#include "system/dependency.h" #include "system/dma.h" #include using namespace rage; #include "atl/array.h" #include "spatialdata/transposedplaneset.h" #include "system/dependency.h" #include "vector/color32.h" #include "vectormath/vec3v.h" #include "../scene/loader/MapData_Misc.h" #include "../vfx/misc/LODLightManager.h" #include "../vfx/misc/Coronas.h" #define RST_QUERY_ONLY 1 #include "softrasterizer/scan.cpp" #include "occlusionAsync.cpp" #include "ProcessLodLightVisibility.cpp" using rage::sysDependency; SPUFRAG_DECL(bool, ProcessLodLightVisibility, sysDependency&); SPUFRAG_IMPL(bool, ProcessLodLightVisibility, sysDependency& dependency) { return ProcessLodLightVisibility::RunFromDependency( dependency ); }