#ifndef _COMMANDS_PED_H_ #define _COMMANDS_PED_H_ // Forward declarations class CEntity; // declared in scene\CEntity.h class CPed; // declared in Peds\ped.h namespace ped_commands { void DeleteScriptPed(CPed *pPed); bool CanPedBeGrabbedByScript(const CEntity *pPedEntity, bool bReturnRandomPeds, bool bReturnMissionPeds, bool bCheckIfThePedIsInAGroup, bool bCheckIfThePedIsInAVehicle, bool bReturnPlayerPeds, bool bReturnDeadOrDyingPeds, bool bReturnPedsWithScriptedTasks, bool bReturnPedsWithAnyNonDefaultTask, int iExclusionPedType); void SetPedCanBeKnockedOffVehicle(CPed *pPed, int CanBeKnockedOffFlag); void SetupScriptCommands(); void SetRelationshipGroupBlipForPed(CPed *pPed, bool bAddBlip); } #endif // _COMMANDS_PED_H_