true <_DirectoryBuildPropsFile Condition="'$(_DirectoryBuildPropsFile)' == ''">Directory.Build.props <_DirectoryBuildPropsBasePath Condition="'$(_DirectoryBuildPropsBasePath)' == ''">$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildProjectDirectory), '$(_DirectoryBuildPropsFile)')) $([System.IO.Path]::Combine('$(_DirectoryBuildPropsBasePath)', '$(_DirectoryBuildPropsFile)')) $(MSBuildAllProjects);$(DirectoryBuildPropsPath) false Debug Win32 Beta Win32 BankRelease Win32 Profile Win32 Release Win32 Final Win32 Master Win32 Debug DX11 Win32 Beta DX11 Win32 BankRelease DX11 Win32 Release DX11 Win32 Profile DX11 Win32 Final DX11 Win32 Master DX11 Win32 ToolDebug Win32 ToolBeta Win32 ToolRelease Win32 RscDebug Win32 RscBeta Win32 RscRelease Win32 SteamBeta Win32 SteamRelease Win32 SteamFinal Win32 SteamMaster Win32 RgscDebug Win32 RgscRelease Win32 Debug x64 Beta x64 BankRelease x64 Profile x64 Release x64 Final x64 Master x64 Debug DX11 x64 Beta DX11 x64 BankRelease DX11 x64 Release DX11 x64 Profile DX11 x64 Final DX11 x64 Master DX11 x64 ToolDebug x64 ToolBeta x64 ToolRelease x64 RscDebug x64 RscBeta x64 RscRelease x64 SteamBeta x64 SteamRelease x64 SteamFinal x64 SteamMaster x64 RgscDebug x64 RgscRelease x64 Debug ORBIS Beta ORBIS BankRelease ORBIS Profile ORBIS Release ORBIS Final ORBIS Master ORBIS Debug DX11 ORBIS Beta DX11 ORBIS BankRelease DX11 ORBIS Release DX11 ORBIS Profile DX11 ORBIS Final DX11 ORBIS Master DX11 ORBIS ToolDebug ORBIS ToolBeta ORBIS ToolRelease ORBIS RscDebug ORBIS RscBeta ORBIS RscRelease ORBIS SteamBeta ORBIS SteamRelease ORBIS SteamFinal ORBIS SteamMaster ORBIS RgscDebug ORBIS RgscRelease ORBIS network {8CB62491-0C34-4FBA-A485-A1931043C8CE} StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte v100 StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte StaticLibrary MultiByte <_ProjectFileVersion>10.0.30319.1 $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath) $(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath) $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/ $(ProjectName) $(OutDir)$(TargetName)$(TargetExt) false true OldParserFiles /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Speed $(RAGE_DIR)\base\src\forceinclude\win32_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Speed $(RAGE_DIR)\base\src\forceinclude\win32_dx11_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_dx11_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_dx11_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_dx11_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_dx11_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_dx11_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Speed $(RAGE_DIR)\base\src\forceinclude\win32_tooldebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebugDLL Default EnableFastChecks false default ProgramDatabase true true NotUsing $(IntDir)$(TargetName).pdb true StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_toolbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True False Full MultiThreadedDLL OnlyExplicitInline default true default ProgramDatabase true true NotUsing $(IntDir)$(TargetName).pdb true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Speed $(RAGE_DIR)\base\src\forceinclude\win32_toolrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreadedDLL OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Speed $(RAGE_DIR)\base\src\forceinclude\win32_rscdebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_rscbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_rscrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);__RGSC_DLL=1;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) 4100;%(DisableSpecificWarnings) False Size $(RAGE_DIR)\base\src\forceinclude\win32_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN32;__DXSDK=$(DXSDK_DIR);__RGSC_DLL=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast StreamingSIMDExtensions2 Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\win64_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded AnySuitable default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded AnySuitable default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded AnySuitable default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded AnySuitable default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded AnySuitable default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\win64_dx11_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_dx11_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_dx11_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_dx11_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_dx11_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_dx11_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded AnySuitable default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\win64_tooldebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebugDLL OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_toolbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreadedDLL OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\win64_toolrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreadedDLL OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\win64_rscdebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_rscbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_rscrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded AnySuitable default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);__RGSC_DLL=1;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False /ignore:4221 %(AdditionalOptions) %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Size $(RAGE_DIR)\base\src\forceinclude\win64_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;WIN64;__DXSDK=$(DXSDK_DIR);__RGSC_DLL=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true NotUsing $(IntDir)$(TargetName).pdb true true true Fast Level4 True False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true Level0 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level2 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_dx11_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_dx11_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_dx11_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_dx11_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_dx11_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_dx11_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_tooldebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebugDLL OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_toolbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreadedDLL OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_toolrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreadedDLL OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_rscdebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_rscbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_rscrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;__STEAM_BUILD=1;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Full MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;__RGSC_DLL=1;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True Disabled MultiThreadedDebug OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False %(AdditionalOptions) -frtti %(AdditionalOptions) $(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)\..;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) False Speed $(RAGE_DIR)\base\src\forceinclude\orbis_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles) True True _LIB;__RGSC_DLL=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2010;%(PreprocessorDefinitions) True True MaxSpeed MultiThreaded OnlyExplicitInline default false default ProgramDatabase true Level3 NotUsing $(IntDir)$(TargetName).pdb Level4 True true False False _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network_durango.winrt.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network3.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network2.cpp _Unity\_unity_network_network1.cpp _Unity\_unity_network_network1.cpp {8463B6AD-6ADA-4BAB-8A26-7933A12C35DA} false {89A4A11E-AE6D-4EF3-B5E8-856916543D30} false