Project vehicles Files { Directory Metadata { AIHandlingInfo.cpp AIHandlingInfo.h VehicleDebug.cpp VehicleDebug.h VehicleEnterExitFlags.cpp VehicleEnterExitFlags.h VehicleEntryPointInfo.cpp VehicleEntryPointInfo.h VehicleExplosionInfo.cpp VehicleExplosionInfo.h VehicleLayoutInfo.cpp VehicleLayoutInfo.h VehicleMetadataManager.cpp VehicleMetadataManager.h VehicleScenarioLayoutInfo.cpp VehicleScenarioLayoutInfo.h VehicleScriptResource.cpp VehicleScriptResource.h VehicleSeatInfo.cpp VehicleSeatInfo.h VehiclePopulationTuning.cpp VehiclePopulationTuning.h Parse { VehicleEnterExitFlags VehicleEntryInfo VehicleExplosionInfo VehicleLayoutInfo VehicleMetadataManager VehicleScenarioLayoutInfo VehicleSeatInfo VehiclePopulationTuning AIHandlingInfo HandlingInfo } } AnchorHelper.cpp AnchorHelper.h AmphibiousAutomobile.cpp AmphibiousAutomobile.h Automobile.cpp Automobile.h Bike.cpp Bike.h Bmx.cpp Bmx.h boat.cpp Boat.h Buses.cpp Buses.h cargen.cpp cargen.h componentReserve.cpp componentReserve.h DoVehicleLightsAsync.cpp DoVehicleLightsAsync.h door.cpp door.h DraftVehicle.cpp DraftVehicle.h handlingMgr.cpp handlingMgr.h Heli.cpp Heli.h LandingGear.cpp LandingGear.h Planes.cpp Planes.h Propeller.cpp Propeller.h Submarine.cpp Submarine.h Trailer.cpp Trailer.h train.cpp train.h Transmission.cpp Transmission.h Vehicle.cpp vehicle.h vehicle_channel.h vehicleDamage.cpp vehicleDamage.h VehicleDefines.h VehicleFactory.cpp VehicleFactory.h VehicleFlags.cpp VehicleFlags.h VehicleGadgets.cpp VehicleGadgets.h VehicleLightAsyncMgr.cpp VehicleLightAsyncMgr.h vehicleLightSwitch.cpp vehicleLightSwitch.h vehiclepopulation.cpp vehiclepopulation.h vehiclepopulation_shared.cpp VehiclePopulationAsync.h VehiclePopulationJob.cpp vehiclestorage.cpp vehiclestorage.h vehpopulation_channel.h VehPopUpdateDensitiesJob.cpp VehPopUpdateDensities_shared.cpp virtualroad.cpp virtualroad.h wheel.cpp wheel.h WheelRendering.cpp Custom { wheelspu.job } Parse { cargens VehicleDamage } }