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$(RAGE_DIR)\base\src\forceinclude\orbis_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Full
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Disabled
MultiThreadedDebug
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Full
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_tooldebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Disabled
MultiThreadedDebugDLL
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_toolbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreadedDLL
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_toolrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreadedDLL
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_rscdebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Disabled
MultiThreadedDebug
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_rscbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_rscrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;__STEAM_BUILD=1;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Full
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;__RGSC_DLL=1;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Disabled
MultiThreadedDebug
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
%(AdditionalOptions)
-frtti %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories)
%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\orbis_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
True
True
_LIB;__RGSC_DLL=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
MultiThreaded
OnlyExplicitInline
default
false
default
ProgramDatabase
true
Level3
NotUsing
$(IntDir)$(TargetName).pdb
Level4
True
true
False
False
/ignore:4221 %(AdditionalOptions)
/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\durango_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd
True
True
_LIB;WIN64;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Disabled
$(RAGE_DIR)\lib
MultiThreadedDebugDLL
OnlyExplicitInline
false
default
false
default
ProgramDatabase
true
NotUsing
$(IntDir)$(TargetName).pdb
sync
AdvancedVectorExtensions
Level4
True
False
/ignore:4221 %(AdditionalOptions)
/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\durango_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd
True
True
_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
MaxSpeed
$(RAGE_DIR)\lib
MultiThreadedDLL
OnlyExplicitInline
false
default
false
default
ProgramDatabase
true
NotUsing
$(IntDir)$(TargetName).pdb
sync
AdvancedVectorExtensions
Level4
True
False
/ignore:4221 %(AdditionalOptions)
/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)
False
Size
$(RAGE_DIR)\base\src\forceinclude\durango_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd
True
True
_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Full
$(RAGE_DIR)\lib
MultiThreadedDLL
AnySuitable
false
default
false
default
ProgramDatabase
true
NotUsing
$(IntDir)$(TargetName).pdb
sync
AdvancedVectorExtensions
Level4
True
False
/ignore:4221 %(AdditionalOptions)
/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)
False
Speed
$(RAGE_DIR)\base\src\forceinclude\durango_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd
True
True
_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Full
$(RAGE_DIR)\lib
MultiThreadedDLL
AnySuitable
false
default
false
default
ProgramDatabase
true
NotUsing
$(IntDir)$(TargetName).pdb
sync
AdvancedVectorExtensions
Level4
True
False
/ignore:4221 %(AdditionalOptions)
/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)
False
Size
$(RAGE_DIR)\base\src\forceinclude\durango_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd
True
True
_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Full
$(RAGE_DIR)\lib
MultiThreadedDLL
AnySuitable
false
default
false
default
ProgramDatabase
true
NotUsing
$(IntDir)$(TargetName).pdb
sync
AdvancedVectorExtensions
Level4
True
False
/ignore:4221 %(AdditionalOptions)
/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)
False
Size
$(RAGE_DIR)\base\src\forceinclude\durango_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd
True
True
_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Full
$(RAGE_DIR)\lib
MultiThreadedDLL
AnySuitable
false
default
true
default
ProgramDatabase
true
NotUsing
$(IntDir)$(TargetName).pdb
sync
AdvancedVectorExtensions
Level4
True
False
/ignore:4221 %(AdditionalOptions)
/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)
$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)
$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)
False
Size
$(RAGE_DIR)\base\src\forceinclude\durango_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)
platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd
True
True
_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2012;%(PreprocessorDefinitions)
True
True
Full
$(RAGE_DIR)\lib
MultiThreadedDLL
AnySuitable
false
default
true
default
ProgramDatabase
true
NotUsing
$(IntDir)$(TargetName).pdb
sync
AdvancedVectorExtensions
Level4
True
False
/ignore:4221 %(AdditionalOptions)
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_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_game_glasspanesyncing_ik_modelinfo.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_objects_pathserver.cpp
_Unity\_unity_game2_lib_pedgroup.cpp
_Unity\_unity_game2_lib_pedgroup.cpp
_Unity\_unity_game2_lib_peds_c.cpp
_Unity\_unity_game2_lib_peds_c.cpp
_Unity\_unity_game2_lib_peds_c.cpp
_Unity\_unity_game2_lib_peds_c.cpp
_Unity\_unity_game2_lib_peds_c.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_a_b.cpp
_Unity\_unity_game2_lib_peds_a_b.cpp
_Unity\_unity_game2_lib_peds_a_b.cpp
_Unity\_unity_game2_lib_peds_h_o.cpp
_Unity\_unity_game2_lib_peds_h_o.cpp
_Unity\_unity_game2_lib_peds_h_o.cpp
_Unity\_unity_game2_lib_peds_h_o.cpp
_Unity\_unity_game2_lib_peds_h_o.cpp
_Unity\_unity_game2_lib_peds_h_o.cpp
_Unity\_unity_game2_lib_peds_h_o.cpp
_Unity\_unity_game2_lib_peds_h_o.cpp
_Unity\_unity_game2_lib_peds_a_b.cpp
_Unity\_unity_game2_lib_peds_a_b.cpp
_Unity\_unity_game2_lib_peds_a_b.cpp
_Unity\_unity_game2_lib_peds_a_b.cpp
_Unity\_unity_game2_lib_peds_c.cpp
_Unity\_unity_game2_lib_peds_c.cpp
_Unity\_unity_game2_lib_peds_d_g.cpp
_Unity\_unity_game2_lib_peds_d_g.cpp
_Unity\_unity_game2_lib_peds_h_o.cpp
_Unity\_unity_game2_lib_peds_h_o.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_p.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_peds_q_z.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_pickups_physics.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
call "..\renderer\SpuPM\GtaBuildSPUPM.bat" debug %(RootDir)%(Directory) %(Filename) $(IntDir)
spu-obj/%(Filename).ppu.o;%(Outputs)
..\renderer\SpuPM\SpuPmMgr_pm_spursentry.cpp;..\renderer\SpuPM\SpuPmMgr.cpp;..\renderer\SpuPM\SpuPmMgr.h;%(AdditionalInputs)
Custom build... Building SPU Policy Module: %(Filename)
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_renderer.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveLoad.cpp
_Unity\_unity_game2_lib_SaveMigration.cpp
_Unity\_unity_game2_lib_SaveMigration.cpp
_Unity\_unity_game2_lib_SaveMigration.cpp
_Unity\_unity_game2_lib_SaveMigration.cpp
call "..\renderer\SPUPM\GtaBuildSPUJobHandler.bat" debugopt %(RootDir)%(Directory) %(Filename) $(IntDir)
spu-obj/%(Filename).ppu.o;%(Outputs)
..\renderer\SPU\LightClassificationSPU.cpp;..\renderer\SpuPM\SpuPmMgr_pm_spursentry.cpp;..\renderer\SpuPM\SpuPmMgr.cpp;..\renderer\SpuPM\SpuPmMgr.h;%(AdditionalInputs)
Custom build... Building SPU Light Classification Job Handler: %(Filename)
call "..\renderer\SPUPM\GtaBuildSPUJobHandler.bat" debugopt %(RootDir)%(Directory) %(Filename) $(IntDir)
spu-obj/%(Filename).ppu.o;%(Outputs)
..\renderer\SPU\ProcessSPU.cpp;..\renderer\SpuPM\SpuPmMgr_pm_spursentry.cpp;..\renderer\SpuPM\SpuPmMgr.cpp;..\renderer\SpuPM\SpuPmMgr.h;%(AdditionalInputs)
Custom build... Building SPU Texture Post Process Job Handler: %(Filename)
call "..\renderer\SPUPM\GtaBuildSPUJobHandler.bat" debugopt %(RootDir)%(Directory) %(Filename) $(IntDir)
spu-obj/%(Filename).ppu.o;%(Outputs)
..\renderer\SPU\SSAOSPU.cpp;..\renderer\SPU\SSAOSPU.h;..\renderer\SpuPM\SpuPmMgr_pm_spursentry.cpp;..\renderer\SpuPM\SpuPmMgr.cpp;..\renderer\SpuPM\SpuPmMgr.h;%(AdditionalInputs)
Custom build... Building SPU SSAO Job Handler: %(Filename)
call "..\renderer\SPUPM\GtaBuildSPUJobHandler.bat" debugopt %(RootDir)%(Directory) %(Filename) $(IntDir)
spu-obj/%(Filename).ppu.o;%(Outputs)
..\renderer\SPU\RainUpdateSPU.cpp;..\renderer\SpuPM\SpuPmMgr_pm_spursentry.cpp;..\renderer\SpuPM\SpuPmMgr.cpp;..\renderer\SpuPM\SpuPmMgr.h;..\..\rage\suite\src\gpuptfx\ptxrainupdatespu.cpp;%(AdditionalInputs)
Custom build... Building SPU Rain Update Job Handler: %(Filename)
{89A4A11E-AE6D-4EF3-B5E8-856916543D30}
false