Project scene 

Files {
	Directory debug {
		EntityReport.cpp
		EntityReport.h
		MapOptimizeHelper.cpp
		MapOptimizeHelper.h
		ObjExporter.h
		ObjExporter.cpp
		PostScanDebug.h
		PostScanDebug.cpp
		SceneCostTracker.h
		SceneCostTracker.cpp
		SceneIsolator.h
		SceneIsolator.cpp
		SceneStreamerDebug.h
		SceneStreamerDebug.cpp
	}
	Directory decorator {
		decoratorInterface.cpp
		decoratorInterface.h
	}
	Directory entities {
		compEntity.cpp
		compEntity.h
	}
	Directory lod {
		LodDebug.h
		LodDebug.cpp
		LodMgr.h
		LodMgr.cpp
		LodDrawable.h
		LodDrawable.cpp
		LodScale.cpp
		LodScale.h
		AttributeDebug.cpp
		AttributeDebug.h
	}
	Directory loader {
		ManagedImapGroup.cpp
		ManagedImapGroup.h
		MapData.cpp
		MapData.h
		MapData_Extensions.cpp
		MapData_Extensions.h
		MapData_Entities.cpp
		MapData_Entities.h
		MapData_Buildings.cpp
		MapData_Buildings.h
		MapData_Composite.cpp
		MapData_Composite.h
		MapData_Interiors.cpp
		MapData_Interiors.h
		MapData_Misc.cpp
		MapData_Misc.h
		MapFileMgr.cpp
		MapFileMgr.h
		MapTypes.cpp
		MapTypes.h
		Map_TxdParents.cpp
		Map_TxdParents.h
		PackFileMetaData.cpp
		PackFileMetaData.h
		Parse {
			MapData
			MapData_Extensions
			MapData_Buildings
			MapData_Composite
			MapData_Entities
			MapData_Interiors
			MapData_Misc
			MapTypes
			Map_TxdParents
			PackFileMetaData
		}
	}
	Directory playerswitch {
		PlayerSwitchDebug.cpp
		PlayerSwitchDebug.h
		PlayerSwitchEstablishingShotMetadata.cpp
		PlayerSwitchEstablishingShotMetadata.h
		PlayerSwitchInterface.cpp
		PlayerSwitchInterface.h
		PlayerSwitchMgrBase.cpp
		PlayerSwitchMgrBase.h
		PlayerSwitchMgrLong.cpp
		PlayerSwitchMgrLong.h
		PlayerSwitchMgrShort.cpp
		PlayerSwitchMgrShort.h
		PlayerSwitchEstablishingShot.cpp
		PlayerSwitchEstablishingShot.h
		Parse {
			PlayerSwitchEstablishingShotMetadata
			PlayerSwitchInterface
		}
	}
	Directory portals {
		FrustumDebug.cpp
		FrustumDebug.h
		InteriorInst.cpp
		InteriorInst.h
		InteriorProxy.cpp
		InteriorProxy.h
		InteriorGroupManager.cpp
		InteriorGroupManager.h
		LayoutManager.cpp
		LayoutManager.h
		LayoutManagerParser.cpp
		LayoutManagerParser.h
		Portal.cpp
		Portal.h
		PortalInst.cpp
		PortalInst.h
		PortalTracker.cpp
		PortalTracker.h
		portalDebugHelper.cpp
		portalDebugHelper.h
		Parse {
			InteriorProxy
			LayoutManagerParser
		}
	}
	Directory ipl {
		IplCullBox.cpp
		IplCullBox.h
		IplCullBoxEditor.cpp
		IplCullBoxEditor.h
		Parse {
			IplCullBox
		}
	}
	Directory streamer {
		SceneLoader.cpp
		SceneLoader.h
		SceneStreamer.cpp
		SceneStreamer.h
		SceneStreamerBase.cpp
		SceneStreamerBase.h
		SceneStreamerList.cpp
		SceneStreamerList.h
		SceneStreamerMgr.cpp
		SceneStreamerMgr.h
		SceneScoring.cpp
		SceneScoring.h
		sortbucketsspu.cpp
		StreamVolume.cpp
		StreamVolume.h
	}
    Directory volume {
        Volume.cpp
        Volume.h
        VolumeManager.cpp
        VolumeManager.h
        VolumePrimitiveBase.cpp
        VolumePrimitiveBase.h
        VolumeBox.cpp
        VolumeBox.h
        VolumeCylinder.cpp
        VolumeCylinder.h
        VolumeSphere.cpp
        VolumeSphere.h
        VolumeEllipse.cpp
        VolumeEllipse.h
        VolumeAggregate.cpp
        VolumeAggregate.h
        VolumeEditor.cpp
        VolumeEditor.h
	VolumeTool.cpp
        VolumeTool.h
    }
	Directory world {
		GameScan.cpp
		GameScan.h
		GameWorld.cpp
		GameWorld.h
		GameWorldHeightMap.cpp
		GameWorldHeightMap.h
		GameWorldWaterHeight.cpp
		GameWorldWaterHeight.h
		VisibilityMasks.h
		WorldDebugHelper.cpp
		WorldDebugHelper.h
	}
	2dEffect.cpp
	2dEffect.h
	AnimatedBuilding.cpp
	AnimatedBuilding.h
	Building.cpp
	Building.h
	ContinuityMgr.cpp
	ContinuityMgr.h
	DataFileMgr.cpp
	DataFileMgr.h
	dlc_channel.h
	DownloadableTextureManager.cpp
	DownloadableTextureManager.h
	DynamicEntity.cpp
	DynamicEntity.h
	EntityTypes.h
	Entity.cpp
	Entity.h
	EntityBatch.cpp
	EntityBatch.h
	EntityBatch_Def.h
	EntityId.cpp
	EntityId.h
	EntityIterator.cpp
	EntityIterator.h
	EntityExt_AltGfx.cpp
	EntityExt_AltGfx.h
	ExtraContent.cpp
	ExtraContent.h
	ExtraContent_durango.winrt.cpp
	ExtraContentDefs.h
	MountableContent.cpp
	MountableContent.h
	ExtraMetadataMgr.cpp
	ExtraMetadataMgr.h
	ExtraMetadataDefs.cpp
	ExtraMetadataDefs.h
	FileLoader.cpp
	FileLoader.h
	FocusEntity.cpp
	FocusEntity.h
	InstancePriority.cpp
	InstancePriority.h
	LoadScene.cpp
	LoadScene.h
	MapChange.cpp
	MapChange.h
	Physical.cpp
	Physical.h
	RefMacros.h
	RegdRefTypes.h
	scene.cpp
	scene.h
	scene_channel.h
	SurrogateCloudFileProvider.cpp
	SurrogateCloudFileProvider.h
	texLod.cpp
	texLod.h
	WarpManager.cpp
	WarpManager.h
	worldpoints.cpp
	worldpoints.h
	Parse {
		DataFileMgr
		ExtraContent
		ExtraMetadataDefs
	}
}

Custom {
	Folder streamer {
		sortbucketsspu.frag
	}
}
