Project script 

Files {
	Directory handlers {
		GameScriptEntity.cpp
		GameScriptEntity.h
		GameScriptHandler.cpp
		GameScriptHandler.h
		GameScriptHandlerNetwork.cpp
		GameScriptHandlerNetwork.h
		GameScriptIds.cpp
		GameScriptIds.h
		GameScriptMgr.cpp
		GameScriptMgr.h
		GameScriptResources.cpp
		GameScriptResources.h
	}
	commands_apps.cpp
	commands_apps.h
	commands_audio.cpp
	commands_audio.h
	commands_brains.cpp
	commands_brains.h
	commands_camera.cpp
	commands_camera.h
	commands_clock.cpp
	commands_clock.h
	commands_cutscene.cpp
	commands_cutscene.h
	commands_datafile.cpp
	commands_datafile.h
	commands_debug.cpp
	commands_debug.h
	commands_decorator.cpp
	commands_decorator.h
	commands_extrametadata.cpp
	commands_extrametadata.h
	commands_entity.cpp
	commands_entity.h
	commands_event.cpp
	commands_event.h
	commands_fire.cpp
	commands_fire.h
	commands_gamestream.cpp
	commands_gamestream.h
	commands_gang.cpp
	commands_gang.h
	commands_graphics.cpp
	commands_graphics.h
	commands_hud.cpp
	commands_hud.h
	commands_interiors.cpp
	commands_interiors.h
	commands_inventory.cpp
	commands_inventory.h
	commands_itemsets.cpp
	commands_itemsets.h
	commands_landingpage.cpp
	commands_landingpage.h
	commands_law.cpp
	commands_law.h
	commands_lobby.cpp
	commands_lobby.h
	commands_localization.cpp
	commands_localization.h
	commands_misc.cpp
	commands_misc.h
	commands_money.cpp
	commands_money.h
	commands_netshopping.cpp
	commands_netshopping.h
	commands_network.cpp
	commands_network.h
	commands_object.cpp
	commands_object.h
	commands_pad.cpp
	commands_pad.h
	commands_path.cpp
	commands_path.h
	commands_ped.cpp
	commands_ped.h
	commands_physics.cpp
	commands_physics.h
	commands_player.cpp
	commands_player.h
	commands_recording.cpp
	commands_recording.h
	commands_replay.cpp
	commands_replay.h
	commands_savemigration.cpp
	commands_savemigration.h
    commands_security.cpp
    commands_security.h
	commands_script.cpp
	commands_script.h
	commands_shapetest.cpp
	commands_shapetest.h
	commands_socialclub.cpp
	commands_socialclub.h
	commands_stats.cpp
	commands_stats.h
	commands_streaming.cpp
	commands_streaming.h
	commands_task.cpp
	commands_task.h
	commands_vehicle.cpp
	commands_vehicle.h
	commands_volume.cpp
	commands_volume.h
	commands_water.cpp
	commands_water.h
	commands_waypoint.cpp
	commands_waypoint.h		
	commands_weapon.cpp
	commands_weapon.h
	commands_xml.cpp
	commands_xml.h
	commands_zone.cpp
	commands_zone.h
	commands_ny.cpp
	commands_ny.h
	commands_dlc.cpp
	commands_dlc.h
	entity_wrappers.h
	gta_thread.cpp
	gta_thread.h
	script.cpp
	script.h
	script_ai_blips.cpp
	script_ai_blips.h
	script_areas.cpp
	script_areas.h
	script_brains.cpp
	script_brains.h
	script_cars_and_peds.cpp
	script_cars_and_peds.h
	script_channel.h
	script_debug.cpp
	script_debug.h
	script_helper.h
	script_hud.cpp
	script_hud.h
	script_itemsets.cpp
	script_itemsets.h
	script_memory_tracking.h
	ScriptMetadata.cpp
	ScriptMetadata.h
	ScriptMetadataManager.cpp
	ScriptMetadataManager.h
	script_shapetests.cpp
	script_shapetests.h
	script_text_construction.cpp
	script_text_construction.h
	ScriptTaskTypes.cpp
	ScriptTaskTypes.h
	streamedscripts.cpp
	streamedscripts.h
	Parse {
		MissionCreatorData
		ScriptTaskTypes
		ScriptMetadata
	}
}
