Project debug Files { Directory AssetAnalysis { AssetAnalysis.cpp AssetAnalysis.h AssetAnalysisCommon.cpp AssetAnalysisCommon.h AssetAnalysisUtil.cpp AssetAnalysisUtil.h StreamingIterator.cpp StreamingIterator.h StreamingIteratorManager.cpp StreamingIteratorManager.h GeometryCollector.cpp GeometryCollector.h } Directory bugstar { BugstarIntegrationSwitch.h MinimalBug.cpp MinimalBug.h MissionLookup.cpp MissionLookup.h BugstarAssetLookup.cpp BugstarAssetLookup.h } Directory DebugDraw { DebugCameraLock.cpp DebugCameraLock.h DebugWindow.cpp DebugWindow.h DebugVolume.cpp DebugVolume.h DebugVolume2.cpp DebugVolume2.h DebugVolume_kDOP18.cpp DebugVolume_kDOP18.h DebugHangingCableTest.cpp DebugHangingCableTest.h } Directory Editing { CommonEditing.h CutsceneEditing.cpp CutsceneEditing.h LightEditing.cpp LightEditing.h LiveEditing.cpp LiveEditing.h MapEditRESTInterface.cpp MapEditRESTInterface.h ShaderEditing.cpp ShaderEditing.h Parse { LiveEditing MapEditRESTInterface } } Directory Rendering { DebugRendering.cpp DebugRendering.h DebugCamera.cpp DebugCamera.h DebugDeferred.cpp DebugDeferred.h DebugLights.cpp DebugLights.h DebugLighting.cpp DebugLighting.h DebugView.cpp DebugView.h } Directory UiGadget { UiColorScheme.cpp UiColorScheme.h UiEvent.cpp UiEvent.h UiGadgetBase.cpp UiGadgetBase.h UiGadgetBox.cpp UiGadgetBox.h UiGadgetButton.cpp UiGadgetButton.h UiGadgetFullscreenMenu.cpp UiGadgetFullscreenMenu.h UiGadgetImage.cpp UiGadgetImage.h UIGadgetInspector.cpp UIGadgetInspector.h UiGadgetList.cpp UiGadgetList.h UiGadgetText.cpp UiGadgetText.h UiGadgetWindow.cpp UiGadgetWindow.h } Directory TextureViewer { TextureViewer.cpp TextureViewer.h TextureViewerPrivate.h TextureViewerDTQ.cpp TextureViewerDTQ.h TextureViewerState.cpp TextureViewerState.h TextureViewerEntry.cpp TextureViewerEntry.h TextureViewerEntry.inl TextureViewerSearch.cpp TextureViewerSearch.h TextureViewerPopulate.inl TextureViewerDebugging.cpp TextureViewerDebugging.h TextureViewerUtil.cpp TextureViewerUtil.h TextureViewerWindow.cpp TextureViewerWindow.h TextureViewerStreamingIterator.cpp TextureViewerStreamingIterator.h TextureViewerStreamingIteratorTest.cpp TextureViewerStreamingIteratorTest.h } AmbientMarkers.cpp AmbientMarkers.h AutomatedTest.cpp AutomatedTest.h Bar.cpp Bar.h BlockView.cpp BlockView.h BankDebug.h BankDebug.cpp BankUtil.cpp BankUtil.h BoundsDebug.cpp BoundsDebug.h BudgetDisplay.cpp BudgetDisplay.h BugstarIntegration.cpp BugstarIntegration.h colorizer.cpp colorizer.h Debug.cpp Debug.h DebugAnimation.cpp DebugAnimation.h DebugArchetypeProxy.cpp DebugArchetypeProxy.h DebugLocation.cpp DebugLocation.h DebugDraw.cpp DebugDraw.h DebugDrawStore.cpp DebugDrawStore.h DebugEntityState.cpp DebugEntityState.h DebugGeometryUtil.cpp DebugGeometryUtil.h DebugGlobals.cpp DebugGlobals.h DebugModelAnalysis.cpp DebugModelAnalysis.h DebugNodes.cpp DebugNodes.h DebugScene.cpp DebugScene.h DebugRecorder.cpp DebugRecorder.h DebugVehicleInteraction.cpp DebugVehicleInteraction.h DebugVoxelAnalysis.cpp DebugVoxelAnalysis.h DebugWanted.cpp DebugWanted.h FrameDump.cpp FrameDump.h gesturetool.cpp gesturetool.h GtaPicker.cpp GtaPicker.h LightProbe.cpp LightProbe.h MarketingTools.cpp MarketingTools.h NodeViewer.cpp NodeViewer.h VectorMap.cpp VectorMap.h OverviewScreen.cpp OverviewScreen.h SceneGeometryCapture.cpp SceneGeometryCapture.h Parse { DebugLocation DebugRecorder DebugAnimation DebugEntityState DebugVehicleInteraction DebugWanted BudgetDisplay SceneGeometryCapture } TiledScreenCapture.cpp TiledScreenCapture.h }