Project rageMaxNitroMtl
Template max_configurations.xml

OutputFileName rageMaxNitroMtl.dlm
ConfigurationType dll

Define USING_RAGE

EmbeddedLibAll odbc32.lib odbccp32.lib comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib manipsys.lib paramblk2.lib assetmanagement.lib

ForceInclude $(ProjectDir)forceinclude.h

IncludePath $(RAGE_DIR)\stlport\STLport-5.0RC5\src
IncludePath $(RAGE_3RDPARTY)\cli\libxml2-2.7.6\include
IncludePath $(RAGE_DIR)\base\src
IncludePath $(RAGE_DIR)\base\tools\dcc\max
IncludePath $(RAGE_DIR)\base\tools\dcc\max\rageMaxMaterial
IncludePath $(RAGE_DIR)\base\tools\dcc\libs
IncludePath $(RAGE_DIR)\base\tools\libs

Files {
	Folder "ShaderManagment" {
		shaderDb.cpp
		shaderDb.h
		shaderList.cpp
		shaderList.h
		shaderManager.cpp
		shaderManager.h
	}
	Folder "UI" {
		dbEditor.cpp
		dbeditor.h
		dialogHeader.cpp
		dialogHeader.h
		dialogResBuilder.cpp
		dialogResBuilder.h
		dialogShader.cpp
		dialogShader.h
		shaderControls.cpp
		shaderControls.h
	}
	Folder "Resource Files" {
		bitmap1.bmp
		rageMaxNitroMtl.rc
		rockstar.bmp
	}
	3dsmaxsdk_preinclude.h
	DllEntry.cpp
	forceinclude.h
	INitrousFpInterface.h
	rageMaxNitroMtl.cpp
	rageMaxNitroMtl.h
	rageMaxNitroMtl.def
	resource.h
	script.cpp
	utility.h
}

Parse {
	shaderDb
}