShot.h
		TaskNMSimple.cpp
		TaskNMSimple.h
		TaskNMSit.cpp
		TaskNMSit.h
		TaskNMSlungOverShoulder.cpp
		TaskNMSlungOverShoulder.h
		TaskNMStumble.cpp
		TaskNMStumble.h
		TaskNMThroughWindscreen.cpp
		TaskNMThroughWindscreen.h
		TaskRageRagdoll.cpp
		TaskRageRagdoll.h
		ThreatenedHelper.cpp
		ThreatenedHelper.h
		Parse {
			Metadata
			BlendFromNmData
			NmTaskMessageDefines
		}
	}
	Directory Response {
		Directory Info {
			AgitatedActions.cpp
			AgitatedActions.h
			AgitatedConditions.cpp
			AgitatedConditions.h
			AgitatedContext.cpp
			AgitatedContext.h
			AgitatedEnums.h
			AgitatedManager.cpp
			AgitatedManager.h
			AgitatedPersonality.cpp
			AgitatedPersonality.h
			AgitatedReaction.cpp
			AgitatedReaction.h
			AgitatedResponse.cpp
			AgitatedResponse.h
			AgitatedSay.cpp
			AgitatedSay.h
			AgitatedSituation.cpp
			AgitatedSituation.h
			AgitatedState.cpp
			AgitatedState.h
			AgitatedTrigger.cpp
			AgitatedTrigger.h
			Parse {
				AgitatedActions
				AgitatedConditions
				AgitatedContext
				AgitatedEnums
				AgitatedPersonality
				AgitatedReaction
				AgitatedResponse
				AgitatedSay
				AgitatedSituation
				AgitatedState
				AgitatedTrigger
			}
		}
		TaskAgitated.cpp
		TaskAgitated.h
		TaskConfront.cpp
		TaskConfront.h
		TaskFlee.cpp
		TaskFlee.h
		TaskGangs.cpp
		TaskGangs.h
		TaskGrowlAndFlee.cpp
		TaskGrowlAndFlee.h
		TaskIntimidate.cpp
		TaskIntimidate.h
		TaskReactAndFlee.cpp
		TaskReactAndFlee.h
		TaskReactInDirection.cpp
		TaskReactInDirection.h
		TaskReactToExplosion.cpp
		TaskReactToExplosion.h
		TaskReactToImminentExplosion.cpp
		TaskReactToImminentExplosion.h
		TaskReactToDeadPed.cpp
		TaskReactToDeadPed.h
		TaskShockingEvents.cpp
		TaskShockingEvents.h
		TaskShove.cpp
		TaskShove.h
		TaskShoved.cpp
		TaskShoved.h
		TaskSidestep.cpp
		TaskSidestep.h
		TaskDuckAndCover.cpp
		TaskDuckAndCover.h
		TaskDiveToGround.cpp
		TaskDiveToGround.h
		Parse {
			Metadata
		}
	}
	Directory Scenario {
		Directory Info {
			ScenarioAction.cpp
			ScenarioAction.h
			ScenarioActionCondition.cpp
			ScenarioActionCondition.h
			ScenarioActionManager.cpp
			ScenarioActionManager.h
			ScenarioInfo.cpp
			ScenarioInfo.h
			ScenarioInfoConditions.cpp
			ScenarioInfoConditions.h
			ScenarioInfoFlags.cpp
			ScenarioInfoFlags.h
			ScenarioInfoManager.cpp
			ScenarioInfoManager.h
			ScenarioTypes.cpp
			ScenarioTypes.h
			Parse {
				ScenarioAction
				ScenarioActionCondition
				ScenarioInfo
				ScenarioInfoConditions
				ScenarioInfoFlags
				ScenarioInfoManager
				ScenarioTypes
			}
		}
		Directory Types {
			TaskChatScenario.cpp
			TaskChatScenario.h
			TaskCoupleScenario.cpp
			TaskCoupleScenario.h
			TaskCowerScenario.cpp
			TaskCowerScenario.h
			TaskDeadBodyScenario.cpp
			TaskDeadBodyScenario.h
			TaskMoveBetweenPointsScenario.cpp
			TaskMoveBetweenPointsScenario.h
			TaskParkedVehicleScenario.cpp
			TaskParkedVehicleScenario.h
			TaskUseScenario.cpp
			TaskUseScenario.h
			TaskVehicleScenario.cpp
			TaskVehicleScenario.h
			TaskWanderingScenario.cpp
			TaskWanderingScenario.h
			TaskWanderingInRadiusScenario.cpp
			TaskWanderingInRadiusScenario.h
		}
		ScenarioAnimDebugHelper.cpp
		ScenarioAnimDebugHelper.h
		ScenarioChaining.cpp
		ScenarioChaining.h
		ScenarioChainingTests.cpp
		ScenarioChainingTests.h
		ScenarioClustering.cpp
		ScenarioClustering.h
		ScenarioDebug.cpp
		ScenarioDebug.h
		ScenarioEditor.cpp
		ScenarioEditor.h
        ScenarioEntityOverride.cpp
        ScenarioEntityOverride.h
		ScenarioFinder.cpp
		ScenarioFinder.h
		ScenarioManager.cpp
		ScenarioManager.h
		ScenarioPoint.cpp
		ScenarioPoint.h
        ScenarioPointContainer.cpp
        ScenarioPointContainer.h
		ScenarioPointFlags.cpp
		ScenarioPointFlags.h
		ScenarioPointGroup.cpp
		ScenarioPointGroup.h
		ScenarioPointManager.cpp
		ScenarioPointManager.h
		ScenarioPointRegion.cpp
		ScenarioPointRegion.h
		ScenarioSpawnHistory.cpp
		ScenarioSpawnHistory.h
		ScenarioVehicleManager.cpp
		ScenarioVehicleManager.h
		TaskScenario.cpp
		TaskScenario.h
		TaskScenarioAnimDebug.cpp
		TaskScenarioAnimDebug.h
		Parse {
			ScenarioAnimDebugHelper
			ScenarioPointFlags
			ScenarioPointManager
			Metadata
			ScenarioVehicleManager
		}
	}
	Directory Service {
		Directory Army {
			TaskArmy.h
			TaskArmy.cpp
		}
		Directory Fire {
			TaskFirePatrol.h
			TaskFirePatrol.cpp
		}
		Directory Police {
			TaskPolicePatrol.h
			TaskPolicePatrol.cpp
		}
		Directory Swat {
			TaskSwat.cpp
			TaskSwat.h
		}
		Directory Medic {
			TaskAmbulancePatrol.cpp
			TaskAmbulancePatrol.h
		}
		Directory Witness {
			TaskWitness.cpp
			TaskWitness.h
		}
		Parse {
			Metadata
		}
	}
	Directory System {
		AsyncProbeHelper.h
		Task.cpp
		Task.h
		TaskClassInfo.cpp
		TaskClassInfo.h
		TaskComplex.cpp
		TaskComplex.h
		TaskFSMClone.cpp
		TaskFSMClone.h
		TaskHelperFSM.cpp
		TaskHelperFSM.h
		TaskHelpers.cpp
		TaskHelpers.h
		TaskManager.cpp
		TaskManager.h
		TaskMove.cpp
		TaskMove.h
		TaskTree.cpp
		TaskTree.h
		TaskTreeClone.cpp
		TaskTreeClone.h
		TaskTreeMotion.cpp
		TaskTreeMotion.h
		TaskTreeMovement.cpp
		TaskTreeMovement.h
		TaskTreePed.cpp
		TaskTreePed.h
		TaskTypes.cpp
		TaskTypes.h
		Tuning.cpp
		Tuning.h
		DefaultTaskData.cpp
		DefaultTaskData.h		
		MotionTaskData.cpp
		MotionTaskData.h
		Parse {
			Tuning
			DefaultTaskData
			MotionTaskData			
		}
	}
	Directory Vehicle {
		FollowNearestPathHelper.cpp
		FollowNearestPathHelper.h
		HelperFunctions.cpp
		HelperFunctions.h
		PlayerHorseFollowTargets.cpp
		PlayerHorseFollowTargets.h
		PlayerHorseSpeedMatch.cpp
		PlayerHorseSpeedMatch.h
		TaskCar.cpp
		TaskCar.h
		TaskCarAccessories.cpp
		TaskCarAccessories.h
		TaskCarCollisionResponse.cpp
		TaskCarCollisionResponse.h
		TaskCarUtils.cpp
		TaskCarUtils.h
		TaskEnterVehicle.cpp
		TaskEnterVehicle.h
		TaskExitVehicle.cpp
		TaskExitVehicle.h
		TaskGoToVehicleDoor.cpp
		TaskGoToVehicleDoor.h
		TaskMountAnimal.cpp
		TaskMountAnimal.h
		TaskMountAnimalWeapon.cpp
		TaskMountAnimalWeapon.h
		TaskMountFollowNearestRoad.cpp
		TaskMountFollowNearestRoad.h
		TaskPlayerHorseFollow.cpp
		TaskPlayerHorseFollow.h
		TaskPlayerOnHorse.cpp
		TaskPlayerOnHorse.h
		TaskRideHorse.cpp
		TaskRideHorse.h
		TaskDraftHorse.cpp
		TaskDraftHorse.h
		TaskRideTrain.cpp
		TaskRideTrain.h
		TaskTryToGrabVehicleDoor.cpp
		TaskTryToGrabVehicleDoor.h
		TaskVehicleBase.cpp
		TaskVehicleBase.h
		TaskVehicleWeapon.cpp
		TaskVehicleWeapon.h
		TaskInVehicle.h
		TaskInVehicle.cpp
		VehicleHullAI.cpp
		VehicleHullAI.h	
		Parse {
			Metadata
		}
	}
	Directory Weapons {
		Directory Gun {
			Directory Metadata {
				ScriptedGunTaskInfo.cpp
				ScriptedGunTaskInfo.h
				ScriptedGunTaskInfoMetadataMgr.cpp
				ScriptedGunTaskInfoMetadataMgr.h
				Parse {
				ScriptedGunTaskInfo
				ScriptedGunTaskInfoMetadataMgr
				}
			}	
			GunFlags.h
			GunIkInfo.cpp
			GunIkInfo.h
			TaskAimGun.cpp
			TaskAimGun.h
			TaskAimGunFactory.cpp
			TaskAimGunFactory.h
			TaskAimGunOnFoot.cpp
			TaskAimGunOnFoot.h
			TaskAimGunScripted.cpp
			TaskAimGunScripted.h
			TaskGun.cpp
			TaskGun.h
			TaskReloadGun.cpp
			TaskReloadGun.h
			TaskVehicleDriveBy.cpp
			TaskVehicleDriveBy.h
		}
		Folder Bomb {
			TaskBomb.cpp
			TaskBomb.h
			TaskDetonator.cpp
			TaskDetonator.h
		}
		TaskPlayerWeapon.cpp
		TaskPlayerWeapon.h
		TaskProjectile.cpp
		TaskProjectile.h
		TaskSwapWeapon.cpp
		TaskSwapWeapon.h
		TaskWeapon.cpp
		TaskWeapon.h
		TaskWeaponBlocked.cpp
		TaskWeaponBlocked.h
		WeaponController.cpp
		WeaponController.h
		WeaponTarget.cpp
		WeaponTarget.h
		Parse {
			Metadata
		}
	}
}

