#ifndef DEBUG_ENTITY_STATE_H #define DEBUG_ENTITY_STATE_H #include "physics/debugPlayback.h" #if DR_ENABLED #include "entity/entity.h" namespace rage { namespace debugPlayback { void RecordFixedStateChange(const fwEntity& rEntity, const bool bFixed, const bool bNetwork); } } #endif //DR_ENABLED #endif //DEBUG_ENTITY_STATE_H