// Title : Globals.cpp // Author : Obbe Vermeij // Started : 15/6/00 // game headers #include "debugglobals.h" #if !__FINAL bool gbBigWhiteDebugLightSwitchedOn = false; bool gbShowCarRoadGroups = false; bool gbShowPedRoadGroups = false; bool gbDebugStuffInRelease = false; #endif #if !__FINAL bool gbShowCollisionPolysLighting = false; bool gbShowCollisionPolysReflections = false; bool gbShowCollisionPolysNoShadows = false; bool gbShowCollisionPolys = false; bool gbShowCollisionPolysShootThrough = false; bool gbShowCollisionPolysSeeThrough = false; bool gbShowCollisionPolysStairs = false; bool gbShowCollisionPolysDrawLast = false; bool gbShowCollisionPolysPavement = false; s32 gShowSurfaceType = 0; #endif #if __PPU #elif __XENON #else #endif #if !__FINAL bool gbStopVehiclesDamaging = false; bool gbDontDisplayDirtOnVehicles = false; bool gbAllowPedGeneration = true; bool gbAllowAmbientPedGeneration = true; bool gbAllowVehGenerationOrRemoval = true; bool gbAllowCopGenerationOrRemoval = true; bool gbAllowTrainGenerationOrRemoval = true; bool gbAllowScriptBrains = true; #endif #if __DEV bool gbDisplayUnmatchedBigBuildings = false; bool gbStopVehiclesExploding = false; bool gbRenderPetrolTankDamage = false; #endif //!DEV